I have a Foundry mission called "Price of Peace" I'd like to know what people think about, it's on the federation side.
Oh just that people know english is not my first language so if (most likely when) you find typos or poor grammar it would be nice if you told me what's the problem rather just saying the problem exists.
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Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
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oh and don't let the warning about it being a darker work scare you, it's dark like STVI:TUC was dark not like WH40K is dark.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Hey, no problem!
It just goes back to the adage in creative writing: show, don't tell (where possible). Some suggestions for this mission would be:
Along those lines, what you also might consider is scaling down the conspiracy plot to be less overt. Ie. restage the mission so the player is investigating some other group besides Starfleet Macos (ex. Orion pirates) who are attacking by direction from bent Starfleet officers (trying to wreck the peace while still maintaining to a very loose set of principles). Then, as you work your way through the mission, you uncover this conspiracy and have a direct confrontation similar to what you have now. This would also elevate the sense there being a mystery to investigate.
Combat is more straight forward, there's too many NPC's on the bridge fight. It seemed that each station was manned in a way that fit bridge operations, but not necessarily for boss fight gameplay. I got through it (running my Sompek smashing build) but especially given how that space is setup (you're fighting from inside a box, essentially) this encounter could definitely be toned down (fewer officers, lower ranked.)
Keep in mind that this is just a set of suggestions to be taken under advisement. Building Foundry missions can be a long, complicated process and everyone has their own idea for how best to do it.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
As for the combat I was thinking of re-adding the second group of friendly MACOs I orginally removed because the fight seemed too easy in the Foundry test
Gotcha,
The build up, BTW, would be to justify why the Maco's go rogue. Rauha's motivations are well enough established later on (the family is a good character angle) but it's a sizable leap for her officers to jump to violence against the Risan Dream (there were a lot of bodies). That's what I think needs to be better established, or reworked, since it doesn't fit with the Starfleet we know (even under these circumstances.) I liked the parallels here between STVI and Into Darkness but to get to that point I feel there needs to be more leading up to it.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
As for the undine part it's suppose to serve 2 purposes first to date this mission as happening soon after the attack on ESD, so the possibility of undine infiltrators is fresh on everyone's minds and second to emphasis that Rauha was an imperfect human being and there's no way to explain that away from the story
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
I had some similar reservations early on but using a space to its maximum potential is a good skill to pick up. When starting something out, you may only have one idea but as you work with the space you might find that it could also host more dialog/objectives (including things on the side, ie. optionals). Play it by feel but be mindful that the Foundry has longer loading times than normal mission content (back-end server stuff).
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!