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What Do You Think? Beyond the Nexus

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  • maniac20#5251 maniac20 Member Posts: 263 Arc User
    I found it pretty interesting and maybe a lead up to what is to come with season 14. I do have to agree introducing character as a villian with no known back story (other than being trapped in the nexus for eons) about him is leaving alot of holes that might be or might not be filled.
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    Good episode, if a bit short. Love the Barclay reference.
    themarie wrote: »
    So where is the rest of the episode? It seems like "most" of it is missing. I'm hoping against hope that there was a mistake and an incomplete episode was uploaded... I rushed home from my day to play this? I was expecting quite a bit more.

    This was basically an excuse to sell the Galaxy Class interior wasn't it? As bad as previous episodes where we get to test-fly a premium ship as a major plot point. I get that you need to push the cash-store transactions but you could have built an actual episode to do so.

    This was little more than something that was whipped up in a few hours, with a celeb VO thrown in to make up for the lack of content.

    Disappointed.

    NO stars out of five possible.
    The cost of making bridge interiors cost about as much as the cost to make any other ground map for missions. So no, it wasn't an "excuse", it was a reason. They need to put their non-lockbox-related bridges into missions or they lose money.
  • ltminnsltminns Member Posts: 12,572 Arc User
    The character as a villain then nebishes out in the end. Oh wow, there are cute little puppy dogs out there.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • darakossdarakoss Member Posts: 850 Arc User
    edited September 2017
    After replaying I'm still lost on how a starship lasted over 70 years in the Nexus.
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    original join date 2010

    Member: Team Trekyards. Visit Trekyards today!
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited September 2017
    azrael605 wrote: »
    I have not seen my Boffs or the NPCs get stuck in doorways in my 2 playthroughs thus far (they do in Facility 4028 though).

    i've seen these NPCs jumping at the opening between the map segments in order to get into the holodeck and out of the holodeck.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • smokebaileysmokebailey Member Posts: 4,667 Arc User
    darakoss wrote: »
    After replaying I'm still lost on how a starship lasted over 70 years in the Nexus.

    Same way Kirk lasted over 70 years in the Nexus.
    dvZq2Aj.jpg
  • ltminnsltminns Member Posts: 12,572 Arc User
    Protein Bars and Energy Drinks. :)
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • saurializardsaurializard Member Posts: 4,404 Arc User
    darakoss wrote: »
    After replaying I'm still lost on how a starship lasted over 70 years in the Nexus.
    https://www.youtube.com/watch?v=GK6qwW9tgOw

    For all we know, the ship's crew may think they only left ESD of the 24th century about 2 hours ago.
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    Voice actors performed well I thought. Solid effort. I took special notice of the Vulcan and human security guard voice overs, they had excellent delivery. And great video game voices in general.

    Was really nice to see and hear Levar again. I thought he recaptured Geordi's nuances without a hitch. "Professional" is the word that comes to mind when describing his performance. Must've been a real pleasure for the audio team to work with such a pro.


    Story/mission; Everything felt a little too condensed to create any real drama or leave any meaningful impact. The Villain was typical TOS/TNG hamfest (which isn't a bad thing necessarily) but maybe a little boring. Given we didn't have much time to learn about who or what he was.
    I don't mind these shorter mission though, and I realize it's hard to build drama in such a short window. On the other hand one has to consider that's it's just the introductory mission for Levar's appearance, so expecting a masterpiece is a little over the top.
    Basically, they got us in, acquainted with Levar, pewpew some bad guys, look at the pretty interiors and get a feel for what's to come for s14.

    Even though I found the story depth a little thin, it worked well enough for my needs and as an introduction to Geordi's appearance.


    Environments; Again, we see the STO env. team hitting above their weight. The Galaxy interior exceeded all (my) expectations by leaps and bounds.

    My favorite part of doing this mission was (the fan service stuff) walking through the galaxy engineering deck, ten forward and bridge, and recognizing the familiar sights, and admiring all the attention to detail, and feeling like my character was really aboard the ol' Galaxy.
    Next time I run the mission I'll be taking plenty of screenshots.


    Mission rewards were pretty neat also. I like the TNG assault phaser we got.

    So overall, I'd give the story and mission mechanics a 6.5/10. It did it's job. but fell a short of anything meaningful or dramatic. Bit thin on the villain background and such, but adequate.
    Served its purpose of introducing Geordi into the STO universe.

