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PC Patch Notes for 4/27/17

ambassadorkael#6946 ambassadorkael Member, Administrator Posts: 2,674 Community Manager
Greetings Captains!
We will be having a maintenance tomorrow, 4/27 at 6AM Pacific for 3.5 hours. You can find our patch notes here.

=/\=
We value your feedback and want to help direct it to the right locations. Please check the following link to redirect to the best sub-forums to post your replies.
Experiencing a Gameplay Bug with our latest patch? Please click this link to be taken to our Gameplay Bug Report Section to file your reports.
Thank you for the assistance!
The Star Trek Online Team
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Comments

  • nommo#5819 nommo Member Posts: 1,105 Arc User
    If it has got to be fixed then it has to be fixed. Frustrating for sure, but Cryptic is at least trying to solve the problems it appears. :-)
  • nekofury86nekofury86 Member Posts: 181 Arc User
    I sure am glad to see the Spec ability issue to be resolved. However, I'm very disappointed there is no mention of fixing Carrier Pet AI issues.
  • iconiansiconians Member Posts: 6,987 Arc User
    Thanks for putting that extra sci console on the Miradorn.​​
    ExtxpTp.jpg
  • ercerumercerum Member Posts: 6 Arc User
    All of these fixes are fine, But it sort of annoys me at the fact Cryptic has yet to fix the issue with captains being shown in their old costumes throughout cutscenes. regardless of how many parts changes and naming costume slots, it's still an issue today SMH
  • zakendsayer#0812 zakendsayer Member Posts: 1 Arc User
    MY multi vector assault mode is not working. I paid 60$ for that MVAM advanced escort t6 and I expect it to work. It is broken now, worked a couple days ago. This is my main ship and playing right now is pointless. Please fix it, I put in a GM ticket and NOTHING. Still waiting for a response. If you can't avoid breaking my gameplay experience just keep the game like it is. Roll it back.
  • jordan3550jordan3550 Member Posts: 328 Arc User
    my mvam was working a few days ago then all of a sudden it stopped.i did think theyfixed it last time round
  • rndfluctuation#1470 rndfluctuation Member Posts: 813 Arc User
    edited April 2017
    My reaction is very mixed though will try to put it into words.

    1. This is the main thing about this bugfix: Thank you very much! I hope it works this time. It's VERY appreciated, and the fixes are really needed and thank you for listening to us now after this all.

    Now some less favorable (general) feedback which is meant to be constructive, sorry for not being eloquent in that:
    2. Please, don't ever try again to put missions from a zone into line, let alone put missions in a line into wrappers or reboot missions without a real huge need or benefit (and maybe even request) of the PLAYERS. It never ends up well (NR just showed it and while I thought it couldn't get worse, here comes Kobali), tends to be buggy, and even when not so buggy (if ever) then it's only a hassle, it may likely reset hard work, waste our time and confuse us, and even if not, the way it was done on Kobali and NR for example unneeded AT BEST even without the bugs. Such could cause some people to consider to quit or taking a break, really.
    3. I had something to say regarding Q/A, tribble, feedback and how it is perceived, but can't put it well into words - will try: Please let us "feel" feedback worth something and taken into an account, before trouble occur and before time is too tight and before the next expansion/session is coming; this way more people could be testing. Please improve QA testing (not relying only on tribble (or last moment) testing but DO get help from the players there and in holodeck and listen to them) and have enough testing and good payed stuff in that regard.
    4. If people accept and welcome maintenance for the 3rd day in the raw (I welcome this myself and appreciate your efforts much, by the way,) this means this maintenance was really needed... (and yes, I know it's Thursday, but still.) But off course, please don't make it a habit :) A "disaster" (in game only) should better be prevented than had such emergency measures later to remedy it.
  • sleeeperr1sleeeperr1 Member Posts: 91 Arc User
    no nerf for tyken's rift :(
  • risian4risian4 Member Posts: 3,711 Arc User
    Tyken's rift doesn't need a nerf. What may be better, is to increase the resistance to draining the player gets from the Drain skill.

