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Borg disconnected and players splitting up to the 3 spots

A player got down right rude with me when I mentioned that the TF is doomed to fail if we keep splitting up. 2 Players where at one spot. Me and 2 other player where at another. The two players with me kept leaving me by myself and going someplace else. In a perfect world we could be all on our own. But due to this games poor mechanics, you can't. Because if you try to free a Cooperative ship. All you have to do is sneeze and the countdown stops. Now add non cooperative borg ships to the mix...and you get me point. So needless to say, we failed miserably. Either players need to realize this or the countdown part of freeing the Cooperative ships need to keep counting down while your ship gets hit.

Comments

  • christopher082christopher082 Member Posts: 67 Arc User
    The biggest problem with borg disconnected is people do not realize that in parts 2 & 3, little or no shooting is involved. With a little skill and luck, you can leave the enemy factions to fight among themselves, but there are times where I've had to lead enemies to each other, or kill a persistent one.

    One thing that might help is any trait or skill that gives temp hitpoints, like the pilot skill that give temp hitpoints to attack patterns. The countdown only stops if your REAL hull is hit, so a pool of temp points should be enough to complete the countdown.
  • rattler2rattler2 Member Posts: 57,973 Community Moderator
    Some players can be difficult.

    There are some ways around the issue of getting interrupted. Temp HP I believe can allow you to continue under fire until the Temp HP is exhausted. Having someone who can draw aggro from everything while you rescue is another.

    Borg Disconnected is one that does require more teamwork. Generally have your best DPSer alone on one of the three zones, and split remaining players between the other two. Generally you'd want the more powerful players attacking while the others support and rescue.

    In a way this queue certainly calls for Tanks that can draw aggro and hold it, or for sheer damage output, enabling you to rescue.

    And it gets worse as you proceed.
    • Phase 2 is the same objective, but then we have Undine thrown into the mix. Can't rescue a Co-op ship while they're caught in an Undine rift. Luckily I believe you CAN close those even while under fire.
    • Phase 3 is the same objective as Phase 1, however throws Voth in on top of the Undine. Now you've basically got a three way brawl going on, and you STILL have to protect the Co-op ships from not only the Undine, but the Voth as well. Watch for Borg Killer Torps. Only way to kill those is to ram them yourself. Might even be able to cause them to hit other ships by use of a very strong Gravity Well. The one silver lining is you can not only identify the Killer Torps, but the ships that shoot them, which I believe are actually frigates.
    • Phase 4 is the boss fight. 3 Dreadnought level ships vs your fleet of 5. Borg Diamond, Voth Citadel, and Undine. I believe the Undine is technically the weakest of the three, without as many abilities to slam you with. Voth has the 180 degree Invulnerable shield, which you can counter just by flying to the opposite side, and of course the Diamond has its full range of shenanigans.

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    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • iconiansiconians Member Posts: 6,987 Arc User
    If you need your entire team on one area of Borg Disconnected, just uninstall the game. You'd be doing your team, yourself, and the rest of the playerbase a favor.

    You're supposed to split up, that's why there are three different areas to defend and rescue. If you're a fresh level 60 with sub-optimal gear, or just plain bad at the game? By all means hang out with someone else on a point and do what you can to help. My sub-optimal characters on my account do the same thing!

    But if you need all 5 of your team on a single point? No. Just... no.​​
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  • risian4risian4 Member Posts: 3,711 Arc User
    I never understand why, in some teams, more than 3 players fly to the same spot.

    I mean, I'm no math genius but if there are 5 players on the team and three spots to defend, it's not very logical to have more than half of those 5 players move to the same spot. And besides, if there's more than two players at the same spot then things can boring real quick.

    So, OP, it is quite understandable that they kept moving away.


    But I do agree that it is a bit silly to have our actions interrupted with even the slightest hit to our hull - or even our shields. Though what would be the suggestion on how to change this? In Gateway to Grethor you can keep closing portals even if your ship is falling apart but for me the option to avoid all fights and not having to care about enemies at all is very boring.
  • hanover2hanover2 Member Posts: 1,053 Arc User
    It never fails, I get some clown who thinks he's a badass and gets cranky if he doesn't get one spot to himself, and then when we inevitably miss the optionals, it is of course everyone else's fault, not his.
  • meimeitoomeimeitoo Member Posts: 12,587 Arc User
    The biggest problem with borg disconnected is people do not realize that in parts 2 & 3, little or no shooting is involved. With a little skill and luck, you can leave the enemy factions to fight among themselves, but there are times where I've had to lead enemies to each other, or kill a persistent one.


