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wrong starship stats (epic on CtrH, CtrD, base dmg and hull capacity)

zyrec007#9151 zyrec007 Member Posts: 4 Arc User
edited May 2017 in PC Gameplay Bug Reports
Hello,

I have observed and evaluated the ship stats under different circumstance and here are my results:

Stats comparsion:
stats_comparsion.png

*note: Buffs and levels / STFs are shown at the bottom. STFs were always played on normal difficulty. The Defense Rate is going in fight up and down, but often stays on 87 / 92.

Wrong stats:
wrong_stats.jpg


Usually the stats should look like this:

// critical hit chance

base: 2,5 %
Advanced Weapon Specialisation: 4,0 %
Energy & Projectile Critical Chance: 1 %
Personal Space Traits - Operative: 1 %
Space Reputation - Precision: 4 %
Boff Traits - Superior Romulan Operative: 6 % (3x2%)

Equipment:
Console - Tactical - Vulnerability Locator Mk XII [Polaron]: 6,4 % (4x1,6%)
Console - Unversal - Assimilated Module: 0,92 %
Setbonus "Protonic Arsenal - Arsenal Synergy": 3 %

28,82 % (additional 6 % for each Protonic Arsenal weapon)

*note: Compared to the stats comparsion pic above the loss has an impact on gameplay with 2,5 / 3,4 % loss of CtrH.

// critical severity

base: 50 %
Advanced Weapon Amplification: 40 %
Personal Space Traits - Innocuous: 1,5 %
Personal Space Traits - Operative: 2 %
Space Reputation - Advanced Targeting Systems: 16 %
Boff Traits - Superior Romulan Operative: 15 % (3x5%)

Equipment:
Console - Tactical - Vulnerability Exploiter Mk XII [Polaron]: 8 %
Console - Unversal - Assimilated Module: 9,2 %
Setbonus "Protonic Arsenal - Particle Stabilyzers": 10 %

151,7 % (additional 30 % for each polaron cannon)

*note: Compared to wrong stats pic above the loss is serious with 40,1 / 42,5 % CtrD ...

// base (polaron) damage

Advanced Energy Weapon Training: 50 % All Damage
Personal Space Trait - Cannon Training: 5 % Cannon Damage
Personal Space Trait - Fleet Coordinator: 2 - 10 % All Damage
Hierarchy Boff Trait - Pirate: 1,5 % All Damage

Equipment:
Elite Fleet Plasma Integrated Warp Core Mk XII - All damage per subsystem: 9,9 % All Damage
Console - Tactical - Vulnerability Locator / Exploiter Mk XII: 159,5 % (5x31,9%) Polaron Damage
Console - Universal - Piezo-Electric Focuser Mk XII: 30 % Polaron Damage
Jem'Hadar Space Set - Dominion Synergy: 15,4 % Polaron Damage

271,3 % (plus additional 2 - 10 % "Fleet Coordinator")

Base Damage - Advanced Fleet Polaron Heavy Dual Cannons Mk XII: 420,9 DPS
420,9 DPS + 420,9 x 2,713 = 1562,8017 DPS

*note: Compared to the wrong stats pic above the loss is epic with 529,3 DPS (436,9 in Sol System) EACH cannon.....


CtrH & CtrD multiplier:
Hitchanceandmultiplier.png

My equipment:
equipment.png


My skilltree:
skilltree.png


My traits:
http://www.imagebanana.com/view/kwmpzzq0/traits_boff_player.png

My specialisation:
http://www.imagebanana.com/view/h70k6ncb/specialisation.png



What the heck is going on there??? Doesn't even motivate to play that game when I'm calculating such huge gaps...

Comments

  • hoffy1hoffy1 Member Posts: 97 Arc User
    acc overflow is not working with FAW tho, bugged since ... dunno, as long as I can remember. In general I have my doubts about if acc overflow is actually happening.
    crit chance in battle can be much higher or lower then is listed in you stats ... because 'chance'
    difference OP sees might be due to some stats being tied to a specific weapon type, instead of a general crit chance increase?
    and as coldnapalm already pointed out, parser, way more accurate then ingame tooltips or statscreens, since ingame data usualy is, inccorrect, partially correct, not updated, not showing, bugged, two fries short of a happymeal, whacko.
  • hoffy1hoffy1 Member Posts: 97 Arc User
    To quote Spartan from another bug report:
    “The Starship Weapon Specialization skill is also not bugged. The Critical Hit Chance it gives is specific to weapons, as it tells you, and is not correctly indicated in the attack section because that section shows you the critical hit chance applied to everything.”

    think that explains why the stat numbers are not the same as the 'add up all sources of critH sources'
  • zyrec007#9151 zyrec007 Member Posts: 4 Arc User
    Yeah ... thanks for your answers so far. Was already working with a parser, but the point is: who can tell me what's correct and what's incorrect when the game stats are pretty useless like that? It's more like buying the pig in a poke :( And on items are no notes about: "Hey guys, maybe your overall stats are wrong because CrtH and CrtD on items don't work or are calculated incorrectly!". That would be a deal I "could possibly" live with.

    Anyway, I find it curious that the vulnerability locators / exploiters show one time 1.6% CrtH / 8% CrtD and another one just 1.4% / 7%. And when listening up for PvE STFs there isn't a note as well like: "Hey guys, when you play this STF your ship stats will be bolstered or sapped so don't bother yourselves about the curious stats that will be shown in there!"

    Before I started this thread, I found another one with a similar matter, but there wasn't an official answer too and that one wasn't so pushy like mine lol. Just silence remains in those threads ... USS Curiosity and USS Ignorance open their channels and hail :(
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