Is it just me but doesn't the difficulty of opponent you face fluctuates widely in missions.
I don't mean that different missions have different difficulty. I mean that in the same mission you at one moment face foes that can barely pen your shields just to get one shotted the next fight.
Maybe it's because my character just reached 60 and I'm still flying a T5 ship still with mostly looted/reward gear but I'm dying a lot during pve story missions.
Either I win a space battle without even really having to worry about buffs or abilities or I die faster than my heals can help and just have to respawn and repeat until the It's just weird and frustrating since there don't seem to be any logic to it.
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Member Access Denied Armada!
My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!
Member Access Denied Armada!
My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!
Or fighting tractor beams or mines and you don't have Polarize Hull or know how to use evasive maneuvers, then you're in a bit of a jam
Even though the damage output of each individual enemy weapon might be scaled down due to the player level, they are still facing ships with 2 times the amount of weapons per ship (or more), having the same effect as throwing 2-3 times as many ships at them at once. That is along with the ships having and using powers that can not be countered as the necessary Captain/BoFF skill needed isn't available to the lvl 10 player.
I get around this by the simple expedient of accepting the mission while it still a Featured Episode, but not actually playing it until I get that toon to a level where he can actually complete the mission without requiring a 1-2 hour grind trying to kill the last big boos. Yes, I actually slugged away at that Tzenkithi boss you had to "defeat" on your way to the moon when that was an FE for over an hour with my lvl 10 toon before giving up. Came back after I hit lvl 20 and had a slightly better ship and skills and took him out in a decent length of time.
As long as you accept the mission while it is still a Featured Episode, you can go in and play it even after it ceases being an FE and goes to being a lvl 60 only mission, including replaying as much as desired, even if you are nowhere near lvl 60 yet.
Brushfire has enemies that spawn in during the end space sequence that are triggered by torg's ship going down to 0 and that cutscene, this is design flaw that obviously got past whoever they had testing it.
Outside those some fights can be tricky and almost push you into pausing to make sure abilities like hazard emitters aren't on cooldown.
Ground can have a few WTF moments as well partly due to abilities and partly to inept boffs and level design.
Yeah, The Cardassian arc comes to mind. They love to spam their grenades and your boffs just don't have the ability to roll out of their blast radius. Breen Captains can be a problem too because your officers will just stand there and get nuked by that cone attack.
The cutscene triggers when every other Klingon ship is destroyed, and Torg's is disabled, at around 2-3% hull. I know this because I always focus on Torg first, and it certainly doesn't trigger when his ship is disabled if there are any other enemy Klingon ships active. Aside from that, the design flaw was not that the Son'a and Tzenkethi spawned in during that cutscene, but that they were hostile before the Son'a hailed you. That was fixed at least a week ago, so they hail you, then become hostile when you refuse to stand down.