The suggestion was recently made that Star Trek (or any other sci-fi show) would have been far superior if there was no ground based scenes and it was 100% set in space.
That means that all that is seen are the spaceships, not what is happening inside them.
Would the audience really watch Deep Space Nine rotating in space or Enterprise-D just orbiting a planet for 45 minutes while the cast just do voiceovers telling you what is in happening inside the ship/spacestation?
I myself am dubious as to the merits of that approach.
For me, the interest was seeing the acting cast.
It was more personally engaging to get to know them onscreen as opposed to faceless voices.
I played 2 games (one was a Star Trek game) where this approach was taken, all spaceships, no ground or interior scenes.
There was no personal investment, because there wasn't a character to relate to.
It was just a flying machine, that was it.
Would Star Trek Online also be better if there was no ground parts of missions?
That you never had to leave your spaceship outside of visits to social hubs.
Bees like honey, they don't like vinegar.
Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad
0
Comments
Fleet leader Nova Elite
Fleet Leader House of Nova elite
@ren_larreck
"There... are... four... lights!" ~Jean Luc Picard
Incorrect on the never seeing other players part. I played E&B from closed beta till sunset, and I saw other players in stations all the time. Then when I began playing the E&B emulator (yes it is out there) I still got to see others. It's big fail point was simply there was no game outside your ship.
We come in peace, SHOOT TO KILL!
https://www.gog.com/game/star_trek_starfleet_command_gold_edition
Stories are about people, and if you never really get to interact with them on a personal level, you lose something.
I enjoy ground.
Seriously, I don't recall seeing anybody. Maybe they all bolted the moment my ship came into sensor range of the stations.
I don't interact with people unless I have to, and I get something very valuable: quietness. If I could find an ATM that gives haircuts, life would be perfect.
I guess that's possible. In all seriousness, my guild back then would hold monthly meetings in the Joves Fury disco, we were all face to face there.
We come in peace, SHOOT TO KILL!
No. Ground is an essential part of the game.
As for the suggestion that Star Trek should have been 100% set in space with just voiceovers, i don't know who ever had such a bright idea, but i sense a future Nobel Prize on the rise here (irony intended)...
Do you know what the whole starships with voiceovers idea makes me think about?
How should we rename Star Trek then? "Enty the Little Federation Starship and Friends"?
Yeah, definitely more credible with a creepy face-ship, indeed... XD
Always room for more cowbell!
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
I wonder how Star Trek would have played out if the ships were sentient.
And now I'm picturing Captain Picard as the Fat Controller.
I can only think of two sentient ships in sci-fi, Moya (Leviathan species) from Farscape and the Reapers from Mass Effect.
We only hear Moya's voice once during a temporary telepathic connection, the rest of the time Pilot has to speak for her.
The Reapers can speak for themselves, but they can also have Avatars who can act on their behalf. I guess that makes sense, as they are 3.2km long starships, it's going to be impossible to perform tasks on the humanoid scale.
Bees like honey, they don't like vinegar.
Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad
Though I did enjoy Freelancer for many years and it's only ground was when you were landed and talking to npcs for jobs and gear. And the occasional story/plot cut-scenes. But that was in 2000. Things have changed since then.
I think so as well.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
USS Sharlin NCC79713 B (part of sheridans access code) - T6, Hestia Class Advanced Escort
USS Babylon IV - T6 Krenim Science Vessel
USS Brakiri - T6 Elachi Escort
"We are Grey. We stand between the darkness and the light."
– Grey Council greeting
I'm not going to disagree with that. Freelancer was a good space shooter even though the ground scenes were non-existent. But honestly, who cared about those? The interiors had little variety whatsoever, the characters' animation was pretty stiff, and even the player character "Edison Trent" could have been named John Bob, and it would have made zero difference.
I remember playing Freelancer for the space part, and never expected the character development that i would expect from Star Trek. That's where the difference lies in my opinion.