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Star Trek without the ground scenes

tilartatilarta Member Posts: 1,798 Arc User
The suggestion was recently made that Star Trek (or any other sci-fi show) would have been far superior if there was no ground based scenes and it was 100% set in space.
That means that all that is seen are the spaceships, not what is happening inside them.

Would the audience really watch Deep Space Nine rotating in space or Enterprise-D just orbiting a planet for 45 minutes while the cast just do voiceovers telling you what is in happening inside the ship/spacestation?

I myself am dubious as to the merits of that approach.
For me, the interest was seeing the acting cast.
It was more personally engaging to get to know them onscreen as opposed to faceless voices.

I played 2 games (one was a Star Trek game) where this approach was taken, all spaceships, no ground or interior scenes.
There was no personal investment, because there wasn't a character to relate to.
It was just a flying machine, that was it.

Would Star Trek Online also be better if there was no ground parts of missions?
That you never had to leave your spaceship outside of visits to social hubs.

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Comments

  • admrenlarreckadmrenlarreck Member Posts: 2,041 Arc User
    edited May 2017
    never mind...... to answer your question No!
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  • jbmonroejbmonroe Member Posts: 809 Arc User
    You're describing Earth & Beyond (2002-2004). You could get off at stations and on planets but you never saw other players--only NPCs. It didn't last, as you can see--but not for the reasons you're describing.
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  • corelogikcorelogik Member Posts: 1,039 Arc User
    < deleted >, um,... NO!
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  • questeriusquesterius Member Posts: 8,316 Arc User
    If anything STO needs more ground content.

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  • bloodyrizbloodyriz Member Posts: 1,756 Arc User
    jbmonroe wrote: »
    You're describing Earth & Beyond (2002-2004). You could get off at stations and on planets but you never saw other players--only NPCs. It didn't last, as you can see--but not for the reasons you're describing.

    Incorrect on the never seeing other players part. I played E&B from closed beta till sunset, and I saw other players in stations all the time. Then when I began playing the E&B emulator (yes it is out there) I still got to see others. It's big fail point was simply there was no game outside your ship.​​
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  • ssbn655ssbn655 Member Posts: 1,894 Arc User
    There is a game somewhat like that ... Star Conflict... all space no ground only station stuff is to choose the ship or get missions. It's kind of ok but not something that fits Star Trek which in the various series and film has been a mix of both. As far as this game goes I wish there were more ground episodes and an open world somewhat like WOW that you can explore.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    Star Trek Online might be better with a different ground system, but it would definitely worse without any ground system at all.

    Stories are about people, and if you never really get to interact with them on a personal level, you lose something.
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  • smokebaileysmokebailey Member Posts: 4,664 Arc User
    NO.

    I enjoy ground.
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  • jbmonroejbmonroe Member Posts: 809 Arc User
    bloodyriz wrote: »
    jbmonroe wrote: »
    You're describing Earth & Beyond (2002-2004). You could get off at stations and on planets but you never saw other players--only NPCs. It didn't last, as you can see--but not for the reasons you're describing.

    Incorrect on the never seeing other players part. I played E&B from closed beta till sunset, and I saw other players in stations all the time. Then when I began playing the E&B emulator (yes it is out there) I still got to see others. It's big fail point was simply there was no game outside your ship.​​

    Seriously, I don't recall seeing anybody. Maybe they all bolted the moment my ship came into sensor range of the stations.
    boldly-watched.png
  • jbmonroejbmonroe Member Posts: 809 Arc User
    Star Trek Online might be better with a different ground system, but it would definitely worse without any ground system at all.

    Stories are about people, and if you never really get to interact with them on a personal level, you lose something.

    I don't interact with people unless I have to, and I get something very valuable: quietness. If I could find an ATM that gives haircuts, life would be perfect.
    boldly-watched.png
  • bloodyrizbloodyriz Member Posts: 1,756 Arc User
    edited May 2017
    jbmonroe wrote: »
    bloodyriz wrote: »
    jbmonroe wrote: »
    You're describing Earth & Beyond (2002-2004). You could get off at stations and on planets but you never saw other players--only NPCs. It didn't last, as you can see--but not for the reasons you're describing.

    Incorrect on the never seeing other players part. I played E&B from closed beta till sunset, and I saw other players in stations all the time. Then when I began playing the E&B emulator (yes it is out there) I still got to see others. It's big fail point was simply there was no game outside your ship.

    Seriously, I don't recall seeing anybody. Maybe they all bolted the moment my ship came into sensor range of the stations.

