Common doffs are not used for missions (except when you are starting out w/ doffing); they are used for donations to projects and etc. For the most part, they are temporary items. So can we please not have them count against our doff limit? I have to go put a pile of doffs in the mail to make room so I can get grind out some commons for donations. And then when done, grab my doffs out for the mail. It's just such a needless thing to have to do, imo. Players aren't going to be saving hundreds of common doffs for long periods of time are they? So it shouldn't be a huge burden to whatever database Cryptic keeps.
0
Comments
Don't need anything special, just something like this for each profession...
Chef: 10/5/3/1/0/0
There are also some common DoFFs that aren't just throw aways. I've got all kinds of commons with special powers that I have to watch out for so I don't accidentally donate them to Fleet Projects, cause even "bound" commons can be donated....
Because I can't resist though, might as well ask that ships below T5 don't count towards the ship/dry dock limit, and that gear less than MK XII VR doesn't count towards inventory limits as the same logic would apply there as what you are asking.
More like saying any Mk2 ships/stuff you have. But even then you are stretching it. Those ships are mostly pointless, and you aren't going back and buying new ones every so often just to discard them.
Its when your doff roster is full and you want to down-grind a bound very rare doff you have 6 of, that ONE doff turns into 27 commons. Even if only the commons were not counted, that would mean I don't have to put so many in the mail to make room. I could get away with as little 7 but if I'm putting them on the Exchange, that makes for a lot of running back and forth across SFA to grinder npc.
I find those ships are helpful for doing admiralty assignments, some of the smaller lower grade ones have add ons like "ignore x requirements", and "25% off maintenance time" etc. that really help out. What are the current limits to how many ships you can have as "active ships"?
I am stockpiling DOFFs for the upcoming "Colony" thing....right now.
Then, I am NOT grinding down my Purples, Blues or Greens, either.... so...
But I get whatcha mean....
Opening multitudes of purchase boxes from the Personnel officer at the Starbase puts them in the overflow bag....but the "grinding" down operations does not.
NOTE: and they move directly from the overflow bag into the Fleet project itself.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
Technically, 'those ships' have nothing to do with your admiralty assignments, the ship cards do. You can discard those ships after you get the cards. (But be careful, admiralty cards can disappear on occasion if you don't have the ship in your shipyard or drydock. I've had to reclaim many c-store ships to get the cards back. Even had to spend 200k Fleet Credits to get back one ship! Thanks Cryptic! )
I haven't yet found the need to discard any of the ships I have received free, purchased, or won opening a lockbox. But if you have more than the 48 allowed as active then I see how this could be a problem, I doubt I will ever have that problem though. So if I did reach that 48 limit, could I not just start using the dry dock feature?