    Voice Acting: 9/10
    Environments: 10/10

    Thanks, looking forward to the next one and s14.
    [img][/img]OD5urLn.jpg
  • darakossdarakoss Member Posts: 850 Arc User
    darakoss wrote: »
    After replaying I'm still lost on how a starship lasted over 70 years in the Nexus.

    Same way Kirk lasted over 70 years in the Nexus.

    People can enter the Nexus...starships get torn apart. I would think especially the ones before Geordi worked on the Nexus Shield Macguffins
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    original join date 2010

    Member: Team Trekyards. Visit Trekyards today!
  • iamynaughtiamynaught Member Posts: 1,285 Arc User
    I liked the episode. Yes it was shorter than I expected, but I also didn't expect anything new at all until Season 14 launched. So this was a pleasant surprise.

    I like to speculate over things that are in new episodes and this episode gave me a lot of fuel for the Speculation Engine that is my mind.

    Could we see a T6 Ambassador Cruiser in the not too distant future? (Which would be a good time to add in a T6 Vor'cha and something T6 for Roms)

    Is the baddie in this mish somehow tied in with the overarching story we're in the middle of with the Tzenkethi or is it a baddie related to someone/something we've seen before in Trek history?

    Just how far are the Devs willing to go with this reintroduction of the Nexus?

    I think for me, most of the fun is seeing what we're given and then just letting my mind wander the twisted side roads of the "what if" highway.

    Anyway, I'm really looking forward to Season 14 even more now. Especially with more Geordi on the way as well.
    Hello. My name is iamynaught and I am an altaholic.

    Losing faith in humanity, one person at a time.
  • theraven2378theraven2378 Member Posts: 6,007 Arc User
    Very nice, thanks for the 24th Century rifles, I might have my entire assault team armed with them now
    NMXb2ph.png
      "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
      -Lord Commander Solar Macharius
    • trygvar13trygvar13 Member Posts: 697 Arc User
      amosov78 wrote: »
      tyler002 wrote: »
      What's with the Uniform choices? The crew that went missing recently doesn't use the Odyssey uniform and the one that went missing previously is wearing the WoK uniform long after it stopped being worn.

      I can't remember, how many years had the Forrestal been missing in the Nexus?

      It is mentioned that the Forrestal went missing in 2322. We don't know exactly when the WoK uniform changed to the WoK with no undershirt like the one worn by the Enterprise C crew and Picard when he was Captain of the Stargazer so I have no problem with that.
      Dahar Master Qor'aS
    • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
      trygvar13 wrote: »
      amosov78 wrote: »
      tyler002 wrote: »
      What's with the Uniform choices? The crew that went missing recently doesn't use the Odyssey uniform and the one that went missing previously is wearing the WoK uniform long after it stopped being worn.

      I can't remember, how many years had the Forrestal been missing in the Nexus?

      It is mentioned that the Forrestal went missing in 2322. We don't know exactly when the WoK uniform changed to the WoK with no undershirt like the one worn by the Enterprise C crew and Picard when he was Captain of the Stargazer so I have no problem with that.

      WoK uniforms lasted from 2275 to 2352, those start and end years are estimates within a few years of each other.
      TNG uniforms, lasted from 2353 to 2367.
      T6 Miranda Hero Ship FTW.
      Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
    • annemarie30annemarie30 Member Posts: 2,662 Arc User
      anodynes wrote: »
      A Caitian Captain named Kythki is another problem. Here's every interaction between her and a human: "Right away, Captain Kitty... errr, Kythki."

      When she asked for help, I said out loud "sure thing, kitty-kitty, on our way..."

      And when she shot at us, during the battle I was saying "Bad kitty, no! Bad!"

      I wonder if anyone else does that sort of thing. I mean she's a cat, we all talk to cats when nobody else is around to hear us, right? It's not just me... is it?
      I talk to my cats regardless of who else is around :D The Turkish Angora is the most vocal in terms of responses, with a variety of sounds, where the Tabby simply mews at any acknowledgement or contact, and the Calico is fairly silent :sunglasses:

      you realise being owned by more than two cats qualifies you as the neighborhood "Crazy cat lady"
      We Want Vic Fontaine
    • ashstorm1ashstorm1 Member Posts: 679 Arc User
      It was correctly made, but really short and almost feeling anecdotal for a Feature Episode, especially compared to Brushfire. All in all, it didn't felt as much a proper episode as an excuse to have Levar Burton voice Geordi.

      The main bad guy was interesting nonetheless, even though he surely does not get a whole lot of screen time.

