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Competing cd reduction?!

meimeitoomeimeitoo Member Posts: 12,594 Arc User
I have a GW1 slotted, plus a Tyken's 1. So, I decided to try one of them Gravimetrics doffs. for reducing Deflector cd. Now, I also have AHOD Trait slotted (naturally). And today, on my new Shikaris Escort, I noticed what appears like competing cd reducers. Tyken's, for instance, would be at like 2 secs cd left, and then reset to like 5 secs. Dafuq?! Same for GW. It's almost as if AHOD is on its own clock, so to speak, an reduces cd, based off its last know value, ignoring the current state of the cd (which may have been reduced by the Gravimetric doffs).

Could be lag, but I noticed it several times. Anyone else observed this? Thanks.
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Comments

  • postinggumpostinggum Member Posts: 1,117 Arc User
    Yep all sorts of weirdness on what is displayed with multiple cooldown reductions, hopefully the underlying calculations are correct.
  • alcaatrazalcaatraz Member Posts: 113 Arc User
    edited August 2017
    Yay for more mechanics questions :smiley:

    meimeitoo wrote: »
    I have a GW1 slotted, plus a Tyken's 1. So, I decided to try one of them Gravimetrics doffs. for reducing Deflector cd. Now, I also have AHOD Trait slotted (naturally). And today, on my new Shikaris Escort, I noticed what appears like competing cd reducers. Tyken's, for instance, would be at like 2 secs cd left, and then reset to like 5 secs. Dafuq?! Same for GW. It's almost as if AHOD is on its own clock, so to speak, an reduces cd, based off its last know value, ignoring the current state of the cd (which may have been reduced by the Gravimetric doffs).

    Could be lag, but I noticed it several times. Anyone else observed this? Thanks.

    So, there's a couple things here, and mostly its duplicate, and minimum CD's, and something I call CD Overrides (because I have never seen a term for it)

    Duplicate CD's

    Pretty obviously these are powers that all share CD's. GW and TR are two, the EPtX powers all have them. The point is that they exist, and the game knows what they are.

    Minimum CD's

    These are the CD's that a power cannot be reduced bellow. for GW and TR its 15s. This means that a power cannot be used before the 15s have pasted after the duplicate CD power was used. This is where the CD override comes in. If you manage to stack enough CD's to get the first power to be reduced bellow the duplicate CD, then it will 'override' the cd to be more in line with the duplicate CD. You see this all the time with EPtX abilities, and given the amount of CD reduction you've stacked it makes sense you'd see it with these two.



    I hope I've phrased this in such a way it makes sense.
    --- @alcaatraz || I make tanks and do maths stuffs ---
    "I am the master of my fate: I am the captain of my soul."
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    alcaatraz wrote: »
    Minimum CD's

    These are the CD's that a power cannot be reduced bellow. for GW and TR its 15s. This means that a power cannot be used before the 15s have pasted after the duplicate CD power was used. This is where the CD override comes in. If you manage to stack enough CD's to get the first power to be reduced bellow the duplicate CD, then it will 'override' the cd to be more in line with the duplicate CD. You see this all the time with EPtX abilities, and given the amount of CD reduction you've stacked it makes sense you'd see it with these two.


    One day I hardly knew of your existence, the next day you're all over the place. :) (In a good way, of course) Thank you once again!

    I'm still a wee confused, though. AHOD reduces Science boff abilities by 10% (upon activating a Tact ability), and may only occur every 5 secs. Both GW and TR together, puts them both on a 15 sec cd. So far, so good. :) So, let's say, after having activated a GW, AHOD kicks in, and maybe the Deflector doff, soon leaving the nearest one 'up' for activation (Tyken's) at 2 secs left. So, are you saying the system then deems it went too fast (17x faster than elsewhere?), and decides to lengthen the cd of TR a bit? (Back to 5 secs, in my case). That would be kinda lame, tbh, but okay.

    I wonder then whether I should even bother with the Deflector doffs, and just let AHOD do most of the work.
    3lsZz0w.jpg
  • alcaatrazalcaatraz Member Posts: 113 Arc User
    edited August 2017
    I would say that your analysis is correct in what I'm saying; that's exactly how it appears to be working.

    Deflector DOffs would just be filler with AHOD in your case, use the slot for another power you might like :smile:

    (I've been over at Reddit for about a year or so now, forums have confused me in there use but I'm trying to learn!)
    --- @alcaatraz || I make tanks and do maths stuffs ---
    "I am the master of my fate: I am the captain of my soul."
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    alcaatraz wrote: »
    I would say that your analysis is correct in what I'm saying; that's exactly how it appears to be working.

