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MAKE A DIFFERENT KEY FOR PICKING UP ITEMS

I'm bloody sick of this. Here's what us players have to endure:
  1. We are playing happily in combat, when a pickup sails by, sure we say lets have that so we hit the F key. Right @#()$@ then a dialog pops which is an important mission explanation or enjoyable dialog of exposition and poof, item not picked up, dialog missed.
  2. I'm trying to team with a fleetmate playing the Kobali mission, I just happen to hold the mission "Dust to Dust" which I am NOT ready to play NOR do I wish to drop the mission, but TRIBBLE*&! hell when I'm on the planet and try to pick up something 'boom' I start the mission, wisked away from the group combat. So I beam right out and I press "enter" to tell my fleet mates my annoyances and BOOM I'm @&*(!ing taken to the mission start AGAIN. Making the ground mission UNPLAYABLE and because I don't wish to dispose of Dust to Dust, I simply left.

Your making so many TRIBBLE ups with my favourite game I'm losing fleet people continually as everyone gets royally fed up!

Another bloody stupid thing is 'teleporting away' when a player walks to certain parts of the map. For God's sake, is this game for the player or just to TRIBBLE people off! If I am somewhere, I want to BE THERE and if I want to leave I hit a beam out button for gods sake.

Comments

  • djf021djf021 Member Posts: 1,382 Arc User
    maybe-if-youd.jpg
    C4117709-1498929112732780large.jpg

    Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
    -Captain James T. Kirk
  • tvirxtvirx Member Posts: 92 Arc User
    The very condition of a deconstruction may be at work, within the system to be deconstructed. It may already be located there, already at work. Not at the center, but in an eccentric center, in a corner whose eccentricity assures the solid concentration of the system, participating in the construction of what it, at the same time, threatens to deconstruct.

    One might then be inclined to reach this conclusion: deconstruction is not an operation that supervenes afterwards, from the outside, one fine day. It is always already at work in the work. Since the destructive force of Deconstruction is always already contained within the very architecture of the work, all one would finally have to do to be able to deconstruct, given this always already, is to do memory work.

    Yet since I want neither to accept nor to reject a conclusion formulated in precisely these terms, let us leave this question suspended for the moment.
  • ltminnsltminns Member Posts: 12,572 Arc User
    'Second Wave' while you are on DS9. There used to be a problem with the New Romulus Adventure Zone Mission 'The Power Source' having a 'Leave Underground Caves' button that conflicted with loot pickups so you had to be very careful that you didn't trigger that while you were in-mission. They corrected that about a year ago.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    I agree that it is annoying. It also doesn't help that, when your bag is full, the item stays in the middle of the screen such that you have to manually discard the message, dump some of the useless garbage in your inventory and then pick up the item before you can do anything else.

    Personally I'd like to see an inventory revamp (yes, I know, I've argued for this countless times, sorry :p ) where they remove consumables, food stuff and all other sorts of useless items as loot. Keep it in the replicator for those who want to use or need it, but don't let us pick up all these items that clog up players' inventories whenever we want to play a mission or a battlezone.
    It's seriously having a negative impact on how much fun I have in these zones, when I have to stop every couple of minutes. I've got plenty of room in my inventory, it just fills up with useless stuff way too fast.

    Also, on the topic of loot and the F key: it would be great if we could get a true auto-loot option. There is such a thing in the settings, but all it does is removing the option to manually accept all items when you have pressed f - which isn't terribly useful if you still have to press f or click once for literally every item that you want to pick up.

    An auto-pick up function, and a revamp of what actually drops as loot, are my two main wishes for quality of life changes in STO.
  • trennantrennan Member Posts: 2,839 Arc User
  • This content has been removed.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    Meh, all the story text is available in the "NPC" chat tab if you missed something you care about.
    I agree that it is annoying. It also doesn't help that, when your bag is full, the item stays in the middle of the screen such that you have to manually discard the message, dump some of the useless garbage in your inventory and then pick up the item before you can do anything else.

    Personally I'd like to see an inventory revamp (yes, I know, I've argued for this countless times, sorry :p ) where they remove consumables, food stuff and all other sorts of useless items as loot. Keep it in the replicator for those who want to use or need it, but don't let us pick up all these items that clog up players' inventories whenever we want to play a mission or a battlezone.
    It's seriously having a negative impact on how much fun I have in these zones, when I have to stop every couple of minutes. I've got plenty of room in my inventory, it just fills up with useless stuff way too fast.
    Needs a button to discard the loot straight from the "inventory full" popup, without having to clear room first. And then an option to automatically discard the loot whenever inventory is full. Discard/vendor is what 99% of the loot goes into anyway.

    Personally, I just stop picking up loot if I get inventory full message, it's not worth wasting time on.
  • djf021djf021 Member Posts: 1,382 Arc User
    tvirx wrote: »
    The very condition of a deconstruction may be at work, within the system to be deconstructed. It may already be located there, already at work. Not at the center, but in an eccentric center, in a corner whose eccentricity assures the solid concentration of the system, participating in the construction of what it, at the same time, threatens to deconstruct.

    One might then be inclined to reach this conclusion: deconstruction is not an operation that supervenes afterwards, from the outside, one fine day. It is always already at work in the work. Since the destructive force of Deconstruction is always already contained within the very architecture of the work, all one would finally have to do to be able to deconstruct, given this always already, is to do memory work.

    Yet since I want neither to accept nor to reject a conclusion formulated in precisely these terms, let us leave this question suspended for the moment.