      Also, what happened to that Caitian Captain who hailed us onboard the Madison? She is nowhere to be seen on the bridge during the final battle...
    • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
      anodynes wrote: »
      A Caitian Captain named Kythki is another problem. Here's every interaction between her and a human: "Right away, Captain Kitty... errr, Kythki."

      When she asked for help, I said out loud "sure thing, kitty-kitty, on our way..."

      And when she shot at us, during the battle I was saying "Bad kitty, no! Bad!"

      I wonder if anyone else does that sort of thing. I mean she's a cat, we all talk to cats when nobody else is around to hear us, right? It's not just me... is it?
      I talk to my cats regardless of who else is around :D The Turkish Angora is the most vocal in terms of responses, with a variety of sounds, where the Tabby simply mews at any acknowledgement or contact, and the Calico is fairly silent :sunglasses:

      you realise being owned by more than two cats qualifies you as the neighborhood "Crazy cat lady"
      Did I say 'my cats'?? I, er, meant wifey's cats... Yes, that's what I meant; definitely her cats... :blush:
      "I fight for the Users!" - Tron

      "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
    • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
      ashstorm1 wrote: »
      It was correctly made, but really short and almost feeling anecdotal for a Feature Episode, especially compared to Brushfire. All in all, it didn't felt as much a proper episode as an excuse to have Levar Burton voice Geordi.

      The main bad guy was interesting nonetheless, even though he surely does not get a whole lot of screen time.

      Also, what happened to that Caitian Captain who hailed us onboard the Madison? She is nowhere to be seen on the bridge during the final battle...
      The door to the head doesn't open, maybe it's locked from the inside ;)
      "I fight for the Users!" - Tron

      "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
    • ltminnsltminns Member Posts: 12,572 Arc User
      Looks like we have an emergency Maintenance tomorrow. They were defaulting Galaxy Bridges to the incomplete new one. Will go back to Origin after the patch.
      'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
      Judge Dan Haywood
      'As l speak now, the words are forming in my head.
      l don't know.
      l really don't know what l'm about to say, except l have a feeling about it.
      That l must repeat the words that come without my knowledge.'
      Lt. Philip J. Minns
    • thunderfoot#5163 thunderfoot Member Posts: 4,545 Arc User
      This was a nice intro mission to S14. A teaser, if you will. It lacked the punch of the one before it with Martok in it. Now there's an STO Episode with all the all the weapons full charged and rockin' an' rollin'. This one was more like chasing Bad Leeta around on Bad Bajor (Waitaminnit! There's a Good Bajor? lol) Levar Burton is ingame. He's doing the fan service thing very well. And it was fun to play. Only real drawback was it was over so quickly. I am hoping we get to see more of him more often. I'd like it a lot if Geordi LaForge was one of the centerpiece NPCs of S14. Be a real shame if Cryptic spent all that VO money and time just for one ten minute mission, wouldn't it?
      A six year old boy and his starship. Living the dream.
    • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
      ashstorm1 wrote: »
      It was correctly made, but really short and almost feeling anecdotal for a Feature Episode, especially compared to Brushfire. All in all, it didn't felt as much a proper episode as an excuse to have Levar Burton voice Geordi.

      The main bad guy was interesting nonetheless, even though he surely does not get a whole lot of screen time.

      Also, what happened to that Caitian Captain who hailed us onboard the Madison? She is nowhere to be seen on the bridge during the final battle...
      The door to the head doesn't open, maybe it's locked from the inside ;)

      Yeah, I'm kinda worried about her too. Such a pretty kitty, I hope she's ok. I'm mad at her for clawing my furniture I mean missing the litterbox I mean shooting at us, but I still want to pet her and feed her catnip treats. Weaponized cuteness is more potent than any psionic weapon, I say.

      Also, I don't think it matters -what- a Caitian is named, to humans they're ALL "Kitty". Including the males. I imagine humans falling to pieces over them is considered both a blessing and a curse...
      :D:D

      I'm sure Kitty came out again when Khaj'buur released his claim :D:D
      "I fight for the Users!" - Tron

      "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
    • antonine3258antonine3258 Member Posts: 2,391 Arc User
      This would be great as an introductory mission to an arc, but feels light for a full featured episode. I'd have liked a little more noting Geordi's personal connection to the Nexus.
      Fate - protects fools, small children, and ships named Enterprise Will Riker

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    • blackshap9#1072 blackshap9 Member Posts: 174 Arc User
      The episode was terrible... the only good thing about it was that it ended quickly. I give it 2/5.

      The Nexus is there and we can't go in??? What a wasted opportunity to do something super cool, instead you did nothing.

