I'm bloody sick of this. Here's what us players have to endure:
- We are playing happily in combat, when a pickup sails by, sure we say lets have that so we hit the F key. Right @#()$@ then a dialog pops which is an important mission explanation or enjoyable dialog of exposition and poof, item not picked up, dialog missed.
- I'm trying to team with a fleetmate playing the Kobali mission, I just happen to hold the mission "Dust to Dust" which I am NOT ready to play NOR do I wish to drop the mission, but TRIBBLE*&! hell when I'm on the planet and try to pick up something 'boom' I start the mission, wisked away from the group combat. So I beam right out and I press "enter" to tell my fleet mates my annoyances and BOOM I'm @&*(!ing taken to the mission start AGAIN. Making the ground mission UNPLAYABLE and because I don't wish to dispose of Dust to Dust, I simply left.
Your making so many TRIBBLE ups with my favourite game I'm losing fleet people continually as everyone gets royally fed up!
Another bloody stupid thing is 'teleporting away' when a player walks to certain parts of the map. For God's sake, is this game for the player or just to TRIBBLE people off! If I am somewhere, I want to BE THERE and if I want to leave I hit a beam out button for gods sake.
Comments
Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
-Captain James T. Kirk
One might then be inclined to reach this conclusion: deconstruction is not an operation that supervenes afterwards, from the outside, one fine day. It is always already at work in the work. Since the destructive force of Deconstruction is always already contained within the very architecture of the work, all one would finally have to do to be able to deconstruct, given this always already, is to do memory work.
Yet since I want neither to accept nor to reject a conclusion formulated in precisely these terms, let us leave this question suspended for the moment.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Personally I'd like to see an inventory revamp (yes, I know, I've argued for this countless times, sorry ) where they remove consumables, food stuff and all other sorts of useless items as loot. Keep it in the replicator for those who want to use or need it, but don't let us pick up all these items that clog up players' inventories whenever we want to play a mission or a battlezone.
It's seriously having a negative impact on how much fun I have in these zones, when I have to stop every couple of minutes. I've got plenty of room in my inventory, it just fills up with useless stuff way too fast.
Also, on the topic of loot and the F key: it would be great if we could get a true auto-loot option. There is such a thing in the settings, but all it does is removing the option to manually accept all items when you have pressed f - which isn't terribly useful if you still have to press f or click once for literally every item that you want to pick up.
An auto-pick up function, and a revamp of what actually drops as loot, are my two main wishes for quality of life changes in STO.
Needs a button to discard the loot straight from the "inventory full" popup, without having to clear room first. And then an option to automatically discard the loot whenever inventory is full. Discard/vendor is what 99% of the loot goes into anyway.
Personally, I just stop picking up loot if I get inventory full message, it's not worth wasting time on.
Greatest comment I've read in a long time!
Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
-Captain James T. Kirk
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
That's also a good idea.
The discarding from the inventory pop-up I mean. Or maybe an auto-discard option for gear below a certain mk/quality.
I know it's not much worth on its own usually, but I'd never stop picking up loot. I'd probably have missed out on hundreds of millions of EC by now, if I had started doing that years ago.
LOL, hello Mr Troll *bows*. Well, I am relaxed now. Though I wanted to relax this weekend on Kobali Prime *hehe*
So, tell me, are you a bot? and how extensive is your list of post-able psychobabble nonsense
I hope they fix this situation too! If they split the acknowledge dialog and pickup keys (instead of a single 'interact key'), someone could always then bind both to a single key if their inclined (and can even be the default configuration, and I have to enact the split if many people love the one button for all).
That all sounds great! Can I vote for you on it xD. Seriously would love to see that kind of stuff, more time playing less time shop keeping (unless its also fun).
Possibilities right now:
Totally agree. F is a great loot key. 99% of the time. Only when a story dialog pop's mid loot and I miss both the loot and the story do I pull out my hair .
Interesting. I can't hammer my wheel as well as the F key and I'm usually idling hitting F during combat and then 'greed' if necessary hehe.
I didn't like when they changed it so accelerating dismisses the current dialog, back in the STO glory years I would frequently complete a whole combat before leisurely listening to the dialog hehe.
Sometimes it was weird when the ship I just destroyed would finish their taunts from the grave ))) but I didn't mind, what made me happy was it was my choice.
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> LOL, hello Mr Troll *bows*. Well, I am relaxed now. Though I wanted to relax this weekend on Kobali Prime *hehe*
Sorry I couldn't resist. I get it, there are things that are annoying to me too
Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
-Captain James T. Kirk