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Official Feedback Thread for the Dranuur Colony Fleet Holding Invasion Event!

doctorbeepboop#3280 doctorbeepboop Member Posts: 20 Cryptic Developer
Please use this thread to post any feedback or issues found on the Dranuur Colony Fleet Holding Invasion Queue!
  • Dranuur Fleet Holding Queue
    1. The invasion simulation is a multi-location wave defense event, which allows up to 20 fleet members to participate without needing to queue.
    2. Travel to the Dranuur Colony Fleet Holding to start the event!
    3. This is a work in progress.
    4. To access this event, players must obtain 3 tokens from fleet projects, then talk to the security officer on the docks.
      1. There is a test vendor located on Drozana Station that can help speed this along.
      2. Projects will complete in seconds and not days on Tribble only.
    5. For more information on our newest features, please visit the blog!
Post edited by borticuscryptic on
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Comments

  • doctorbeepboop#3280 doctorbeepboop Member Posts: 20 Cryptic Developer
    Edited original post - In order to access the Fleet Holding Invasion queue, players must obtain 3 tokens from fleet projects, then talk to the security officer on the docks. The Fleet Holding does not need to be at Tier 1 to access this content.
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited September 2017
    First of all, both of these threads should be "stickied" (pinned to the top of the forum).

    OFFICIAL FEEDBACK THREAD FOR Dranuur Colony Fleet Holding!
    Official Feedback Thread for the Dranuur Colony Fleet Holding Queue!

    Edited original post - In order to access the Fleet Holding Invasion queue, players must obtain 3 tokens from fleet projects, then talk to the security officer on the docks. The Fleet Holding does not need to be at Tier 1 to access this content.

    OK, I'm sort of confused. Last night, I tested the invasion simulation with one other player, or at least, I thought it was the invasion simulation. It's not really a queue, is it? It's mission that you play on the colony map. I didn't have any tokens when I started the simulation. Or are these tokens a kind of fleet provision? The "Provisions" tab isn't complete on Tribble; currently, it only has placeholder information.

    Mainly, I was trying to test whether non-fleet-members could participate in the simulation and earn resources. With only two players, we failed the simulation, so I couldn't tell whether non-fleet-members would earn resources or not.


    Edited for formatting. Vanilla, don't eat this post.
    Waiting for a programmer ...
    qVpg1km.png
  • melange#3807 melange Member Posts: 28 Cryptic Developer
    You are correct. Queue is a misnomer. It is more of a fleet holding event.
  • dukedom01dukedom01 Member Posts: 462 Arc User
    Edited original post - In order to access the Fleet Holding Invasion queue, players must obtain 3 tokens from fleet projects, then talk to the security officer on the docks. The Fleet Holding does not need to be at Tier 1 to access this content.

    The project for tokens only becomes available once the colony is tier 1 so you might have to rephrase that again.
    Ceterum censeo Otha supplendum in praemiis.
  • mosul33mosul33 Member Posts: 836 Arc User
    Its way too challenging like it is right now, needs to be toned down in difficulty. Did it 2 times alone. Allmost finished wave 5 with only one shield generator, obviously. These events need to be able to be completed even by small fleets realisticaly, so a 4 man party, "soloing" each a generator, has a chance to at least complete first 5 waves.
    Again, its too challenging, really need to lower the difficulty. Maybe half the number of mobs spawned...
  • dukedom01dukedom01 Member Posts: 462 Arc User
    First of all: The shield generators need a far better indication when they are being healable. Currently the only thing you can see is either numbers or immune as a small popup over it.

    Second: Maybe they 'should' be not immune to heals as long as they still have a damage over time effect on them? Given that every other enemy group lovers their plasma grenades, or cryonic grenades, or for completion's sake the good old hyperonic radiation.


    In addition I have no clue whatsoever how the difficulty scaling is handled. It seems totally arbritary if you get multiple spawns of 20 mobs at each shield gen every few seconds that eat through a dozen players before you can spell blaubeerkuchen or the other extreme where you get 3 mobs in a whole round.

