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Balance changes..........TYKENS DRAINING OVER 100 SUB/SEC

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  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    e30ernest wrote: »
    I know you love your drains (and I admire what people like you or @lucho80 can do with them), but when people are pushing 1000+ DrainX with Tykens able to completely drain subsystems in a single tick, I think we can say that this is overperforming.

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  • ssbn655ssbn655 Member Posts: 1,894 Arc User
    adz006 wrote: »
    ssbn655 wrote: »
    adz006 wrote: »
    ssbn655 wrote: »
    sdmachine wrote: »
    Starting to feel like we got a 3/4 rebalance. A lot of stuff got missed. A team of 4 high end science in PVP will still crush anything out there with secondary deflectors DOT, power drain and disables.
    The real sad thing is PVP is such a minor community and cryptic caved to them. I agree a lot of things were either by intent or mistake given a pass in this nerf round. I think it was due to Sci and Eng crying that Tac was out DPSing them in doing what Tac is meant to do kill things quick. One thing that should have been either severely nerfed or removed are the numerous invunerability gimmicks that make some builds unkillable.

    I think maybe you need to look at the pve/pvp and pvp queues, hundreds of new pvp players, but what is going to happen when people start exploiting these abilities, we end up in square one, People get fed up and quit. This game really needed a reboot and this is exactly what it needed, but how is it going to work if they wont even acknowledge the problems, sort 90% of issues but leave 10% so vastly op that its an I win button. This isn't the only power that is completely broken and a new thread will follow
    Want to know why those have people playing? It has nothing to do with the revamps but everything to do with getting the rep points PERIOD. Cryptic has basicly forced you into PVP to get the rep filled no matter if youa re a pvper or not. Once people get the points those quqes will die off. Every time a new rep is brought in the quques that rgant those points are busy as all hell then after a few weeks they turn into ghost towns. If you haven't noticed that you must be new to STO.

    I like objectivity, not so much interested in someone's opinion unless you have hard numbers to prove me otherwise. Also the single and duo queues have been 10x busier than normal and those don't give you rep marks.


    Also making a good build is part of the fun for many pvpers so I disagree here too, but respect your opinion.

    Last time I logged in 2am EST the competitive quqes were dead as PVP queues were dead as well. I don's call zero people playing them and 9 people spread over all the pvp ones nad 6 split between the co-op busy.
  • risingwolfshadowrisingwolfshadow Member Posts: 619 Arc User
    The problem with tac @reyan01 isn't the insane vaping, it's the zero consequences that come with it. Before delta players got wrecked for focusing an entire build on vaping and no defence, they'd spend most of their time running. Now though, fly at 300 impulse and use an immunity and you can stay in a fight as long as you like, because your ship and build will do all the work for you.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited May 2017
    Sounds like a bunch of people didn't have good DrainX and as a consequence, paying for it in PVP because well, players aren't weak NPCs :D

    This is also an old problem: People expect their single build to be effective against everything out there.
    XzRTofz.gif
  • risingwolfshadowrisingwolfshadow Member Posts: 619 Arc User
    The price should be if you're not carrying the counter ability. But people that carry counter abilities are still being drained to a standstill in 1 second despite applying counter abilities.

    Tykens is now THE ability to have.
    A bit like plasmonic was THE console to have.
    Neutronic was THE torpedo.
    Surgical strikes was THE ability to have.

    It must remain as a powerful ability but in a more balanced way.
  • darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    Astro will put out his build video soon, so you can see how much DrainX he has. In the Nebula, I had around 580, in the Pilot ship, low 200's (Both PvE builds). You can see the drain effects in the video.

    I have not tried EPtE and batteries to help escape, but I will next time around.

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  • adz006adz006 Member Posts: 125 Arc User
    The price should be if you're not carrying the counter ability. But people that carry counter abilities are still being drained to a standstill in 1 second despite applying counter abilities.

    Tykens is now THE ability to have.
    A bit like plasmonic was THE console to have.
    Neutronic was THE torpedo.
    Surgical strikes was THE ability to have.

    It must remain as a powerful ability but in a more balanced way.

    I agree, problem is that even if you pop batteries its 100+per/s, so literally you can pop an eng battery and be drained to 0 again almost instantly. I wish I could have the ear of the dev, Ive found other op powers which I will post another time if/when dev actually responds. Also powers like that t4 lukari engine disable, real crapstic power there too, cant clear with anything than that louzy rep power and it has long lockout.
  • adz006adz006 Member Posts: 125 Arc User
    reyan01 wrote: »
    Same old rubbish.

    It's been said before and will be said again:

    Tac: Uses buffed BFAW & vapes everything in sight? No problem! Yay for Tac!
    Sci: uses sci-magic to debuff/drain everything in sight? Booo! NERF SCIENCE!
    :#

    Great feedback and comment, it sure will help the games dying pvp cause......
  • adz006adz006 Member Posts: 125 Arc User
    You can get drainx over 1000 now thanks to the new traits and weapons. Would have to test it out. But im guessing over -120/s with Tykens is possible
  • hanover2hanover2 Member Posts: 1,053 Arc User
    Tyken's now ridiculous to the point of it being an exploit. Just in time for renewed focus on pvp. o_O
  • risingwolfshadowrisingwolfshadow Member Posts: 619 Arc User
    It's not that Tac is OP, it's that damage resistance hasn't scaled with the new damage dealing equipment they've released for the past 5 years.
  • kyle223catkyle223cat Member Posts: 584 Arc User
    ssbn655 wrote: »
    sdmachine wrote: »
    Starting to feel like we got a 3/4 rebalance. A lot of stuff got missed. A team of 4 high end science in PVP will still crush anything out there with secondary deflectors DOT, power drain and disables.
    The real sad thing is PVP is such a minor community and cryptic caved to them. I agree a lot of things were either by intent or mistake given a pass in this nerf round. I think it was due to Sci and Eng crying that Tac was out DPSing them in doing what Tac is meant to do kill things quick. One thing that should have been either severely nerfed or removed are the numerous invunerability gimmicks that make some builds unkillable.

