"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
Personally, I like the new UI. I have yet to experience the problems that others are claiming to have with the new UI.
Star Trek Online Volunteer Community Moderator and Resident She-Wolf
Community Moderators are Unpaid Volunteers and NOT Employees of Gearbox/Cryptic
Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
I can find 3 advantages that new queue UI has over the old one: it has clearer rewards filter, it shows who exactly in your team/private match queue has CD for particular map, and lets you queue for more than 3 PvEs at once.
However...
Why can't new one let me simulateously queue up for normal, advanced and elite PvEs of the same map?
Why can't you have simple right-click invite to private matches?
When writing names into the "Create Private" invite-box, why isn't just @handle enough?
Why do I need to wait sometimes several minutes for game to assign my teammates also into "group queue", so the game would actually let me press "join [X amount] selected queues"?
When inviting new member into the team, why do I get bombarded with [System] messages, telling how everyone previously in the team left the queue group, and then (hopefully after seconds, sometimes after waiting even longer), telling me how everyone in the team were assigned into queue group once more.
Why do I need to make so many unnecessary clicks to join the queue I want in the first place?
When I leave the queue as team leader, why do every other teammate still stay in the queue?
Why does everything reset if I simply close the queue window?
Why can't I have a clear indication that queue is starting in 9...8... etc seconds?
And then there are some really annoying bugs (such as some teammembers not getting any indication that they are queued up in the first place; or game leaving sometimes teammembers behind), but I hope at least those will be dealt swiftly.
All in all, dealing with new queue UI has been an infuriating experience. I understand if you only pug, you probably don't care that much, but for someone like myself (who forms teams very often), the whole process can only be described as painfully overcomplicated.
New one can not be the finished product and should have had longer testing on Tribble and stayed there.
However Cryptic have released it, put resources into it, shafted the Player base with another piece of rushed/broken content, will take months to fix it/update and add extra functions. All of which could all have been done on Tribble 1st and then once its all in working order, we have a nice new shiny working UI to replace the old and everyone is happy
Instead of following that route we have Reddit and Arc awash with complaints about the new UI and its bugs and quirks and Chat channels as well moaning about how pants it is.
Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
Posted this in another thread but it is relevant here too:
-The old system was MUCH faster to operate, for essentially the same functionality. If i wanted to play ISA i'd open the window, double click it and then click engage when it popped.
-The new system requires, just to play ISA, to open window, select reward type from left pane, select difficult from drop-down, tick Join box, click Join Queues button, click engage when prompted. That's twice the button clicking....for what gain?
-Everything resets if you close the window or move to a different tab, so you have to keep restarting the process each time.
-Sorting by one criteria using the top of the columns will cause crazy resorting if you change a difficulty drop-down.
-Once you have clicked Join x queues using the button the green highlighting vanishes, so you no longer know which ones you are in the line for.
-Once you click the engage button you have no visual indicator ANYWHERE IN THE GAME that you are actually in a countdown for a mission to start.
-On several occasions there wasn't even an option to engage, it just yanked me out of whatever i was doing to switch maps, no warning at all.
-When he above ^ happened, often the team leader said they got the option to engage, but nobody else did.
-When in a team, pre-formed before the missions starts it will often leave people behind, despite them being in the same queue as you. Don't know if this is a bug, the PPS system or whatever but it's infuriating. This seemed to be alleviated by being on the same map as teammates initially, but this might not be connected.
-There's no way to remove ground/space queues or x-difficulty from the lists if you have no interest in playing them, the old system had a great filter for this.
-For pre-made runs, you can't even select the map you want until you have enough people in your team, which is going to totally knacker creating runs if it's not fixed soon.
-The timers for daily bonus marks etc. are missing.
This new UI is the complete opposite of improved. It's clunky, overly complicated, and doesn't offer anything the original didn't already have on it.
I get the sickening feeling this is an attempt to push some sort of console UI system onto the PC version and i can safely say it's not welcome by me and a large number of players i spoke to in game. Bad move Cryptic...bad move.
As I've never sorted by the reward I wanted the new UI seems setup backward to me. Also the cooldown timer and those playing/those queued seem to be either missing or just borked.
Bring back the old UI, leave the new one for the consolers.
Well...I am not sure how to answer this poll, really.
Knowing Cryptic....they are ever tweaking everything. I am pretty sure they are taking all the player responses (positive and negative) and working on improvements, now. This UI will not look the same by the next update, I am sure.
They have a mess on their hands with that huge queue LIST, anyways. Hopefully, they can come up with something to make sorting it make more sense.
"Spend your life doing strange things with weird people." -- UNK
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
this sooo much this is way easier to find what i want. the only critique i would give is if it is possible make a category for fleet marks only queues since they currently are a bit lost in the queues for fleet marks
The new PvE UI works fine if you are only queuing for one queue at a time. Where it fails is when you queue for multiple queues across multiple reps/types. The left panel with visible rep/types of queues is welcome but the feedback for selected queues is awful, especially if you select non-normal (default) queues and close and reopen the window. No filter options for ground/space and difficulty turns the UI into a click fest for advanced players. The loss of the countdown window when a queue is confirmed is irritating.
Graphically better but functionally lacking for anyone but beginning players. Maybe it's just me but I join multiple queues due to the long wait times for everything but Red Alerts and Borg STFs.
Also, disbanding teams immediately after mission completion instead of after leaving the map is a step in the wrong direction if you are trying to encourage more teamwork. Would like to see a button for briefings in the UI to give players an opportunity to read them at their leisure instead of within the short window before mission start.
The categories in the new one are nice, though it's missing an all category. In every other way it's worse than the old one. Way too much manual labor finding and joining queues, impossible to join multiple difficulties, impossible to quickly compare, less information, missing cooldowns, etc.
