here is a screen of a borg run now i know its not conduit run but with out going into my specs just wondering if its decent dps wise or is my dps bad? this using my prototype Atlas 23c [img][/img]
here's my build had to use Intel dreadnought but my build is for my 23c atlas prototype its not a pure dps build because i wanted some survive-ability any helpful input will be appreciate no flaming pls I'm trying to learn. http://skillplanner.stoacademy.com/755390468ab3004ac4ef1d81a9cd03b7
It really needs to be Conduit, Hive, or the custom Foundry map one of the leagues made for parsing to be particularly useful. You need to parse where there aren't large gaps in fighting like a lot of the not-recommended-for-parsing maps have issues with. Also, for some reason I can't see the full resolution of your parse screenshot, and it's kinda hard to make out a lot.
Other than the Dual Beam Bank up front, which I would replace with the Terran Task Force Beam Array, it looks like a solid build that should do way more than 16k with decent piloting. The only other issue I see from a quick poke is if the DOffs not being listed means you don't have actually have any, in which case you need to pick up two to three rare or better Damage Control Engineers to make your EPtS2 and EPtW3 alternation work right.
ok ill re parse in advanced conduit or hive and im working on the Terran Task Force Beam Array now almost complete
as far as Doffs i listed them in the notes but here they are
1x Systems Engineer to reduse Weapons Energy Drain (Phemenne)
1x Energy Weapon Specialist (crth on energy weap attacks green)
1x Energy Weapon Specialist (crtd on energy weap attacks, green)
2x Damage Control Engineer (EptX CDR)(blue)
one quick question in my rear is it better to run 3 omni's cutting, ancient and crafted i have those all MKIV or just run all 3 beams or like i have it 2 beams and cutting omni?
Was wondering if replacing one of those beam arrays with the Nausicaan torpedo and getting the 26.6% disrupter boost for having the 3 piece set would help? It would also give +50 hull penetration...might be worth trying just to see.
Was wondering if replacing one of those beam arrays with the Nausicaan torpedo and getting the 26.6% disrupter boost for having the 3 piece set would help? It would also give +50 hull penetration...might be worth trying just to see.
yea i was wondering also if replacing my fleet core with the iconian epic I have. i sometimes switch out dual beam for torp but right now i use the beam to get the boost from Directed Energy Flux trait from my Husnock
Directed Energy Modulation or a Temporal Operative BOff Ability grant:
Directed Energy Flux
Beam: Overload and Cannon: Rapid Fire gain 25% Bonus Damage for 15 sec
any way I ran ISA here's my CLR sorry if its a big pic wasn't sure what size to make it.
Was wondering if replacing one of those beam arrays with the Nausicaan torpedo and getting the 26.6% disrupter boost for having the 3 piece set would help? It would also give +50 hull penetration...might be worth trying just to see.
I think your right if i use the torp i get a constant 26% plus if i trait Super charged weapons the torp gives me another boost to energy weapons ill try it and reparse to see.
I ran ISA here's my CLR sorry if its a big pic wasn't sure what size to make it.
[img][/img]
[/quote]
That is more as it should be... Just put Nausicaan torpedo and profit from bonus disruptor DMG,and fact that is energy torpedo, so with all boosts from tactical consoles it can be nasty puncher....And dont replace Spire Warp core for Iconian...
Still 16k-ish in a ISA? Very odd for that layout. You might need to fly more aggressively, get to the enemies quicker by full impulsing to the starting cube, Evasive to first Transformer, keep in combat as much as possible by actually getting too the enemies.
Iconian core is more optional than it was pre-S13, but the the 4 peice could be interesting to combo with the Atlas Dynamic Power Redistributor Module, pop them in together, on something like the Gate or ending Tac Cube, for an even bigger surge of firepower and durability.
I think your right if i use the torp i get a constant 26% plus if i trait Super charged weapons the torp gives me another boost to energy weapons ill try it and reparse to see.
Looks like you tripled your damage, quite an improvement.
Looks like 40,612.20/s - a far more reasonable ISA parse.
