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  • pottsey5gpottsey5g Member Posts: 4,177 Arc User
    edited September 2017
    coldnapalm wrote: »
    “And this all assumes you are doing this in a sci boat with torps. If you doing a hybrid cruiser or escort...yeah...boost your beams.”
    “nowhere near as good as the focusers at that level since 5 of those will grab the 5 stack for 30% cat2 bonus pretty quick.”
    You are joking right? I was very clear in saying I am an Engineer talking about exotic plasma Cruiser builds with some mention of radiation. I even mentioned the skills I am using like Eject Warp Plasma 3, Endothermic Inhibitor Beam, Con Firepower & Aceton Beam. How does that remotely sound like a Sci boat? I am not even aware of a sci boat with access to Eject Warp Plasma 3 & Con Firepower.

    Considering I said I am using torpedoes, mines and Con Firepower I thought it was clear I am a torpedo boat. Before you say anything about radiation mines to quote myself “Not sure about the mines but the radiation on those is so small its not worth worrying about. Only have those for the theme.”

    It’s no wonder you said “The level of what you don't know about this game is staggering...” if you think I am flying a Sci ship. You should be slower to chuck insults at me when it is you who has the big misunderstanding.


    coldnapalm wrote: »
    “CF does not boost that 121 into anything near 3k damage.”
    It does when you have over 20 plasma clouds which I explained to you how I made each torpedo cause a cloud and fire none stop. Yes it’s small but it’s still better than the zero damage boost from Exotic Particle Synergy which you keep saying I should use instead, even though its clearly worse for my situation. If you mix all the powers, weapons and ability's I can have an estimated 40 clouds out at once in certain situations. That's more spike not sustained none stop.


    coldnapalm wrote: »
    “So...they are not useless because you failed economics 101. K. The fact that you are willing to be wasteful does not make them any less useless. It just makes you an idiot. Still not proving how these are not useless...YOU on the other hand...well you are doing a pretty bang up job on that front.”
    That’s funny coming from the person who cannot understand the difference between a Cruiser and Science ship. It’s not me who’s being an idiot.

    As I said before they don’t work on my build let me explain it to you. Last time I looked at them they barely triggered and the rare times they did trigger was the wrong moment so my main attacks went out unbuffled. I am sure they work really well on sci ships with lots of sci powers and lots of consoles to cause multiple triggers but for my build they are not very effective. The limited sci slots with the way my exotic powers work means the Exotic Particle Synergy trigger rarely happen and when they do happen it’s at the wrong time.

    While I am running though the missions what tends to happen is I do 20 AoE Eject plasma explosions with the big 20k Exotic Plasma explosion which often doesn’t trigger any buff, the rare times it does trigger it’s after the explosions have finished and everything has died. By the time the main skills are ready to go again and by the time I have moved/turned to the next group of NPC’s in the mission the buff has stopped if it was even on in the first place. Cruisers cannot turn or move as fast as Escorts or Sci ships.

    So it’s a choice of what is effectively a 0 boost from Exotic Particle Synergy as its off when I need it or a small boost from the rom consoles that is constantly on.

    coldnapalm wrote: »
    “And yes you are lying. That is utter BS. No faulty assumption.”
    I am not lying the only utter BS is your faulty assumptions. First you cannot understand the difference between a cruiser and science ship and you insult me over your mistake. Now you have confuse TS by itself when I said and to quote “TS + Con Firepower which creates a bunch of extra plasma clouds, one extra per torp via the power.” So its not me who is lying. You made yet another mistake then blamed me.


    EDIT:
    “Have every TS custer trigger all 5 PeP cloud in the same area...with EVERY shot.”
    That’s impossible and not what I said. What I said was the extra torps created by confire power create extra clouds. Only the free extra torps create clouds, not every single TS torpedo. You can call me idiot and clueless as much as you like but the only person I can see making large mistakes is you. Everyone makes mistakes including myself, you don't need to keep insulting anyone all the time.



    Post edited by pottsey5g on
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    coldnapalm wrote: »
    pottsey5g wrote: »
    More BS...

    Considering CF triggers once ever 6 seconds...tell me again how to trigger 20 PeP clouds in the "opening volley" again?