    I guess that's possible. In all seriousness, my guild back then would hold monthly meetings in the Joves Fury disco, we were all face to face there.​​
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  • ashstorm1ashstorm1 Member Posts: 679 Arc User
    edited May 2017
    tilarta wrote: »
    The suggestion was recently made that Star Trek (or any other sci-fi show) would have been far superior if there was no ground based scenes and it was 100% set in space.
    That means that all that is seen are the spaceships, not what is happening inside them.

    Would the audience really watch Deep Space Nine rotating in space or Enterprise-D just orbiting a planet for 45 minutes while the cast just do voiceovers telling you what is in happening inside the ship/spacestation?

    I myself am dubious as to the merits of that approach.
    For me, the interest was seeing the acting cast.
    It was more personally engaging to get to know them onscreen as opposed to faceless voices.

    I played 2 games (one was a Star Trek game) where this approach was taken, all spaceships, no ground or interior scenes.
    There was no personal investment, because there wasn't a character to relate to.
    It was just a flying machine, that was it.

    Would Star Trek Online also be better if there was no ground parts of missions?
    That you never had to leave your spaceship outside of visits to social hubs.

    No. Ground is an essential part of the game.

    As for the suggestion that Star Trek should have been 100% set in space with just voiceovers, i don't know who ever had such a bright idea, but i sense a future Nobel Prize on the rise here (irony intended)...

    Do you know what the whole starships with voiceovers idea makes me think about?

    Thomas_Tank_Engine_1.JPG

    How should we rename Star Trek then? "Enty the Little Federation Starship and Friends"?
    tumblr_inline_nyf9smbbpv1r0b4w3_500.png

    Yeah, definitely more credible with a creepy face-ship, indeed... XD
    Post edited by ashstorm1 on
  • discojerdiscojer Member Posts: 533 Arc User
    The problem isn't that ground exists, but it's so poorly done.
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    questerius wrote: »
    If anything STO needs more ground content.

    And cowbell.

    Always room for more cowbell!
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  • ightenighten Member Posts: 181 Arc User
    No needs more ground scenes especially patrol ground events - tbf even the crappy (find 5 of this - actually manage to invoke more original atmosphere than most things in the game)
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  • legendarylycan#5411 legendarylycan Member Posts: 37,280 Arc User
    more_cowbell_grande.jpg​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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  • tilartatilarta Member Posts: 1,798 Arc User
    @ashtorm1
    I wonder how Star Trek would have played out if the ships were sentient.
    And now I'm picturing Captain Picard as the Fat Controller. :D

    I can only think of two sentient ships in sci-fi, Moya (Leviathan species) from Farscape and the Reapers from Mass Effect.
    We only hear Moya's voice once during a temporary telepathic connection, the rest of the time Pilot has to speak for her.
    The Reapers can speak for themselves, but they can also have Avatars who can act on their behalf. I guess that makes sense, as they are 3.2km long starships, it's going to be impossible to perform tasks on the humanoid scale.

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited May 2017
    If STO was just space combat it would hopefully be a more polished and in-depth space combat since Cryptic wouldn't have to spend man-hours on the ground part. If ground was relegated to only ESD non-combat 'town' environments I don't think STO would be as enticing to players. Like others have said, you want to have a humanoid character in an MMO.

    Though I did enjoy Freelancer for many years and it's only ground was when you were landed and talking to npcs for jobs and gear. And the occasional story/plot cut-scenes. But that was in 2000. Things have changed since then.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    questerius wrote: »
    If anything STO needs more ground content.

    I think so as well.
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  • shadowwraith#9264 shadowwraith Member Posts: 379 Arc User
    anyone played freelancer, the X universe or privateer 1 and 2?, those games went very well without any ground combat at all, in freelancer the only ground parts were during cutscenes.
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  • ashstorm1ashstorm1 Member Posts: 679 Arc User
    anyone played freelancer, the X universe or privateer 1 and 2?, those games went very well without any ground combat at all, in freelancer the only ground parts were during cutscenes.

    I'm not going to disagree with that. Freelancer was a good space shooter even though the ground scenes were non-existent. But honestly, who cared about those? The interiors had little variety whatsoever, the characters' animation was pretty stiff, and even the player character "Edison Trent" could have been named John Bob, and it would have made zero difference.

    I remember playing Freelancer for the space part, and never expected the character development that i would expect from Star Trek. That's where the difference lies in my opinion.
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