Bad, inefficient design with missing information, sudden map transfers. Worse in every way possible indeed.
Literally the only advantage I can think of is that the lists are shorter. Which isn't all that great if it means that queues of, for example, different difficulties are not available at the same time.
Basically, it has more filters. But filters aren't really a nice thing if they're forced upon the user with no way to turn them off.
It only means that less information and less mission choices are available to the players and I'm having trouble thinking of an example where that, let alone a combination of the two, was ever a good thing.
I cannot understand how this could ever have been approved for release when there's so many obvious drawbacks compared to what we had.
Star Trek Online Volunteer Community Moderator and Resident She-Wolf
Community Moderators are Unpaid Volunteers and NOT Employees of Gearbox/Cryptic
Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
Comments
Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
Moderation Problems/Issues? Please contact the Community Manager
Terms of Service / Community Rules and Policies / FCT
Facebook / Twitter / Twitch
Join Date: Tuesday, February 2, 2010
However...
And then there are some really annoying bugs (such as some teammembers not getting any indication that they are queued up in the first place; or game leaving sometimes teammembers behind), but I hope at least those will be dealt swiftly.
All in all, dealing with new queue UI has been an infuriating experience. I understand if you only pug, you probably don't care that much, but for someone like myself (who forms teams very often), the whole process can only be described as painfully overcomplicated.
U.S.S. Buteo Regalis - Brigid Multi-Mission Surveillance Explorer build
R.R.W. Ri Maajon - Khopesh Tactical Dreadnought Warbird build
My Youtube channel containing STO videos.
New one can not be the finished product and should have had longer testing on Tribble and stayed there.
However Cryptic have released it, put resources into it, shafted the Player base with another piece of rushed/broken content, will take months to fix it/update and add extra functions. All of which could all have been done on Tribble 1st and then once its all in working order, we have a nice new shiny working UI to replace the old and everyone is happy
Instead of following that route we have Reddit and Arc awash with complaints about the new UI and its bugs and quirks and Chat channels as well moaning about how pants it is.
Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
-The old system was MUCH faster to operate, for essentially the same functionality. If i wanted to play ISA i'd open the window, double click it and then click engage when it popped.
-The new system requires, just to play ISA, to open window, select reward type from left pane, select difficult from drop-down, tick Join box, click Join Queues button, click engage when prompted. That's twice the button clicking....for what gain?
-Everything resets if you close the window or move to a different tab, so you have to keep restarting the process each time.
-Sorting by one criteria using the top of the columns will cause crazy resorting if you change a difficulty drop-down.
-Once you have clicked Join x queues using the button the green highlighting vanishes, so you no longer know which ones you are in the line for.
-Once you click the engage button you have no visual indicator ANYWHERE IN THE GAME that you are actually in a countdown for a mission to start.
-On several occasions there wasn't even an option to engage, it just yanked me out of whatever i was doing to switch maps, no warning at all.
-When he above ^ happened, often the team leader said they got the option to engage, but nobody else did.
-When in a team, pre-formed before the missions starts it will often leave people behind, despite them being in the same queue as you. Don't know if this is a bug, the PPS system or whatever but it's infuriating. This seemed to be alleviated by being on the same map as teammates initially, but this might not be connected.
-There's no way to remove ground/space queues or x-difficulty from the lists if you have no interest in playing them, the old system had a great filter for this.
-For pre-made runs, you can't even select the map you want until you have enough people in your team, which is going to totally knacker creating runs if it's not fixed soon.
-The timers for daily bonus marks etc. are missing.
This new UI is the complete opposite of improved. It's clunky, overly complicated, and doesn't offer anything the original didn't already have on it.
I get the sickening feeling this is an attempt to push some sort of console UI system onto the PC version and i can safely say it's not welcome by me and a large number of players i spoke to in game. Bad move Cryptic...bad move.
Bring back the old UI, leave the new one for the consolers.
Awoken Dead
Now shaddup about the queues, it's a BUG
Knowing Cryptic....they are ever tweaking everything. I am pretty sure they are taking all the player responses (positive and negative) and working on improvements, now. This UI will not look the same by the next update, I am sure.
They have a mess on their hands with that huge queue LIST, anyways. Hopefully, they can come up with something to make sorting it make more sense.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
this sooo much this is way easier to find what i want. the only critique i would give is if it is possible make a category for fleet marks only queues since they currently are a bit lost in the queues for fleet marks
Graphically better but functionally lacking for anyone but beginning players. Maybe it's just me but I join multiple queues due to the long wait times for everything but Red Alerts and Borg STFs.
Also, disbanding teams immediately after mission completion instead of after leaving the map is a step in the wrong direction if you are trying to encourage more teamwork. Would like to see a button for briefings in the UI to give players an opportunity to read them at their leisure instead of within the short window before mission start.
Since the new one hit, I haven't queued for a single new thing yet, but already wonder what the point is when the old one did its job just fine.
I hear Neverwinter does everything right. Why does STO have to be the bizarre one.
Literally the only advantage I can think of is that the lists are shorter. Which isn't all that great if it means that queues of, for example, different difficulties are not available at the same time.
It only means that less information and less mission choices are available to the players and I'm having trouble thinking of an example where that, let alone a combination of the two, was ever a good thing.
I cannot understand how this could ever have been approved for release when there's so many obvious drawbacks compared to what we had.
[SEASON 13] OFFICIAL FEEDBACK THREAD ON THE QUEUES, NEW UI, AND PPS
Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
Moderation Problems/Issues? Please contact the Community Manager
Terms of Service / Community Rules and Policies / FCT
Facebook / Twitter / Twitch