    No one's unkillable. It's quite a bit easier to kill people in 2 seconds than it is to be unkillable. Survivability is still a problem in PvP. Invincible or any other "save from death" abilities will never make up for the survivability that was possible a few years back.
    da84303d8bc4080b9860968f634f98682215bbe5.gifv
  • kyle223catkyle223cat Member Posts: 584 Arc User
    reyan01 wrote: »
    Same old rubbish.

    It's been said before and will be said again:

    Tac: Uses buffed BFAW & vapes everything in sight? No problem! Yay for Tac!
    Sci: uses sci-magic to debuff/drain everything in sight? Booo! NERF SCIENCE!
    :#

    There seem to be quite a few different opinions on this thread. Some thing tactical shouldn't have been nerfed and some people, like you, still think it should be nerfed. That's just an observation.

    Now, the problem as I'm sure has been stated is that nothing counters the drain people are able to do. It's also possible as I've been hearing to get over 1000 drainx. It isn't possible to get that much in any other skill, not particle generators, not hull repair, nothing. Doesn't that seem just a little overpowered to you? I don't know about PvE but no one gets kills with BFAW in PvP.
    da84303d8bc4080b9860968f634f98682215bbe5.gifv
  • risingwolfshadowrisingwolfshadow Member Posts: 619 Arc User
    ^+1
  • hanover2hanover2 Member Posts: 1,053 Arc User
    I seem to recall plenty of complaining about FAW. One need not immediately rehash an old complaint in order for a new one to be valid.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    Thing is, low level noob players will take much longer in ISA to complete it, top teams can do it in a few minutes. Now with the problems with lack of DrainX resist, there's nothing anyone can do about it, noob or pro, all are affected equally, and if the noobs who don't know about other escapes from Tykens are coming up against instadeath in competitive arenas then they will be immediately put off from pvp again.

    The whole idea of much of the last patch was to re-introduce pvp to the masses, even if in a somewhat limited form, but a massively broken ability like drainX is going to go against everything Borticus was talking about in his last interview.


    This post of yours, I find it hard to refute any of it. :)
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  • hanover2hanover2 Member Posts: 1,053 Arc User
    I'd love to hear of this supposed counter to several people hitting me with endless Tyken's spam, holding all of my power levels at zero for 5-10 seconds at a time.
  • hanover2hanover2 Member Posts: 1,053 Arc User
    So on those toons that are not Romulans and have no console space to devote to this one purpose have no recourse.
  • duncanidaho11duncanidaho11 Member Posts: 7,867 Arc User
    edited May 2017
    I fought Voth last night in a normal Core Assault. I was flying a drain heavy tac build myself (+skill and drain consoles). A single rift, launched by a single NPC cruiser, brought my power down to 20/0/0/0.

    "Tyken's rift is broken," is probably all that needs to be said on the matter. It's just a malfunctioning power.
    hanover2 wrote: »
    So on those toons that are not Romulans and have no console space to devote to this one purpose have no recourse.

    Delta rep warp core comes with a subspace jump ability (instead of an extra battery power).
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  • ltminnsltminns Member Posts: 12,569 Arc User
    No room?? The Jumps are Universal Consoles, dump a Tactical or Engineering. The jump will serve you well as a resist/defense.
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  • koppsterkoppster Member Posts: 179 Arc User
    hanover2 wrote: »
    I'd love to hear of this supposed counter to several people hitting me with endless Tyken's spam, holding all of my power levels at zero for 5-10 seconds at a time.

    This:
    You have to get away from the rift, you can't do that with engine power, so you can do it with subspace jump, temporal set projector jump, romulan singularity jump, maybe the impulse burst console etc.

    You might have to make some compromises in your ship layout and boff abilities, but it's a "L2PLAY" issue tbh :/

  • hanover2hanover2 Member Posts: 1,053 Arc User
    Yes. No room. Take a T6 Vet destroyer, for example. 11 slots. Five Spire Tac consoles, one Fleet Neutronium, and the remaining five are Rep consoles that are each part of a set bonus I want. Those one-trick pony clicky consoles are just for leveling toons, as far as I'm concerned. Maybe on a cruiser, but never a Tac or Sci ship.

    I would consider swapping out my Iconian core for the Delta version, though.
  • legendarylycan#5411 legendarylycan Member Posts: 37,280 Arc User
    i would too; iconian core isn't that good - only reason to ever slot it was the radiant subatomic pulse clicky, which i think they nerfed​​
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  • ltminnsltminns Member Posts: 12,569 Arc User
    5 Spire could be 4 Spire and a Jump. That extra 1.9%/37.5% doesn't mean very much if you are sucked dry and killed, does it?
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
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  • ltminnsltminns Member Posts: 12,569 Arc User
    Not saying to not get it fixed, but until it is one must adapt........ or die. ;)
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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