    We were lucky and finished one scenario A, and managed to somehow to 'finish' scenario O too, however the second scenario never gave rewards and was stuck at last generator alive until the instance at some point died.

    Rewards: Finishing all 30 rounds which will at least take you 40 to 45 minutes you end up with 70 fleetmarks and 600 of each provisions. That isn't exactly what I imagined when I read 'large' rewards.
    Fleet marks would need to be twice or even thrice that amount to even get close to other options you have.
    And provisions? Needs to be at least ten times that to beat 'I just login the next char and mine a node', especially considering that there always is the risk that you get swarmed with one of those waves of death and mayhem and get a whole lot of nothing.
    Ceterum censeo Otha supplendum in praemiis.
  • melange#3807 melange Member Posts: 28 Cryptic Developer
    For people who are testing this, out of curiosity, how many people are you participating with?


    (Also, thank you for the feedback so far!)
  • trekpuppytrekpuppy Member Posts: 446 Arc User
    We were four people in the team during the tests Dukedom describes above so we only defended one generator and lost the other three. I think there was a fifth person helping us who was not part of the team. It was difficult to keep track of people with all that was going on.
    ---
    "-Grind is good!" --Gordon Geko
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  • dukedom01dukedom01 Member Posts: 462 Arc User
    The successful completions were four players participating with the occasional stray beaming in and out of the map. The 'everyone died a horrible death within a minute' attempt(s) were ten to a dozen players split around the generators. Mostly glorious LIGHTNING ROUND veterans too.
    Ceterum censeo Otha supplendum in praemiis.
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    For people who are testing this, out of curiosity, how many people are you participating with?

    I played the invasion simulation three times: twice with two players participating, and once with four players participating. All three times, we had two people per generator. Each attempt failed; no rewards. We never made it to wave 5, so I don't know if the voting to stop works. Admittedly, my characters weren't very well equipped. But I think you may need more than two people per generator.

    https://www.arcgames.com/en/games/star-trek-online/news/detail/10638454
    The invasion simulation is a multi-location wave defense event, which allows up to 20 fleet members to participate without needing to queue – simply travel to the Dranuur Colony, and start the event! After every five invasion waves, participants will be given a vote to stop and claim the rewards earned so far, or continue on to more difficult waves, risking their earned rewards in the process.

    A few things from the blog post are still unclear to me:

    1. Is it only fleet members? I know that non-fleet-members can be invited to the map and participate in the fighting. However, it's still not clear to me whether they will earn rewards.

    2. I doubt most fleets will be able to field a full team of 20 players anyway, but how do you intend to enforce the 20-player limit? Are you saying you won't allow more than 20 people on the map ever?

    3. Any fleet member can visit the colony and participate in the simulation. So can anyone invited to the map. They won't all be level 60 or have the best gear. What is your expectation on who will participate, what level they will be, and what kind equipment they will have?

    My suggestion: The invasion simulation should a queue, but not a 20-man queue. The queues which require 15 to 20 players tend to never start. A good example is "The Big Dig". This mission can be completed by a team of 5 players, but nowadays we can never gather enough people to start it.
    Waiting for a programmer ...
    qVpg1km.png
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    frtoaster wrote: »
    First of all, both of these threads should be "stickied" (pinned to the top of the forum).

    OFFICIAL FEEDBACK THREAD FOR Dranuur Colony Fleet Holding!
    Official Feedback Thread for the Dranuur Colony Fleet Holding Queue!

    Done.

    I also un-pinned some older discussions, and modified this post's title to more closely match the feature being discussed.

    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    frtoaster wrote: »
    First of all, both of these threads should be "stickied" (pinned to the top of the forum).

    OFFICIAL FEEDBACK THREAD FOR Dranuur Colony Fleet Holding!
    Official Feedback Thread for the Dranuur Colony Fleet Holding Queue!

    Done.

    I also un-pinned some older discussions, and modified this post's title to more closely match the feature being discussed.