    Or add a clean function to Hazard emitters or Science/Engineering team.
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited April 2017
    So the Miradorn is now going to be the first T7 ship with 12 console slots?
    Fed: Eng Lib Borg (Five) Tac Andorian (Shen) Sci Alien/Klingon (Maelrock) KDF:Tac Romulan KDF (Sasha) Tac Klingon (K'dopis)
    Founder, member and former leader to Pride Of The Federation Fleet.
    What I feel after I hear about every decision made since Andre "Mobile Games Generalisimo" Emerson arrived...
    3oz8xC9gn8Fh4DK9Q4.gif





  • salvation4salvation4 Member Posts: 1,167 Arc User
    edited April 2017
    INVISIBLE QUANTUM BASED TORPS..CHECKED..
    CHARACTER SELECT SCREEN POORLY OPTIMIZED SCREEN..CHECKED..
    HORRID UI LAG ESPECIALLY DURING COMBAT..CHECKED..
    ALOT OF OTHER THINGS..CHECKED, DOUBLED CHECKED, TRIPLE CHECKED AND QUAD CHECKED....
    Adrian-Uss Sovereign NCC-73811 (LVL 65 FED ENG) UR/E MKXV Fleet Intel Assault Cruiser (April 2012) (Main)
    Adu-Uss Firefox NCC-93425-F (LVL 65 FED AoY ENG) UR/VR MKXV Fleet Intel Assault Cruiser (July 2016)
    Jean-Uss Seratoga Ravenna (LVL 60 FED Delta ENG) UC/R MKVI Bajoran Escort (April 2018)
    Dubsa-RRW Mnaudh (LVL 50 FED allied ROM Delta ENG) Warbird (May 2018)
    Marop-IKS Orunthi (LVL 50 KNG Delta ENG) BoP (May 2018)
    Kanak'lan-TRIBBLE (LVL 65 DOM Gamma ENG) TRIBBLE (June 2018)
  • roebotsixtyfiveroebotsixtyfive Member Posts: 286 Arc User
    edited April 2017
    MY multi vector assault mode is not working. I paid 60$ for that MVAM advanced escort t6 and I expect it to work. It is broken now, worked a couple days ago. This is my main ship and playing right now is pointless. Please fix it, I put in a GM ticket and NOTHING. Still waiting for a response. If you can't avoid breaking my gameplay experience just keep the game like it is. Roll it back.

    Ship seperation was actually working?! My ships with it have been broken since S12 launched. It seperates, and then about 5 seconds later, the seperated part just vanishes.

    Also, gotten reports from a friend that the instanced missions (such as the mountain base, the underground gateway plant, and the caves. All needed to complete Romulan Reputation's reward missions) on New Romulus are broken and the NPCs that should give them cannot give them.

    Also. Isn't Player Potential meant for CPvE and PvP, NOT regular PvE? So why turn it on for PvE (which really doesn't need it, as it would just invalidate the whole aspect of building your ship as long as someone on the queue has built theirs), but not PvP or CPvE which it was intended for? Here's the patch note in question "layer Potential System has been turned on for PvE Queues.

    For details on this system, please visit the Player Potential System blog at: https://www.arcgames.com/en/games/star-trek-online/news/detail/10434053-the-player-potential-system
    This is not turned on for PvP queues."

    Yet it says clear as day in the linked blog that it's for CPvE and PvP only. Just one example is this: "This results in a fairer and more enjoyable experience overall for classic PvP and the new Competitive PvE." I've said it before on the Tribble forums, but such a system would hurt normal PvE.

    So unless PvE in the patch notes means Competitive PvE (CPvE if you want a shorter term for it), and if does mean those 2 (soon to be 3) queues then state them as CPvE rather than just PvE, I get the distinct impression that you have implemented it on the wrong queues altogether.

