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PC Patch Notes for 5/11/17

ambassadorkael#6946 ambassadorkael Member, Administrator Posts: 2,674 Community Manager
Greetings Captains!
We will be having a maintenance tomorrow, 5/11 at 7AM Pacific for 2.5 hours. You can find our patch notes here.

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We value your feedback and want to help direct it to the right locations. Please check the following link to redirect to the best sub-forums to post your replies.
Experiencing a Gameplay Bug with our latest patch? Please click this link to be taken to our Gameplay Bug Report Section to file your reports.
Thank you for the assistance!
The Star Trek Online Team

Comments

  • ambassadorkael#6946 ambassadorkael Member, Administrator Posts: 2,674 Community Manager
    And one additional note:

    "Resolved an issue where assets would sometimes not appear in Fleet PvE queues."
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    Thanks for all the Foundry fixes! :) It's been a while since that feature saw any love.
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • geekguy79geekguy79 Member Posts: 209 Arc User
    The "All" filter added to PvE UI is nice, but, we seriously still need a way to filter by difficulty level, or change all normals to advanced, if available, or something.
  • xariamaxariama Member Posts: 161 Arc User
    This mean you're going to do something about the server stability? It's been even worse than when I played before.
    Lane Bjorn Jorgensson, Captain, ISS Voltaire

    Here's a map to show how much they've screwed up the game map.
  • vorwodavorwoda Member Posts: 694 Arc User
    And the graphics related crashes on ground (especially social) maps which were fixed at the end of February have been back since the launch of this season - any hope to get them reverted to a fixed state?
  • daderganonumbersdaderganonumbers Member Posts: 65 Arc User
    edited May 2017
    Any news for the Romulan Republic and Original Series (both AOY and K-13) bridge officers' physical rehabilitation? They've been unable to run for quite some time now. I know some of those guys are very old, but surely medical science has perfected the hip replacement by the early 25th century.

    By the way, thank you in advance for bringing back the countdown timer.
    Post edited by daderganonumbers on
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited May 2017
    geekguy79 wrote: »
    The "All" filter added to PvE UI is nice, but, we seriously still need a way to filter by difficulty level, or change all normals to advanced, if available, or something.

    Yes! I want to see ALL queues! Not have to continually click on the down-arrow to see what's going on for the different difficulties! (Just save everyone the headaches and bring back the old one.)

    And the LOCKING of queues when I join one, and then being unable to join any others. The current system of 'choose all the queues you want and then join them all at once' is stupid. Let me browse and click as desired! Like on the old/better interface!

    Or better yet, make a Personal tab, that shows the queues I want to look at and none of the others.
  • rattler2rattler2 Member Posts: 58,008 Community Moderator
    YAY! The cooldown timer's back!
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    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • tunebreakertunebreaker Member Posts: 1,222 Arc User
    The group invite accept window will always show the "create private" tab instead of toggling the window.
    So, what does this exactly mean? I have trouble deciphering this apparent "crypticspeak". :D
  • salvation4salvation4 Member Posts: 1,167 Arc User
    -NO sign of the invisible quantum based torpedo being fixed or acknowledgeed..Its a bit annoying not knowing which targets are hit in the spread so I can plan my next attack..
    -Also NO sign of allowing us to turn off the extra varnish effect on everything..
    Adrian-Uss Sovereign NCC-73811 (LVL 65 FED ENG) UR/E MKXV Fleet Intel Assault Cruiser (April 2012) (Main)
    Adu-Uss Firefox NCC-93425-F (LVL 65 FED AoY ENG) UR/VR MKXV Fleet Intel Assault Cruiser (July 2016)
    Jean-Uss Seratoga Ravenna (LVL 60 FED Delta ENG) UC/R MKVI Bajoran Escort (April 2018)
    Dubsa-RRW Mnaudh (LVL 50 FED allied ROM Delta ENG) Warbird (May 2018)
    Marop-IKS Orunthi (LVL 50 KNG Delta ENG) BoP (May 2018)
    Kanak'lan-TRIBBLE (LVL 65 DOM Gamma ENG) TRIBBLE (June 2018)
  • alcyoneserenealcyoneserene Member Posts: 2,412 Arc User
    edited May 2017
    An easy fix for the new STF UI is reverting it to the original one. Short of that, it needs to have a universal difficulty setting filter, a match starting countdown like the old UI with a 10 sec no-leave counter so there's no surprise map change out of the blue, and much less redundant clicking everywhere to queue or unqueue. The 'featured' ones also need a slightly thicker bottom scroll bar, and side scroll buttons. I've also noticed the reporting of number of players in a queue is unreliable to the point where crystalline catastrophy adv shows one or two when in fact it's full and starting.

    Really hoping the proton balancing means Dyson T6.
    The damage of the Heavy Escort Hyperexcited Ion Stream Projector has been more than doubled.
    Wondering if this will be enough to be worth upgrading and slotting in as something more than just an additional source of weapon power drain.
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    Devs: Provide the option to Turn OFF full screen flashes from enemy ship explosions
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  • tenoholtenohol Member Posts: 17 Arc User
    and another bloody too long down time to install a 180mb patch.. pathetic!
  • gamewinningshotgamewinningshot Member Posts: 3 Arc User
    I wonder if the devs are running last minute tests on the 180 Mb patch before opening up Holodeck again
  • jakujarvjakujarv Member Posts: 1 Arc User
    Europeans get the shaft on the update times as always.
  • darakossdarakoss Member Posts: 850 Arc User
    I wonder if the devs are running last minute tests on the 180 Mb patch before opening up Holodeck again

    Its always been 2 to 3 hrs every week since launch. Server maintenence and patch work.
    jakujarv wrote: »
    Europeans get the shaft on the update times as always.

    As it's been said for years now Cryptic does this when they first get to work.....at 7am. They don't set thier work schedule by your time zone.
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    original join date 2010

    Member: Team Trekyards. Visit Trekyards today!
  • ambassadorkael#6946 ambassadorkael Member, Administrator Posts: 2,674 Community Manager
    Thanks for the feedback, guys. The devs are working on more improvements to the Queue UI, and I've informed them about the rash of invisible FX.

    Maintenance is complete, so we'll see you in game!
This discussion has been closed.