    Deflector DOffs would just be filler with AHOD in your case, use the slot for another power you might like :smile:

    (I've been over at Reddit for about a year or so now, forums have confused me in there use but I'm trying to learn!)


    Kk, Deflector doffs are gone. :) Thanks again for taking the time to explain it all to me.
    3lsZz0w.jpg
  • tunebreakertunebreaker Member Posts: 1,222 Arc User
    alcaatraz wrote: »
    Deflector DOffs would just be filler with AHOD in your case, use the slot for another power you might like

    I'm just wondering though, with the scenario meimeitoo is describing, you'd get GW's CD down to...
    50*(1-(0.1+0.5))=20 (sec).

    10% from AHOD and 50% from Deflector Officer. Even with 2 kick-ins from AHOD, you'd get...
    50*(1-(0.2+0.5))=15 (sec)

    Just saying that there must be some other CD reductions at work here, and that having *only* AHOD and DO slotted, they won't make eachother redundant.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    UI lag.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    alcaatraz wrote: »
    Deflector DOffs would just be filler with AHOD in your case, use the slot for another power you might like

    I'm just wondering though, with the scenario meimeitoo is describing, you'd get GW's CD down to...
    50*(1-(0.1+0.5))=20 (sec).

    10% from AHOD and 50% from Deflector Officer. Even with 2 kick-ins from AHOD, you'd get...
    50*(1-(0.2+0.5))=15 (sec)

    Just saying that there must be some other CD reductions at work here, and that having *only* AHOD and DO slotted, they won't make eachother redundant.


    I checked, and double-checked, but I don't have anything on my ship, or in Traits (or even rep trees) that would suggest another Science cd reduction. The mystery continues. :)
    3lsZz0w.jpg
  • tunebreakertunebreaker Member Posts: 1,222 Arc User
    meimeitoo wrote: »
    alcaatraz wrote: »
    Deflector DOffs would just be filler with AHOD in your case, use the slot for another power you might like

    I'm just wondering though, with the scenario meimeitoo is describing, you'd get GW's CD down to...
    50*(1-(0.1+0.5))=20 (sec).

    10% from AHOD and 50% from Deflector Officer. Even with 2 kick-ins from AHOD, you'd get...
    50*(1-(0.2+0.5))=15 (sec)

    Just saying that there must be some other CD reductions at work here, and that having *only* AHOD and DO slotted, they won't make eachother redundant.


    I checked, and double-checked, but I don't have anything on my ship, or in Traits (or even rep trees) that would suggest another Science cd reduction. The mystery continues. :)

    Here's how I managed to induce a similar situation.
    I had both GW and TR on CD. Continuity procced and dropped CD for both abilities (don't recall exact numbers but it was something like GW - 3s, TR - 9s). I activated GW as soon as I could, with TR still having 6 seconds on clock. TR's cooldown ran until the end and then jumped to 9s, because the minimum CD for those abilities is 15s, and I had activated GW 6s ago.

    So, while I can't be sure *how* exactly you managed to do this (maybe you missed Continuity when doing your double-checks?), it would seem that while already having one of the abilities on lower CD than the minimum CD, the clock runs to 0 normally and only then jumps back to make sure there are 15 seconds between GW and TR activations.
  • risian4risian4 Member Posts: 3,711 Arc User
    Yeah with just AHOD active, those Deflector officers can still be useful.

    The cooldown reduction is significant and more than what you would get from just AHOD alone. But you won't get less than 15 seconds cooldown indeed.

    Which is a good thing if you ask me. It's not like a good Tyken's rift can't do the same things that a good gravity well can do in most cases (spheres in ISA for instance) anyway :)
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    risian4 wrote: »
    Yeah with just AHOD active, those Deflector officers can still be useful.

    The cooldown reduction is significant and more than what you would get from just AHOD alone. But you won't get less than 15 seconds cooldown indeed.

    Which is a good thing if you ask me. It's not like a good Tyken's rift can't do the same things that a good gravity well can do in most cases (spheres in ISA for instance) anyway :)


    In many ways, I feel Tyken's is way more powerful than GW now. Too bad the former has no pull, though. Ideally, you'd pop a GW, and then drop a Tyken's, right smack in the middle; but, alas, they share a cd.
    3lsZz0w.jpg
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