    Thanks. You may want to make a separate post answering some of the common questions people have. There are still many things that are unclear. My questions can be found in the posts below.

    http://forum.arcgames.com/startrekonline/discussion/comment/13269201/#Comment_13269201
    http://forum.arcgames.com/startrekonline/discussion/comment/13269207/#Comment_13269207
    Waiting for a programmer ...
    qVpg1km.png
  • morimikomorimiko Member Posts: 21 Arc User
    The holding itself is a great idea and if the floaters and power boards can be added, will be a great spot for the fleets to gather.
    The provisions are the problem.
    Some options to consider:
    1) lower the provision cost a lot. Many people hate the mini games, once and awhile is ok, but grinding them?
    2) Make donating the provisions give fleet credits. There is no incentive to spend the time grinding these for most fleet members. Will be only a few people per fleet grinding them out.
    3) Kill 2 birds with one stone and add random provisions to queue boxes to encourage more people to queue up. Even if its just 10 per box, more of the fleet will be helping out on the projects this way.

    Personally, I like #3 the best.
    [SIGPIC][/SIGPIC]
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    morimiko wrote: »
    3) Kill 2 birds with one stone and add random provisions to queue boxes to encourage more people to queue up. Even if its just 10 per box, more of the fleet will be helping out on the projects this way.

    While your idea is much better than to handcuff peeps with claustrophobic content I’m not sure if those new provisions would be needed at all then. We already have fleet marks handed out in most PvE. They could either increase the demands of those or perhaps use the elite currencies we already have in PvE instead of new provisions. I could imagine if they are generated over mini-games on the new map as well they would also be a he success for those players shy of PvE. Vice versa those who are not would get another incentive to play.
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • feliseanfelisean Member Posts: 688 Arc User
    edited September 2017
    @borticuscryptic @melange#3807
    The Colony Security Chief doesnt have the option to start the simulation. we finished 3x the provision project so far but it doesnt show up. The only options are Beam to Ship and Travel to Fleet Starbase. The fleet is T5 on everything beside the Renewable Energy (T4) path.

    In addition, the Collect Quests seem to finish map wide in case one person finish it.
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    Hey folks,

    I'm afraid I don't currently have the cycles available to answer all of your individual concerns. But on a general note, I wanted to let you all know that we're still very much in the process of tuning the numbers for the new Fleet Commodities, both in terms of project requirements and activity rewards. We're looking to make a series of changes soon which should appear on Tribble some time next week, if all goes according to plan.

    Until we've finalized what those changes will be, that's all the info I can offer for now. Please keep your constructive feedback coming, and keep an eye on Tribble Patch Notes to see if/when any of your concerns get addressed.

    Thanks again for helping us test this feature before it goes live with Season 14!
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • doublechadoublecha Member Posts: 241 Arc User
    As in each case the requirements of duty officers are too high, to divide by two or even three.
    This is always what slows down projects for small fleets
    Qapla'
  • melange#3807 melange Member Posts: 28 Cryptic Developer
    Non-fleet members (both within your Armada and not) are totally welcome to join your invasion simulations. All participants will get rewards.

    The generators are balanced to about 5 players per generator. If you are playing with 2 or 3, you will likely find this to be a very difficult balance, unfortunately.

    As such, we definitely suggest inviting people to participate.
  • feliseanfelisean Member Posts: 688 Arc User
    @borticuscryptic @melange#3807

    hi
    is there a way to start the simulation at the moment? would really like to test it the next days :)
  • dukedom01dukedom01 Member Posts: 462 Arc User
    there is a new permission setting for the fleet ranks felisean. you need 'allow fleet ranks to manage special events' or something like that enabled.
    Ceterum censeo Otha supplendum in praemiis.
  • melange#3807 melange Member Posts: 28 Cryptic Developer
    The simulation should be active again. If it isn't let us know. :)
  • feliseanfelisean Member Posts: 688 Arc User
    dukedom01 wrote: »
    there is a new permission setting for the fleet ranks felisean. you need 'allow fleet ranks to manage special events' or something like that enabled.