      Geordi LaForge didn't even have any "Techno-babble" to say... who writes this junk?

      Stop wasting your money on these voice actors and hire a real science fiction writer. These stories are for 10 year olds. I am sure you can find some old trek writers to write something.

      Where's Data already?
    • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
      My biggest problem with it is that it didn't NEED Geordi LaForge. That could have been ANYONE doing what he did. There wasn't anything Geordi about that character's role in the mission.

      I would have expected them to come up with a story that actually NEEDED LaForge in it if they were going to bring in LeVar Burton to play Geordi again. I suggested elsewhere that perhaps if they had used the USS HERA as one of the ships (Geordi's mother was "lost" when the HERA went missing, back in TNG), it might have been more appropriate to include LaForge.

      The problem is applying that to the Nexus, the Hera was lost 2370, the Nexus came through 2371 and there could of been a lot of light years covering the Veridian system near the Amagosa star and the Marijne System, the USS Hera was a Nebula class ship as well, so it would of been difficult to go through space to reach the Nexus unnoticed and why would Silva La Forge and her crew of Vulcans want to go into the Nexus for a year in advance?
      T6 Miranda Hero Ship FTW.
      Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
    • xyquarzexyquarze Member Posts: 2,117 Arc User
      I will reserve judgment until I see how (or if) this episode plays a part in the greater scheme of things. Taken on its own it has all the qualities and/or issues already mentioned. While very practical for grinding it through multiple characters it leaves me somewhat empty, not unlike a quick grap of junk food to quell your hungry feeling. It somehow works, but it doesn't really feel fulfilling.

      I've encountered the "too stupid to use a door boff" phenomenon a lot lately while replaying older episodes, this happened to me couple of times here before. But since all combats except for 10 forward will beam your boff in regardless of position it isn't that relevant - and that combat is also quite easy to do alone. The only somewhat challenging part is the latter waves on the engineering deck due to sheer numbers. Which is fine since I can just choose any old boff who doesn't see much of away missions and only has dropped gear and no real abilities for this mission, not only the same four over and over again. That is one part I actually enjoy, picking an underused boff.

      The ship interior has already been lauded and rightfully so. The (for Fed ships new?) scramble ability during the first space flight should get a mention - unfortunately the ship will still not survive the first or second volley. I also liked the help you got on the bridge fight, not because you needed it, but because for once NPCs don't wait for you to do all their work.

      All in all "meh". What was there was kind of enjoyable, but it wasn't much and it lacked the feel of a challenge both gameplay wise and story wise. Too much, at least for now, came out of left field.

      Some comments on other criticisms:
      Hail ship. Beam down, go to the Holodeck. Shoot three groups of enemies. Play a mini-game. Go to Ten Forward. Read some text while shooting three more groups of enemies that are defeated with one pulsewave shot. Go to Engineering. Play another mini-game. While again shooting three easy enemy groups. Go to Bridge, shoot some enemies.

      Minor corrections: it starts with "Hail ship. Disable ship. Beam down, ...", and Ten Forward only has two waves of enemies, not three. Otherwise pretty accurate.
      The dominated crew have a green aura around their head, but their heads are missing. even if another lifeform had taken control of these crew members minds, their heads wouldn't disappear.

      I don't have much experience with mind controlled people, but I think in our world it wouldn't be that obvious and physically strange, agreed. However, in Star Trek I've seen loads of physical changes to appearances that don't make too much sense, this doesn't really stand out in that regard. Including their return to normal after being stunned I think this makes for a nice effect, so I'll gladly suspend my disbelief here.
      wwwwoody wrote: »
      When helping Geordi with the warp core the interaction button comes up but nothing worked until standing virtually ontop of the core.

      Haven't tried that, what worked for me while facing the issue of interact showing up but not reacting to f smash was moving away from the railing. It's probably standing too close to it that somehow obstructs the connection with the core.
      Reg's fantasy women were folk he knew and we as the viewers knew that he knew. Not some random salmon pink girl, would have been better to show it being the person who is in the bar later. This was a rehash of the mirrors and smoke moon segment only in a tinier space.

      While they were folk we knew he knew in the respective episode, I don't find it outlandish at all that at one point in time he served with random salmon girl and included her in one of his programs. Though the idea of her being the Ocampan bar maid or somebody else from that crew (even captain Kitty) has its appeal, agreed.

      And I totally fail to see a connection with mirrors and smoke.
      When our characters press 'continue' he responds with 'that's entirely possible'. What is, exactly? Unless he's continuing on his own observations which means he's talking to himself even though he has a channel open to our ship.