I see, you're right, that seems pretty decent then. 16M total damage. I guess I'm just more used to looking at SCM, even if it's mainly just from viewing Youtuber's runs.
thanks for the feedback, so I am on the right path I will also get my Terran beam soon.
lets remember my goal was not pure dps I wanted survive ability also just wanted to know if im at least competitive the 23c atlas prototype is by far my fav everyday ship, and when I want pure dps I'm using either my arbiter or Husnock cannon build.
my main goal in asking was that I at least had an ok idea on the build theories being used and was not just way off base.
one last question is it better to keep all 3 aft beam arrays, 2 beam 1 kinetic omni (for buff)or 3 aft omnis ( for constant on target dmg) still not sure about this.
Looks fairly solid for your wants, nothing that jumps out as being a 'wrong' choice for your goals. 40k is decent, and I'm not too sure where you're landing post-S13 relative to other DPS seekers, but you're putting out more damage than the average PuG player by a decent margin.
As for aft weapons, if you have enough power mitigation (which you should by having Emergency Weapon Cycle, a Fleet Spire Core, and the option to use Cruiser Comm Arrays) going 3x aft beam arrays is usually recommended for broadsiders. All three of your aft weapons are enhanced by FAW/Beam Overload that way, and you have choice of mods unlike omnis. Two aft omnis with KCB I would only really use with having all fore weapons as DBBs.
thanks for input I did another run with 3 omnis and basically did less than 1k more dps(41,546.19 /s) compared to (40,461.20 /s) so ill probably just go full 7 beam arrays 1 torp
maybe I'm running BO1, Ts2, tac1, Faw2 and omega1seem to be getting steady 41-42k /s when i get my Terran beam it should increase a bit more also when i epic my beams it should jump big time . but I'm happy
Comments
Other than the Dual Beam Bank up front, which I would replace with the Terran Task Force Beam Array, it looks like a solid build that should do way more than 16k with decent piloting. The only other issue I see from a quick poke is if the DOffs not being listed means you don't have actually have any, in which case you need to pick up two to three rare or better Damage Control Engineers to make your EPtS2 and EPtW3 alternation work right.
as far as Doffs i listed them in the notes but here they are
1x Systems Engineer to reduse Weapons Energy Drain (Phemenne)
1x Energy Weapon Specialist (crth on energy weap attacks green)
1x Energy Weapon Specialist (crtd on energy weap attacks, green)
2x Damage Control Engineer (EptX CDR)(blue)
one quick question in my rear is it better to run 3 omni's cutting, ancient and crafted i have those all MKIV or just run all 3 beams or like i have it 2 beams and cutting omni?
Directed Energy Modulation or a Temporal Operative BOff Ability grant:
Directed Energy Flux
Beam: Overload and Cannon: Rapid Fire gain 25% Bonus Damage for 15 sec
any way I ran ISA here's my CLR sorry if its a big pic wasn't sure what size to make it.
[img][/img]
[img][/img]
[/quote]
That is more as it should be... Just put Nausicaan torpedo and profit from bonus disruptor DMG,and fact that is energy torpedo, so with all boosts from tactical consoles it can be nasty puncher....And dont replace Spire Warp core for Iconian...
Iconian core is more optional than it was pre-S13, but the the 4 peice could be interesting to combo with the Atlas Dynamic Power Redistributor Module, pop them in together, on something like the Gate or ending Tac Cube, for an even bigger surge of firepower and durability.
Looks like 40,612.20/s - a far more reasonable ISA parse.
Looks like you tripled your damage, quite an improvement.
I see, you're right, that seems pretty decent then. 16M total damage. I guess I'm just more used to looking at SCM, even if it's mainly just from viewing Youtuber's runs.
lets remember my goal was not pure dps I wanted survive ability also just wanted to know if im at least competitive the 23c atlas prototype is by far my fav everyday ship, and when I want pure dps I'm using either my arbiter or Husnock cannon build.
my main goal in asking was that I at least had an ok idea on the build theories being used and was not just way off base.
one last question is it better to keep all 3 aft beam arrays, 2 beam 1 kinetic omni (for buff)or 3 aft omnis ( for constant on target dmg) still not sure about this.
As for aft weapons, if you have enough power mitigation (which you should by having Emergency Weapon Cycle, a Fleet Spire Core, and the option to use Cruiser Comm Arrays) going 3x aft beam arrays is usually recommended for broadsiders. All three of your aft weapons are enhanced by FAW/Beam Overload that way, and you have choice of mods unlike omnis. Two aft omnis with KCB I would only really use with having all fore weapons as DBBs.
Apparently some of the top end deeps guys are using the nausicaan torp with ts3