Hello,
I have never used melee much in five years, but I'm ready to really give it a good try. I've just started a new Nausicann Tactical KDF character and leveling quickly to 10 so I can get the new bat'leth from the Brushfires mission.
Any tips on how to effectively play with a bat'leth? So far I've got the primary and secondary attacks on auto, for less clicking, while the third knockback move is set to manual so I can choose to use it when it would be most effective.
Any other advice? Are there any button combinations I should be learning (I'm on PC)? Any especially good weapon? Considering he is Nausicaan, I don't hate the idea of using a Tegolar sword, but is that as good a weapon as a bat'leth?
Thanks for your help or tips, any and all are appreciated.
Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
-Captain James T. Kirk
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The whole point of melee is combo's, and for that you need to press buttons to get the combo's to work.
Thanks! I've used melee so little that I truly wasn't sure how auto would work. I'll try it. I'll check next time I log in, but are there specific keyboard buttons for the attacks, or do I just manually click them?
Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
-Captain James T. Kirk
Pretty much this, grab ya choppaz and stomp em good
-Lord Commander Solar Macharius
Anyone want to give me a Temporal Heavy Dreadnought pack? I'll be your friend
https://sto.gamepedia.com/Klingon_Bat'leth#Combos
Just try them out. Defera ground battle zone would be a great testing ground, btw. And of course you can click the combos (just deactivate autofire again). I prefer pressing keys in ground combat (not using the mouse at all), though.
The biggest problem with melee is that most NPCs will strike you with a weapon (knocking you down) then run away. Chasing them can get fairly frustrating. You will want powers that slow or root your foes and you will want Knockback resistance. The freezing grenade from the Winter Event is a good choice. Increasing your movement speed will also help you close the gap. Motion Accelerator will help you run down fleeing Tal'shiar (they have to be the most annoying foes to fight with a melee weapon).
A secondary concern is that NPCs will surround you as you concentrate on one target. I would recommend getting flank resistance and have heals. Biotech Siphon and Motivation are good options for healing.
I have a Tactical melee character and a Science melee character. After the Season 13 changes, I feel that Science is the better choice for a melee character (more options to immobilize opponents) but Tactical is very satisfying.
Thank you! I actually googled "Star trek online how to use melee", etc, and never saw that page!
Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
-Captain James T. Kirk
2.) Hit '3' on your keyboard.
3.) Repeat as needed.
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
Klingons as a captain species have both an innate melee physical damage bonus in the species trait and access to the physical strength trait for even more.
I also prefer swords as per @hungering as they have the "auto-lunge" effect that quickly closes the gap between you and the bad guy.
OP, if you are a tac, I would suggest using Biotech siphon. It greatly helps with restoring health. Other gear I use on my melee toon includes the Undine reputation rifle + armour for it's 2-piece bonus. Even if you don't use the weapon, it's still a nice passive bonus. For me, it's also useful to have an energy weapon as secondary weapon because it can help if enemies move away and you're low on health. Makes it easier to kill a distant target if it's absolutely necessary.
Besides that, traits like Berserker, Brawler, Vicious, the reputation traits (for when you reach level 50) Neural Network Overload, Close Quarters Combatant, Omega Weapon Proficiency, Deadly Aim and Lethality are very useful.
Since melee is a lot about being fast and freely able to move, building in heavy resistance against stun, slow, root and knockback effects can be a real life saver. I use the aforementioned Undine armour and also the shield for this, and also the following trait: Blissful Agony. You can also consider using the kit module Psionic Command Aura for this.
There are also Security Doffs that greatly boost critical chance and severity for melee attacks. I'm a bit surprised those haven't been mentioned yet. They can be expensive, but you can use up to three of them and they make a significant difference.
I also suggest not using the auto-fire stuff. Like others have said: combo's are very important - and not just for melee weapons btw.
I simply use the 1 and 2 keys, never use shooter mode. Definitely not for melee.
U.S.S. Buteo Regalis - Brigid Multi-Mission Surveillance Explorer build
R.R.W. Ri Maajon - Khopesh Tactical Dreadnought Warbird build
My Youtube channel containing STO videos.
This, or maybe even better since it's more readily available on a new toon: Stabilised Folded-space transporter. It has an added placate effect, plus critical severity and chance bonuses. Shouldn't be too expensive on the Exchange.
Yes, totally forgot that module. Another good suggestion.
U.S.S. Buteo Regalis - Brigid Multi-Mission Surveillance Explorer build
R.R.W. Ri Maajon - Khopesh Tactical Dreadnought Warbird build
My Youtube channel containing STO videos.
Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
-Captain James T. Kirk
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An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
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> Who uses melee anyway?
I haven't in five years, but would really like to try!
Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
-Captain James T. Kirk
what you don't sword fight voth made super dinos and q created gaint snowmen than you are just doing it wrong.
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
On paper, this looks like an awesome setup for a melee character. Or am I way off?
Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
-Captain James T. Kirk
Those combo button presses are shown in a help popup when levelling a kdf toon, might be the only useful help popup a vet needs and we've all turned it off.
Tactical:
Lunge
Ambush
Motion Accelerator
Stealth Module
Sweeping Strikes
Intelligence:
Feign Disintegration
Site-to-Site Ensnare
Command:
Hammer and Anvil
Timely Intervention
Universal:
Subspace Fold Transporter (seriously, its like 2k on the exchange)
Chroniton Jolt
Plasma Feedback Cascade
The real trick with melee is divide and conquer. Start by giving your enemies reasons to pay attention to something else. grenades, mortars, endothermic induction field, it's a long list. Frictionless particle grenade seems to work nicely too.
Oh and ever play Soul Calibre? Melee combat button sequences are a lot like that, but simpler.
One thing I've found to be generally useless is sweeping strikes. Use it OR a melee weapon, it just doesn't work together.
My character Tsin'xing
> One thing I've found to be great for melee is the Kligat. Yes, yes, they nerfed it.... it's gone from op to "useful in certain builds". Well, it's a REALLY short cooldown attack that has pretty good range. And it penetrates shields. It's kinda like throwing giant shurikens actually.
>
> The real trick with melee is divide and conquer. Start by giving your enemies reasons to pay attention to something else. grenades, mortars, endothermic induction field, it's a long list. Frictionless particle grenade seems to work nicely too.
>
> Oh and ever play Soul Calibre? Melee combat button sequences are a lot like that, but simpler.
>
> One thing I've found to be generally useless is sweeping strikes. Use it OR a melee weapon, it just doesn't work together.
I use the kligat on my Andorian AOY toon, he loves it!
Thanks for the suggestions.
Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
-Captain James T. Kirk