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Pointless speculation v.2.1: K'Vort Battlecruiser

patrickngopatrickngo Member Posts: 9,954 Arc User
Earth Year 2293, the klingon industrial moon of Praxis is destroyed, with it, most of the shipyards in t he Qo'noS system, including the Empire's primary shipyard for the production of capital level vessels. this destruction and the subsequent emergency that encompassed a disaster that in the end killed over 2 billion Klingon civilians and savaged the 'brain trust' of Klingon ship design and fabrication also destroyed much of the Klingon Navy's reserve fleets, leaving only the active 'border' fleets and a few vessels that were in transit for various reasons and missions.

Knowing this, planners in what remained of the Klingon High Command, in an act of desperation, gave the blue light to a crash programme to bulk up the remaining fleet and provide a (slightly cheaper) vessel to fill the ranks of the Cruser command.

The requirements were simple: the vessels had to be able to be produced in large numbers from prefabricated parts at any yard capable of handling corvette or larger vessels.

the prefabricated parts, in turn, needed to be simple enough to build using civilian, or even repair station level manufacturing.

the ships had to be functional, and they had to integrate known factor technologies while providing adequate firepower and versatility to cover several roles that more specialized vessels, vessels no longer available to be produced with the loss of Praxis, were filling prior to the disaster.

Finally, hte designs had to be moved from drawing board to flight test in under six months-the estimated period before three of the Empire's critical fleets would need to begin refits that were no longer possible until new heavy yards could be constructed.

there was no 'trials period', because there was no time for extensive testing, there would be only a review of proposals and an issuance of funding to produce prototypes-the prototype that passed the Imperial Navy's abbreviated review first, and could be put into production most quickly, would be the design that would be adopted.

the requirement for this stopgap cruiser would include a shorter service duration, as planners assumed the Empire would be able to construct yards capable of handling the Kamarag design (which had just completed phase one trials and was slated for second phase testing prior to the explosion), thus placing that advanced ship into production and obviating the need for the ersatz replacements.

The K'Vort was never meant to serve as long as it did.

[to be continued]
Nature doesn't HAVE to be nice, or polite.

Free Hong Kong.

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    goodscotchgoodscotch Member Posts: 1,680 Arc User
    Neat! I like this kind of stuff. Makes the game more interesting to me. My character has a storyline in which he uses energy credits and manpower from his own House's resources to upgrade his K'tinga battlecruiser to something far better than its original spec...which is essentially what every player tries to do with their ship...and then convince the High Council that they should adopt the modifications to strengthen the Imperial Navy's D7/K'tinga vessels. His proposal is rejected however because of enemies of his House that sit on the High Council. Anyway...my story, not Canon Trek.

    Thanks for the post!
    klingon-bridge.jpg




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    aleluya#3402 aleluya Member Posts: 47 Arc User
    T4 pershaps? is hard to make a case to bring back the K'Vort after all the new ships released for the Delta quadrant campaign.
    tlhIngan maH! taHjaj!
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    aleluya#3402 aleluya Member Posts: 47 Arc User
    patrickngo wrote: »
    T4 pershaps? is hard to make a case to bring back the K'Vort after all the new ships released for the Delta quadrant campaign.

    you mean all of what, two? (or are you including Federation vessels. They got "all those ships".)

    Sorry Patrick i could not edit my post since i was busy with the laundry. I was talking about all the ships released since the Delta campaign.
    tlhIngan maH! taHjaj!
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    slifox#0768 slifox Member Posts: 379 Arc User
    In keeping in line with the visual effects from "Yesterday's Enterprise," perhaps a special weapon like 'very heavy dual canons.' 1 shot per cycle vs the 2 shot per cycle on heavy dual cannons, but with almost twice the damage. 3 K'vort class battlecruisers were able to eventually take down the Enterprise-D with just those slow firing cannons.

    And of course, wings in the slightly elevated position. I want one.
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