I am an old game designer from back in the Quake III Arena days, and im sure it wouldn't be too much different, as i have some incredible ideas for a mission set, good enough to even land me a job at STO
If what you're needing is getting a hang of the editor, here's a handy tutorial series produced by the Foundry Roundtable podcast. It'll take you through all the major aspects involved in creating a Foundry mission.
The Roundtable can also demo specific techniques on our regular shows if you want to see how certain Foundry tricks are done. A few points on getting started:
Take a look at the Foundry spotlights to get a reasonable baseline for Foundry content. These aren't wholly representative but they'll at least cue you into what other players are commonly experiencing and what they might expect. Early works tend to be given a lot more slack than later builds, so don't let anything stand in your way from giving this a shot (we all learn at different paces), but it's still worth pushing the Foundry as far as you can with every mission.
Most of what we do in the Foundry takes time and iteration (building 3D environments from a 2D top-down editor), so be prepared for lots of testing and waiting through the accompanying load times.
There are a few bugs that you may encounter during your first build. If you find something doesn't work or goes wrong, take a look over at the Foundry bug forums. If there's a work around, it'll be posted there. (Key ones to keep in mind now: map transitions don't work while in the editor, sometimes objective triggers break while in the editor [published missions are fine], and there's no way of changing Foundry space lighting under lighting 2.0 as of now. More detail on these can be found over in the bug forums.)
Let us know if you have any questions.
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Can i get a link to download the editor, and if other editors and model programs are used please post them too, such as texture manipulation and importing programs
the Editor is built into the game, just click on the "create content" tab in the character selection screen, you also need a bit of dilithium to create your foundry project slots, but that's it no additional downloads are needed.
Can i get a link to download the editor, and if other editors and model programs are used please post them too, such as texture manipulation and importing programs
the Editor is built into the game, just click on the "create content" tab in the character selection screen, you also need a bit of dilithium to create your foundry project slots, but that's it no additional downloads are needed.
It should be noted that the Foundry is PC exclusive due some issues the Foundry is not avaible for X-Box or PS4
It should be noted that the Foundry is PC exclusive due some issues the Foundry is not avaible for X-Box or PS4
I think that is best, the Console Foundry would just fill up with complete nonsense; given the difficulty that would be there using a controller to manipulate the foundry.
STAR TREK CONTINUES
Episode One - A Single MomentEpisode Two - InfancyEpisode Three - Unto the Breach Episode Four - Head Of A NeedleEpisode Five: The Duality of MenEpisode Six - Redemption Earned Episode Seven - Shattered UniverseEpisode Eight - The Gepetto ConditionEpisode Nine - One Room, Two Officers Episode Ten - Beyond The Farthest StarEpisode Eleven - It's OK, It Won't HurtEpisode Twelve - A Protracted Officer Episode Thirteen - SomewhenEpisode Fourteen - The Boy Who LivedEpisode Fifthteen - Empathy
Comments
https://www.youtube.com/watch?v=43E3Ylo-Pi4&list=PLZuDSOW9mgW7BG_CStEARdES1FPkPiGNB
The Roundtable can also demo specific techniques on our regular shows if you want to see how certain Foundry tricks are done. A few points on getting started:
Let us know if you have any questions.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
I think that is best, the Console Foundry would just fill up with complete nonsense; given the difficulty that would be there using a controller to manipulate the foundry.
Episode Four - Head Of A Needle Episode Five: The Duality of Men Episode Six - Redemption Earned
Episode Seven - Shattered Universe Episode Eight - The Gepetto Condition Episode Nine - One Room, Two Officers
Episode Ten - Beyond The Farthest Star Episode Eleven - It's OK, It Won't Hurt Episode Twelve - A Protracted Officer
Episode Thirteen - Somewhen Episode Fourteen - The Boy Who Lived Episode Fifthteen - Empathy