    *cough* 'Hidden Payload'
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  • christopher082christopher082 Member Posts: 67 Arc User
    I'm sorry meimeitoo, but thats going over my head. What do you mean hidden payload?
  • autumnwind34autumnwind34 Member Posts: 29 Arc User
    your supposed to split up 3 ways, if I ever have 3 people in my section I move too
  • meimeitoomeimeitoo Member Posts: 12,587 Arc User
    I'm sorry meimeitoo, but thats going over my head. What do you mean hidden payload?


    "Hidden Payload" is the 2-piece bonus of the Obfuscated Strategist Set

    Set 2: Hidden Payload
    Stealth bonus based on current Throttle percentage:
    (Stealth bonus disabled in combat)
    100% - 76% Throttle: +4,550 Stealth
    75% - 51% Throttle: +4,600 Stealth
    50% - 26% Throttle: +4,650 Stealth
    25% - 1% Throttle: +4,700 Stealth
    0% Throttle: After 3 seconds, +4,850 Stealth and considered Cloaked
    +15 Starship Control Expertise
    (Improves Control Effects / Resistance to Same)


    So, when freeing ships (or closing portals and such), and hanging still, you're effectively cloaked, and thus undisturbed. Ideal for Mirror Invasion and (as I realized) also for Borg Disconnected. :) And you really *are* cloaked (you even get the cloaking/decloaking sound).
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  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    Yeah, ideally it is a 2/2/1 split, usually best with pre-made teams where each player can potentially do an area on his / her own if necessary. That will not be the case for a pug, so a 3/2 split is more common. But that is not to say that high DPS'ers do not join pugs.

    If other players are actively avoid you when you try to join up with them to form a 2 or 3 person team because they either want to solo an area by himself / herself, or prefer to only have a 2 person team, then you have two options.

    1. Just do as best as you can to solo an area by yourself.
    2. Just "hang out" until the boss fight.

    Basically, it is not your fault if other players are actively avoiding you.


    meimeitoo wrote: »

    "Hidden Payload" is the 2-piece bonus of the Obfuscated Strategist Set

    It's part of the Competitive Wargames reputation. If you have no interest in the team vs. team missions, then you can ignore the set.
  • ihatepwe735ihatepwe735 Member Posts: 337 Arc User
    Pretty sure you can still hit the optionals with a 3:2:0 split if no one is strong enough to solo a spot.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited August 2017
    1. Unless you play on Elite, Borg Disconnected CAN'T fail. Normal and Advanced have no fail conditions whatsoever and will in fact auto-win even if the entire team does nothing at all.
    2. You're supposed to cover all 3 spots and unless you have two good players who can reliably solo a spot by themselves there should never be 3 players at the same spot.
    3. When a PUG fails, it's always your fault. For pugging it if nothing else.
    jaguarskx wrote: »
    meimeitoo wrote: »

    "Hidden Payload" is the 2-piece bonus of the Obfuscated Strategist Set

    It's part of the Competitive Wargames reputation. If you have no interest in the team vs. team missions, then you can ignore the set.
    And why is that, silly misconceptions about the comprep notwithstanding?

    A free cloak when stopped sounds pretty useful for something like BD. I'll have to grab that set and test it.
  • lopequillopequil Member Posts: 1,226 Arc User
    edited August 2017
    Like meimeitoo pointed out the competitive set can be very useful on this mission as it lets you rescue the ships while remaining cloaked.

    If you do this you can often deal with one side by yourself.
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  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    This is one of the few regular PS4 queues and I have started moving to the empty slot quite frequently to find that I've been getting the heavy lifting done in terms of the rescues for the bonus. In theory that should be harder if you have any of the autocast things set to timers or as often as possible since they will activate themselves up to 10 secs after the enemy died because of the way STO insists on having the red alert status linger.

    Whats really quite amusing is that often those are when the ickle babby escorts are zipping about so you kind of expect a certain level of pewpewing to happen yet on the final trio of bosses they seem to be doing barely anything compared to me in a command cruiser.

    Maybe its just reading comprehension as the objectives are certainly big enough for all but braille readers to see in the case of the console version.
  • christopher082christopher082 Member Posts: 67 Arc User
    Thanks, Meimeitoo and jaguarskx. I had been ignoring the competitive reputation. That might have to change.
  • xyquarzexyquarze Member Posts: 2,114 Arc User
    Pretty sure you can still hit the optionals with a 3:2:0 split if no one is strong enough to solo a spot.

    Pretty sure you are correct as I have seen it happen numerous times.
    My mother was an epohh and my father smelled of tulaberries
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