    yes i know that, char was (provisional) admiral in the fleet :)

    @melange#3807
    just tried it, its working thx for fixing it :)
  • feliseanfelisean Member Posts: 688 Arc User
    edited September 2017
    Ok we finished the simulation with 2 surviving generators with 3 people per generator. Generators are stil in good shape at the end. So not that difficult at all ;)

    For now the event seems not to end propperly. all people accepted the end but its still running and we didnt got the reward so far after around 5 minutes of waiting.
    at least the reward should be ok, 1200 per provision per person and some fleet marks.

    update:
    event is stil running after 20 minutes of waiting and no reward so far, seems to be stuck
  • where2r1where2r1 Member Posts: 6,054 Arc User
    edited September 2017
    1. The invasion simulation is a multi-location wave defense event, which allows up to 20 fleet members to participate without needing to queue.

    OH...this is why we failed. Me and Frtoaster tried this last night.
    We started it up....we were covering one unit. Have no clue if anyone was at any other unit.

    And this is going on at how many locations at once?

    Of course, we got zero...for failing something.
    Kinda a bummer...this was actually fun.
    Even for just the two of us going at it.

    Though, not having my ground tray set up on the character I copied...
    And getting tired from a late night, wasn't helping.

    Even this morning I am thinking up tactics for the next run.
    I don't care if I don't get prizes on Tribble... but, hell, let us in on SOMETHING on Holodeck.
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • feliseanfelisean Member Posts: 688 Arc User
    OH...this is why we failed. Me and Frtoaster tried this last night.
    We started it up....we were covering one unit. Have no clue if anyone was at any other unit.

    And this is going on at how many locations at once?

    Of course, we got zero...for failing something.
    Kinda a bummer...this was actually fun.
    Even for just the two of us going at it.

    Though, not having my ground tray set up on the character I copied...
    And getting tired from a late night, wasn't helping.

    Even this morning I am thinking up tactics for the next run.
    I don't care if I don't get prizes on Tribble... but, hell, let us in on SOMETHING on Holodeck.

    covering one unit is fine, it seems that you get more reward for covering more of them ;)
  • melange#3807 melange Member Posts: 28 Cryptic Developer
    felisean wrote: »
    Ok we finished the simulation with 2 surviving generators with 3 people per generator. Generators are stil in good shape at the end. So not that difficult at all ;)

    For now the event seems not to end propperly. all people accepted the end but its still running and we didnt got the reward so far after around 5 minutes of waiting.
    at least the reward should be ok, 1200 per provision per person and some fleet marks.

    update:
    event is stil running after 20 minutes of waiting and no reward so far, seems to be stuck

    Took us a bunch of tries, but we've found the issue. Should be easy enough to fix before it goes live.
  • feliseanfelisean Member Posts: 688 Arc User
    felisean wrote: »
    Ok we finished the simulation with 2 surviving generators with 3 people per generator. Generators are stil in good shape at the end. So not that difficult at all ;)

    For now the event seems not to end propperly. all people accepted the end but its still running and we didnt got the reward so far after around 5 minutes of waiting.
    at least the reward should be ok, 1200 per provision per person and some fleet marks.

    update:
    event is stil running after 20 minutes of waiting and no reward so far, seems to be stuck

    Took us a bunch of tries, but we've found the issue. Should be easy enough to fix before it goes live.

    good to hear, thank you. and keep up the great work :)
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    Non-fleet members (both within your Armada and not) are totally welcome to join your invasion simulations. All participants will get rewards.

    The generators are balanced to about 5 players per generator. If you are playing with 2 or 3, you will likely find this to be a very difficult balance, unfortunately.

    As such, we definitely suggest inviting people to participate.

    Thank you for the information.
    Waiting for a programmer ...
    qVpg1km.png
  • ltminnsltminns Member Posts: 12,569 Arc User
    In a game where it is hard to get even 5 together for some PVE, 10 only for CCA, setting this for up to 20 was a 'tad' overly optimistic.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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