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Can we please get a "clear all" button for the space hotkey tray?

avoozuulavoozuul Member Posts: 3,215 Arc User
There's nothing more annoying then when getting a new ship and then going to space to set abilities to the hotkey tray when all available abilities are already randomly set all over it.
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Post edited by avoozuul on

Comments

  • dracounguisdracounguis Member Posts: 5,358 Arc User
    Yeah, its the most time consuming thing; getting your trays the way you want them. They should just BE empty when you activate a new ship. Who programmed it to just toss random powers everywhere?
  • jamieblanchardjamieblanchard Member Posts: 561 Arc User
    I agree. It is incredibly time consuming to manually clear each of them before finally setting it how you wish. >_<
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    21 'til I die!
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    Tip: don't clear anything at all. :) I never do: I just pick the ones from the list, and dump them over whatever is already there. Since I use almost 3 full bars anyway (or sometimes even more), setting my slots is not an 'incredibly time consuming' endeavor.
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  • captainkoltarcaptainkoltar Member Posts: 941 Arc User
    Why are you clearing them? Just drop the ability you want into the slot you want, and it'll overwrite what's there.
  • avoozuulavoozuul Member Posts: 3,215 Arc User
    Because when you have hundreds of abilities it gets confusing which one you have or haven't already added to the tray while the same ability may already be present. However a better solution to what I am saying is that the ability tray should be clear upon the first time usage of a ship.
    I stream on Twitch, look for Avoozl_
  • saurializardsaurializard Member Posts: 4,404 Arc User
    And then, some players would complain that "GRAAAAAAAAH! All my carefully-slotted abilities are now fully gone because I pressed the wrong button before saving my loadout! Who would even want a "clear all" button that is too easily accessible?!".
    #TASforSTO
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    Or here's an idea, stop vomiting a random mess of buttons on the tray of new ships in the first place so we don't have to clear it.
  • neomodiousneomodious Member Posts: 428 Arc User
    How about give us the ability to set some default slots, which would cover the first chunk of abilities. We have so many abilities that are available to any ship we fly, and it would be nice to have a consistent preset.

    ie, I can set Evasive Maneuvers to slot 2, and whenever I get a new ship, that's where it'll be.
  • indysharkindyshark Member Posts: 1,556 Arc User
    Great idea.
  • brian334brian334 Member Posts: 2,219 Arc User
    Building your tray loadouts is indeed an art form. I eliminate a lot of my troubles with a keybind file, so a lot of my repeatedly used powers are called automatically from the 7th, 8th, and 9th rows. I drop the powers I want to use in there and then fill the visible portions of my trays with manual clickies. My science ship does require I use the vertical trays all the way on the right to get all of the clickys in.
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