      And why is he saying 'good to see you again' when this is the first time I'm encountering him? Unless it's explained later on in the episode, another odd thing I noticed.

      Yeah, these two stood out a little negatively. And since it is the first dialogue, it somehow dampens the mood right off the bat.
      My mother was an epohh and my father smelled of tulaberries
    • ltminnsltminns Member Posts: 12,572 Arc User
      How do we know if we haven't seen him before? Not every interaction need be in a Mission. This is not really a problem. You know we have saved the Galaxy numerous times already. Geordi could have been in an audience at one of our celebrations.

      You don't see your Character going to the bathroom but assume we must, unless that is one of the things that makes us great. :)
      'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
      Judge Dan Haywood
      'As l speak now, the words are forming in my head.
      l don't know.
      l really don't know what l'm about to say, except l have a feeling about it.
      That l must repeat the words that come without my knowledge.'
      Lt. Philip J. Minns
    • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
      reyan01 wrote: »
      My biggest problem with it is that it didn't NEED Geordi LaForge. That could have been ANYONE doing what he did. There wasn't anything Geordi about that character's role in the mission.

      I would have expected them to come up with a story that actually NEEDED LaForge in it if they were going to bring in LeVar Burton to play Geordi again. I suggested elsewhere that perhaps if they had used the USS HERA as one of the ships (Geordi's mother was "lost" when the HERA went missing, back in TNG), it might have been more appropriate to include LaForge.

      Forced to agree in some respects. "Expert on the Nexus" is fairly poor.

      To be honest (and overlooking Real life reasoning r.e voice actors for a moment), I'd argue that in terms of experts on the nexus Starfleet should have looked to either Guinan or Jean-Luc Picard first. Sorry, but there is NO way that LaForge knows more about the Nexus than two people who've actually experienced it first-hand.

      In the correct timeline La Forge indeed wouldn't have any idea about the energy ribbon as it wouldn't of hit the Veridian planet, along with the natives and those stranded on the remaining fragment of the Ent-D. It seems more shoehorned in to some character from TNG because of Generations rather than creating a new character as an expert on the Nexus.
      T6 Miranda Hero Ship FTW.
      Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
    • xyquarzexyquarze Member Posts: 2,117 Arc User
      ltminns wrote: »
      How do we know if we haven't seen him before? Not every interaction need be in a Mission. This is not really a problem. You know we have saved the Galaxy numerous times already. Geordi could have been in an audience at one of our celebrations.

      Technically you are correct. We could have been golfing buddies for ages, with less time during the last two years. Even more probable: high ranking star fleet officers will just see each other during manoeuvres, larger briefings etc. But whenever things like this happen without any explanation, it feels off. This has happened not only in computer games but also in TV series, when suddenly somebody's best buddy since 10 years appears who funnily never was mentioned before. This often coincides for TV with a jumping the shark moment.

      Unless this is a plot point, it also could easily be avoided by either LaForge not knowing our captain or two sentences somewhere. Maybe a "remind me again" discussion option.

      So as it stands it is kind of a bump in the episode that stops it from smooth going. It is not a plot hole or similar, but taken on its own it seems a bit sloppy.
      My mother was an epohh and my father smelled of tulaberries
    • gannadenegannadene Member Posts: 81 Arc User
      Contrary to what some are saying, I thought this mission is more in line with what I want from STO. The mission wasn't overly long (like most of the missions are). The voice acting from Mister Burton was spot on. It wasn't strung together with an unnecessarily complicated overarching narrative and was a self contained story. And it had a good balance of pacing.

      My only complaint might be that there wasn't much point to the story itself, in terms of resolution. Unlike TNG, there was no finale scene of explanation and overall bearing for why the story was told in the first place. Which is a common problem in Cryptic stories - a lot of violence with no real point behind it, beyond some fairly thin good vs evil themes.

      Personally, I wish most missions were like Star Trek episodes, and around this length.
    • jcswwjcsww Member Posts: 6,818 Arc User
      Please let us know what you think of the latest featured episode, Beyond the Nexus, right here!

      I enjoyed the mission quite a bit! It had a little bit of everything, wasn't dragged on too long, and the console reward is decent. This is honestly my preferred length for most missions. I think the only thing it felt like it was missing was a trip to the Battle Bridge after getting everything restored in Engineering to separate the ship so Georgi could take the Saucer section to safety while you fend off the enemies. I know. That's not how it was written, but it seems like a missed opportunity to add something we all want that has honestly yet to appear in any mission.
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