    And you never mention what ship your build was. You were being vague on purpose to try an claim misunderstanding BS. Or what it was even in general terms. Just that you used TBR to gather and eject warp plasma and PeP that you wanted boosted by the console. I assumed it could not have been a sci ship since you used two...but could not be sure. So yeah, way to obfuscate on purpose. Yeah I misunderstood NOTHING. I knew exactly what you were doing you twat. You think such simple trick will work on me?!? Yeah no.

    Don't waste your time coldnapalm.
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  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    nikephorus wrote: »

    Don't waste your time coldnapalm.

    You have to admire the way he's going to help even if he has to do it by beating common sense into someones head with a hammer. :smiley:

    Insert witty signature line here.
  • foxman00foxman00 Member Posts: 1,481 Arc User
    nikephorus wrote: »

    Don't waste your time coldnapalm.

    You have to admire the way he's going to help even if he has to do it by beating common sense into someones head with a hammer. :smiley:

    It does have a certain sort of old school class doesnt it :)
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  • vampeiyrevampeiyre Member Posts: 633 Arc User
    8f68fe9940f80025d7811ee7c3ee8b66.jpg
    nikephorus wrote: »

    Don't waste your time coldnapalm.

    You have to admire the way he's going to help even if he has to do it by beating common sense into someones head with a hammer. :smiley:

    "I'm sorry, I can't hear you over the sound of how awesome I am."
  • alcaatrazalcaatraz Member Posts: 113 Arc User
    There seams to be some aggression about radiation.

    I don't normally poke into threads that have gotten this bad in name calling but I'm going to add my 2 cents anyway. I'm on my phone so not lots of formatting to be had I'm afraid.

    ------

    Plasma consoles grant a science skill that scales identically to the run of the mill console. Plasma consoles obviously can only come with a few select mods (I still don't think you can get some of the skills) but a majority of them are there.

    For an EPG console, it's +37.5 EPG at epic Mk XIV which is the same magnitude as a run of the mill standard Exotic Particle Generator console.

    EPG will affect Acetone Beam, SIC, the PEP cloud the same; a +37.5/200 % or +18.75% Strength/ Cat1 / Set1 buff. Embassy grants an additional +11.2% Plasma Exotic buff of the same Set / Cat.

    Since players have a 1.60 (160%) Cat1 modifier from just being level 60, a single console alone will have an effective increase on Plasma Radiation Sources of 4%

    (1+1.6+0.1875+0.112)/(1+1.6+0.1875) = 1.0401793722

    So this will in effect (assuming these are the only sources of EPG / Cat1 on he character) be better than a partial 6% Bonus / Cat2 / SetB buff.

    (With 100 EPG from the skill tree the effective buff decreases to 3.4%)

    -------

    That said, I personally wouldn't take the Embassy to help 4 powers:

    - PEP cloud
    - Eject Warp Plasm
    - The two Eject Warp Plasma Consoles

    (AFAIK, these are the ONLY sources of Plasma Radiation)

    As an engineer, a better option I think would be to take the Reslab console with the secondary power of DrainX to help boost Nadion Inversion (which decreases weapon power cost).

    Other powers like Acetone Beam and SIC are Exotic Radiation and Exotic Physical respectively. +Plasma Exotic will not affect these, since they are not Plasma Exotic but just regular Exotic. Similarly Plasma Weapons, Plasma Weapon Procs, and the Plasma Embassy console procs will not benift since they are all classed as Plasma but not exotic.

    Unfortunately there's not much this part of the console affects, and when it does it's not a very large amount.

    -------

    With respect to the Plasma consoles and the Run-Of-The-Mill console, the best choice for boosting exotic (and exotic Radiation / Exotic plasma) would be a crafted Exotic Particle Field Exciter with EPG give the equivalent of 2 Science consoles (+37.5*2 = 75 at epic, or +37.5% Cat1 which is larger than the two plasma console bonuses put together). This is obviously slightly more but I think it's the best in slot for what might be the attempted goal.

    -------

    I think I know what ship this is, and as a result a Radiation boat isn't the first choice I would have, but that said there are a few ways to increase radiation itself.

    The most noticeable is the CC 8472 Tactical console which buffs Phaser, Disruptor, Radiation and Photons, which basically leads too "if you want to min/max Radiation run a the Counter Command things".

    I don't claim to be an expert in this but there are resources available if you want to invest further in this topic.

    -------

    On the subject of CF, CF3 can grant a chance every 2s while CF2 is 4s and CF1 is 6s. This means that if you have CF3 on target is reasonable to have a HY out in the first seconds of combat.

