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Requesting Ability to Change Player Costume

After the release of Season 13.5 and the mission Brushfire, I got to thinking; What if we could change the player character's costume or entire appearance, like the prison getup from the recent FE and Temporal Ambassador, or at least custom holoemitters like in The Doomsday Device and The Core of the Matter.

I know people have talked about this before, but I don't believe there has been proper feedback as to whether or not it is possible or likely to be implemented.

If we were able to provide custom costumes to players, there would be a number of different stories able to be told:

Espionage and Subterfuge - The player character must pose as a member of an opposing faction's military to gain access to critical information on fleet movements and attack plans

Holodeck simulations - The player takes on a role of someone else to have a relaxing day off. And then the thing has a malfunction, and the safeties turn off and the simulation is suddenly really dangerous. (Because of course it happens. You can't have a holodeck without it.)

Body swap - The player character is on a normal duty shift, when suddenly a Bio-Neural Gel Pack explodes, overwriting the neural pathways of them and their bitter rival. Hilarity ensues, because of course.
...this one may be a bit harder to do, unless we were able to also set npc's to have varying costumes resembling user characters. That's a bit less likely to happen, unfortunately. But hey, we can make contact dialogues with BOffs, so it could work!...possibly.


Granted, these are some...basic ideas from a tired mind, but my point still stands. It would be really freaking useful and fun to be able to give players holoemitters or costumes to use for missions, as long as it doesn't break the game or something.

Thoughts?
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Comments

  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    From what I've heard, it's a special volume effect that the devs use to do it.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • thay8472thay8472 Member Posts: 6,163 Arc User
    edited July 2017


    +1 epic idea
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    Thank you for the Typhoon!
  • rickysmith1rickysmith1 Member Posts: 610 Arc User
    I agree, BUT given the potential complexitys and possible glitches it could become I would suggest we get Options to pick from.

    Prison Outfit / Generic Klingon / G.Romulan / etc. (The sum of what has been in campaigns and is available in holograms).

    This way it gives us options AND limits us at the same time for all the right reasons.
    STAR TREK CONTINUES
    Episode One - A Single Moment Episode Two - Infancy Episode Three - Unto the Breach
    Episode Four - Head Of A Needle Episode Five: The Duality of Men Episode Six - Redemption Earned
    Episode Seven - Shattered Universe Episode Eight - The Gepetto Condition Episode Nine - One Room, Two Officers
    Episode Ten - Beyond The Farthest Star Episode Eleven - It's OK, It Won't Hurt Episode Twelve - A Protracted Officer
    Episode Thirteen - Somewhen Episode Fourteen - The Boy Who Lived Episode Fifthteen - Empathy
  • spiritbornspiritborn Member Posts: 4,374 Arc User
    Yeah I agree with Ricky, I mean I've been able to glitch "brusfire" for a moment (I think it was either my orion char or my AoY who didn't get the prison uniform applied correctly in one of the cut scenes) and that was Cryptic made mission.
  • feveefevee Member Posts: 45 Arc User
    There are some specific outfit pieces that don't get overwritten. I remember in Temporal Ambassador, my captain was wearing the jumpsuit top and whatever skirt she had on beforehand.

    Bugs aside, I'd like to see this idea implemented. I'd also like to see more variables under our control. Like how we can say [ship name] and it fills it in with the player's ship name, I think it'd be cool to have some NPC values take on player-set conditions. Again, like Temporal Ambassador, your bridge crew is sitting around the facility, not remembering you, but still there. (That said, I'd like to also have the control to say how many bridge officers you're allowed to bring along.)

    Another variable is to utilize the captain, themselves. Like, let's say you want the main villain of a mission to be the Mirror Universe version of your own captain. That would be cool. Or utilize a story about clones or time travel or something. So, head/upperbody/lowerbody=[Current player]. Outfit=Terran Antares. So whether you have a hulking Gorn or a pint-sized alien, the game knows to take those parameters and assign it to the NPC.

    I'd like to control other variables as well. The way the holo-emitter works, like Night of the Comet, we can pick an appearance for the ship (also whether the ship gets the holo-shimmer or not). But, variables to be considered: If the player flies an escort, they get Ship A, if they fly a cruiser, they get Ship B, a science ship, Ship C, and so on.
  • hmkchmkc Member Posts: 79 Arc User
    Agreed....costume and other variables should be under user control!! as Well as bridge and various crew seating assignments - especially if you have the TOS characters ie; Sulu at Helm, Chekov at Nav, Uhrua at Com, Bones in Sick bay, Scotty at Eng or Eng Bridge console and Spock at Science station

    The Night of the Comet - this reminds me that Scotty's dialog needs to be updated when he utters "Funny looking costume you are wearing" since my characters are all attired in TOS 23rd Century uniforms the same that he and everyone else on the station is wearing.
    Kirk out!
  • spiritbornspiritborn Member Posts: 4,374 Arc User
    hmkc wrote: »
    Agreed....costume and other variables should be under user control!! as Well as bridge and various crew seating assignments - especially if you have the TOS characters ie; Sulu at Helm, Chekov at Nav, Uhrua at Com, Bones in Sick bay, Scotty at Eng or Eng Bridge console and Spock at Science station

    The Night of the Comet - this reminds me that Scotty's dialog needs to be updated when he utters "Funny looking costume you are wearing" since my characters are all attired in TOS 23rd Century uniforms the same that he and everyone else on the station is wearing.
    Well the TOS uniforms (which btw have been avaible for ages) aren't locked to the canon colors so you can have TOS uniform that's bright pink with neon green trim, not something I'd wear but IIRC it's possible and would look really silly to a TOS era character.

    Also having the system detect if you have the proper uniform with the proper color would be way too much work for a minor issue for 99.9% of the player base and that's assuming it's even possible with STO game engine.
  • geoff484geoff484 Member Posts: 209 Arc User
    edited September 2017
    Hate to be a bummer, but I don't think any of this would get implemented.

    Updating the Foundry simply isn't a priority to the Dev team(because it's not profitable) and we haven't gotten new features in ages with the exception of assets.

    At least that's my understanding, but that's why I stopped requesting new features ages ago.
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  • spock#1073 spock Member Posts: 18 Arc User
    Excellent idea. I will link it to my suggestions thread!
  • johnnysnowballjohnnysnowball Member Posts: 399 Arc User
    I like to make Alien characters so that i can have lots of disguise options. Even other races as 'surgical alterations'
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