556.4 (on a Assimilate Regenerative Shield Array Mk XIV Very Rare) every 6 sec works out to be only 92.7333 Shield Hit Points per second.
I'm finding I'm much better off going with Covariant (Highest Shield Hit Points) Shields, almost all the time and relying on Bridge Officer shield repair abilities and other shield repairing traits.
Regenerative shields are so awful, the Rep and Special sets have to augment the regenerating with Set Bonuses that enhance regenerate/repair shields.
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I know some people used to put alot of effort into shield regen and could get Regen shields to preform decently, but now dps is so high I don't think anyone can keep a shield up during a fight. Which is sad, since imo shields should be the primary means of staying alive. Just using the D in Generations as the example; once the shields got bypassed they were screwed.
I remember a time when Regenerative Shields were useful, but that time has long passed.
so if a high capacity shield can be drained like it doesn't exist in fights against the borg, a regenerative or a resilient shield doesn't make any difference in a situation like that.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
No doubt... I really hate that to say the least... All my sci slots are breakers... 90% of the time if I die it is from tractor beams...
ingame: @.Spartan
Original Cryptic Forum Name: Spartan (member #124)
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Newer missions have us facing entire fleets/armadas. There is no turning your depleted shields away from the attack when the attack is coming from a swarm of enemies on every side, and if you manage to mostly keep to the outside edge and not get surrounded, the sheer numbers of hits coming in makes regen rate a moot point. A few hundred extra regen per second means nothing with a few thousand DPS incoming. Add in the obvious fact that threat has no bearing during solo missions, if there are a large number of NPC, you are going to be getting hit by a lot of incoming damage.
Way too many shield-bypassing, shield-bleedthrough and shield stripping sources of damage that spike high. Low hull capacity with no resistance is just not a ship I'd want to be on no matter the shields and defense rating in this game.
Also, I believe polarize hull completely negates exotic dmg from TB or TBR.
Anyone want to give me a Temporal Heavy Dreadnought pack? I'll be your friend
'The Corbomite Manuever' and 'Who Mourns for Adonis'.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Gotta love those little tidbits of info that let you get a ballpark figure of something. You know the episode writer wasn't writing for that and didn't probably care one whit about it either!
Yeah I'm with you here. Even against the Borg I am usually able maintain some shielding. Enough heals and a bit of good timing is all you need IMO.
Also worth noting that you don't really need to keep your shield HP up really high all the time. So even at below 50%, you should have ample shield protection for you to react even against high enemy spikes. As far as shield-bypassing damage the NPCs use, they usually have hard counters to them too so I have no issues against that.
| USS Curiosity - Pathfinder | USS Rift - Eternal |
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l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Or you can move.
| USS Curiosity - Pathfinder | USS Rift - Eternal |
The Science Ship Build Thread - Share your Sci Ship builds here!
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Yeah mobility (whether speed, turn and/or teleports) can be really important if you want to survive or blow stuff up. Shields can buy you a bit of time. I find my shields really help my Sci ships and Escorts survive. They are far from useless.
| USS Curiosity - Pathfinder | USS Rift - Eternal |
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