    With a PEP however in large groups it's alternative is to run a high rank Torp spread to hit up to 5 targets with multiple torps each for increased could dispersal. This is mostly a personal choice but in PvE the desire is to take TS > HY for the PEP AFAIK (HY would be better suited for the Quantums / Photons and a few other select torps).

    PvP is beyond me for the most part (the people who PvP tend to not be the type of person I fit with).

    On Torpedo Procs: it appears that with the changing of all procs to be per cycle changed the Torpedo ones as well, causing the rolls for torps to be calculated on the number of targets of the torp rather than total number of torpedoes launched.

    As such there can be at most 5 clouds from the PEP torp (PEP TS3 targets 5 things, IIRC). While this isn't as much as 20, it is still quite noticeable.

    -------

    I hope that's all understandable!
    --- @alcaatraz || I make tanks and do maths stuffs ---
    "I am the master of my fate: I am the captain of my soul."
  • legendarylycan#5411 legendarylycan Member Posts: 37,279 Arc User
    there are a few more than just 4 sources of exotic plasma that those plasmasploder consoles can boost - of course, most of them aren't general things you can stick on any ship

    https://sto.gamepedia.com/Damage_type_(space)#Plasma-based​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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  • baddmoonrizinbaddmoonrizin Member Posts: 10,293 Community Moderator
    Geezus! You guys stop already.
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  • pottsey5gpottsey5g Member Posts: 4,177 Arc User
    edited September 2017
    coldnapalm wrote: »
    “Considering CF triggers once ever 6 seconds...tell me again how to trigger 20 PeP clouds in the "opening volley" again?”
    I have all the standard torp boat stuff, 3 projectile doffs and the console that reduces global cool down past the normal limit. CF is once every 2 seconds plus since the rebalance its firing even more then before. So the first attack run starts at 10km as TS triggers for 5 clouds, while those torps are in the air before the clouds are created keep moving forward full speed and the faster Hargh'Peng torp hits which triggers con firepower +Free High yield trait which puts out lots of extra free clouds. So 5 TS clouds and the extra clouds hit the targets. On top of what its already created Con firepower will keep creating new clouds after TS hits, how many changes depending on factors. At this point you should be point blank at target Eject Plasma 3 puts out 20 (*) exploding clouds (with trait to turn it into an Aoe blast) and disables engines, Metreon gas looks like another 20 explosions? and slows down target. So around about another 40 exploding clouds from those last two and the gas warhead is 1 big 20k cloud. * Only estimating here via a quick visual count of explosions.

    So that’s well over 45 exploding plasma clouds in the first attack run all AoE which can all hit multiple targets. While the DPS boost is small it balloons up due to the amount of clouds hitting multiple targets. I explained multiple times how I get past 5 clouds from the Emission torpedo and even if I am off in my quick count its still noticeable amount of hits. I only have two sci slots and found the other console didn't trigger enough or at the right times.


    coldnapalm wrote: »
    “And you never mention what ship your build was. You were being vague on purpose to try an claim misunderstanding BS.”
    It was in the first line of the first post I made in this thread “My Eng sometimes flys an exotic plasma cruiser build so not totally useless. Eject warp plasma 3…” How is that being obfuscate on purpose? There was no trick, anyway I am done here. I will explain in detail to anyone else that asks but I am not going keep going back and fourth with you.

    EDIT: Unless anyone asks me a direct question I am not going make any more posts on this in this thread from this edit timestamp.
    Post edited by pottsey5g on
  • pottsey5gpottsey5g Member Posts: 4,177 Arc User
    edited September 2017
    alcaatraz wrote: »
    On Torpedo Procs: it appears that with the changing of all procs to be per cycle changed the Torpedo ones as well, causing the rolls for torps to be calculated on the number of targets of the torp rather than total number of torpedoes launched.

    As such there can be at most 5 clouds from the PEP torp (PEP TS3 targets 5 things, IIRC). While this isn't as much as 20, it is still quite noticeable.
    Not got time right now to get the correct names but there is a a trait that puts out free torpedoes and Con firepower resets all the cooldowns multiple times and puts out free torpedoes. Each one causing extra clouds which is how I get past the 5 clouds. There is also a set power that puts out free torpedoes but those do plasma DoT's not cloud.
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