    Greatest comment I've read in a long time! :D
    C4117709-1498929112732780large.jpg

    Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
    -Captain James T. Kirk
  • ltminnsltminns Member Posts: 12,572 Arc User
    I programmed my 'wheel' on the mouse to use 'F' when you keypress it.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    warpangel wrote: »
    Meh, all the story text is available in the "NPC" chat tab if you missed something you care about.
    I agree that it is annoying. It also doesn't help that, when your bag is full, the item stays in the middle of the screen such that you have to manually discard the message, dump some of the useless garbage in your inventory and then pick up the item before you can do anything else.

    Personally I'd like to see an inventory revamp (yes, I know, I've argued for this countless times, sorry :p ) where they remove consumables, food stuff and all other sorts of useless items as loot. Keep it in the replicator for those who want to use or need it, but don't let us pick up all these items that clog up players' inventories whenever we want to play a mission or a battlezone.
    It's seriously having a negative impact on how much fun I have in these zones, when I have to stop every couple of minutes. I've got plenty of room in my inventory, it just fills up with useless stuff way too fast.
    Needs a button to discard the loot straight from the "inventory full" popup, without having to clear room first. And then an option to automatically discard the loot whenever inventory is full. Discard/vendor is what 99% of the loot goes into anyway.

    Personally, I just stop picking up loot if I get inventory full message, it's not worth wasting time on.

    That's also a good idea.

    The discarding from the inventory pop-up I mean. Or maybe an auto-discard option for gear below a certain mk/quality.

    I know it's not much worth on its own usually, but I'd never stop picking up loot. I'd probably have missed out on hundreds of millions of EC by now, if I had started doing that years ago.
  • doggydudedoggydude Member Posts: 34 Arc User
    edited October 2017
    Well I am pretty happy with the discarding system, though it would be nice to be able to maintain some kind of list of criteria for junk items and click to discard anything that meets the criteria.
  • doggydudedoggydude Member Posts: 34 Arc User
    edited October 2017
    djf021 wrote: »

    LOL, hello Mr Troll *bows*. Well, I am relaxed now. Though I wanted to relax this weekend on Kobali Prime *hehe*
  • doggydudedoggydude Member Posts: 34 Arc User
    tvirx wrote: »
    The very condition of a deconstruction may be at work, within the system to be deconstructed.

    So, tell me, are you a bot? and how extensive is your list of post-able psychobabble nonsense ;)
  • doggydudedoggydude Member Posts: 34 Arc User
    ltminns wrote: »
    'Second Wave' while you are on DS9. There used to be a problem with the New Romulus Adventure Zone Mission 'The Power Source' having a 'Leave Underground Caves' button that conflicted with loot pickups so you had to be very careful that you didn't trigger that while you were in-mission. They corrected that about a year ago.

    I hope they fix this situation too! If they split the acknowledge dialog and pickup keys (instead of a single 'interact key'), someone could always then bind both to a single key if their inclined (and can even be the default configuration, and I have to enact the split if many people love the one button for all).
  • doggydudedoggydude Member Posts: 34 Arc User
    I agree that it is annoying. ~
    It's seriously having a negative impact on how much fun I have in these zones, when I have to stop every couple of minutes. I've got plenty of room in my inventory, it just fills up with useless stuff way too fast.

    Also, on the topic of loot and the F key: it would be great if we could get a true auto-loot option. There is such a thing in the settings, but all it does is removing the option to manually accept all items when you have pressed f - which isn't terribly useful if you still have to press f or click once for literally every item that you want to pick up.

    An auto-pick up function, and a revamp of what actually drops as loot, are my two main wishes for quality of life changes in STO.

    That all sounds great! Can I vote for you on it xD. Seriously would love to see that kind of stuff, more time playing less time shop keeping (unless its also fun).
  • doggydudedoggydude Member Posts: 34 Arc User
    trennan wrote: »
    Keybinds[/url]

    Possibilities right now:
    1. Turn off pickup and interact key -> Good for combat, annoying as hell for item acquisition.
    2. Rebind Enter key -> Good compromise, though I like hitting enter to begin chat, I just don't want it doubling as other unbound key.
    3. Other option?
  • doggydudedoggydude Member Posts: 34 Arc User
    coldnapalm wrote: »
    I actually LIKE having the F keay for pick up as it is right next to the movement keys and easy to hit as you fly around. What they need is to have the story pop up not use the same key.

    Totally agree. F is a great loot key. 99% of the time. Only when a story dialog pop's mid loot and I miss both the loot and the story do I pull out my hair :).
  • doggydudedoggydude Member Posts: 34 Arc User
    ltminns wrote: »
    I programmed my 'wheel' on the mouse to use 'F' when you keypress it.

    Interesting. I can't hammer my wheel as well as the F key and I'm usually idling hitting F during combat and then 'greed' if necessary hehe.

    I didn't like when they changed it so accelerating dismisses the current dialog, back in the STO glory years I would frequently complete a whole combat before leisurely listening to the dialog hehe.

    Sometimes it was weird when the ship I just destroyed would finish their taunts from the grave :)))) but I didn't mind, what made me happy was it was my choice.
  • djf021djf021 Member Posts: 1,382 Arc User
    > @doggydude said:
    > djf021 wrote: »
    >
    >
    >
    >
    >
    >
    > LOL, hello Mr Troll *bows*. Well, I am relaxed now. Though I wanted to relax this weekend on Kobali Prime *hehe*

    Sorry I couldn't resist. I get it, there are things that are annoying to me too ;)
    C4117709-1498929112732780large.jpg

    Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
    -Captain James T. Kirk
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