    Also, huge Stealth Nerf to the Iconian Reputation Space Trait "Energy Refrequencer". It now only heals a MAXIMUM or 25 Hull per shot, up to 5 times per second (so 125 at most per second, which is rather pitiful, equiv to 5 energy weapons doing just 1000 damage a shot). Compared to 2.5% of your damage, 10 times per second. This pretty much killed it's usefulness. If you wanted to nerf it, just make it 5 times per second rather than 10. Don't impose a microscopic limit on it.

    Also, shield drains got rather silly when you revamped then skills a few seasons back (by making Science builds a viable alternative to Energy weapons, only to kill off most of that in S13 with the overly aggressive nerf to Grav Well and Subspace Vortex (more than halved the damage)). For players using them against enemies, it's fine, but no amount of DrainX (short of filling every possible slot on your ship with it or being a specially rigged drain build ship) will stop an enemy with Tachyon Beam from just destroying your shields. Enemy shield drains should be a lot less effective (like 50% less effective) against players (maybe shield drains in general should), as players typically have somewhere between 5000-12000 shields. While enemies above frigate rank seem to have a lot more than that (especially in Advanced+Elite queues).
    Post edited by roebotsixtyfive on
    sto_forum_sig_gif_by_roebot56-d9as2al.gif
    If you can't solve it logically, solve it like a moron.

    51 + 1 Foundry Character Slots is NOT enough. Some of us love our characters. If I want to buy more character slots, why can't I? I couldn't experience the entire Delta Recruitment event without deleting a character.

    The Iconians themselves can't time travel because their memories revert, but there is nothing to say an Iconian couldn't write everything she needed to do on a PADD, pin it to herself, travel back, read the PADD, do the tasks and return. Or just get one of her Non-Herald underlings to go back in time for her.

    Want a Star Trek themed starship command fan-made Board Game that isn't fiendishly complicated but not so easy it's a joke? Download mine for free here. https://roebot56.deviantart.com/art/BOARD-GAME-R56-s-Starship-Command-STAR-TREK-Edn-682732468 A Stargate version of the game is available from a link in the description.

    Oh yeah, I do Foundry missions for both KDFs and Feds. Just search KSTF (Short for Kinas Special Task Force, where Kinas is the name of the Admiral you will be serving under). The earlier ones are less story based and more combat based, while the later ones have a much heavier story element, but keep the large battles.
  • angrytargangrytarg Member Posts: 11,001 Arc User

    Ship seperation was actually working?! My ships with it have been broken since S12 launched. It seperates, and then about 5 seconds later, the seperated part just vanishes.

    It worked fine during the breach event for me (T6 Galaxy)​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • risian4risian4 Member Posts: 3,711 Arc User
    edited April 2017
    sunfrancks wrote: »
    So the Miradorn is now going to be the first T7 ship with 12 console slots?

    Seems that way.

    Which is ridiculous. This ship will soon have 5 sci and 5 tac console slots.

    Add to that that it has all the benefits of raiders (flanking, 5 forward weapon slots, all universal stations) and I really don't get this decision. It will basically have the most important benefits of a Sci ship, an escort and a raider, all combined in one ship. Why not also slap a hangar on it while we're at it?



    Oh and I forgot to mention the Pilot maneuvers. I mean, what the heck? All the benefits that come with a Pilot escort, Science vessel console lay-out + raider flanking and weapon lay out.

    If this isn't OP, I don't know what is.
  • alcyoneserenealcyoneserene Member Posts: 2,412 Arc User
    Separation ships and non-hangar pets have been acknowledged (see bug support forum), so we can expect a fix for them all eventually.

    Carrier pet A.I. fixes I've heard some mention of them being acknowledged, after attempted fixes many months ago that have never worked and have since been abandoned. Perhaps they'll get fixed, or they'll leave them in their broken state as they've been for years.

    Miradorn was apparently missing a console slot, so it's a correction not a buff. I'm not sure if there was also a problem with its console, so owners of the ship will have to submit their bug reports and forum posts.

    UI Lag, I recall them trying to improve on it a little, months or over a year ago now. Only once did I personally witness the lag gone, for a very brief limited time (a few minutes) on Ds9 ground following some patch. It did not persist. I don't anticipate them ever fixing this, along with the UI-generated FPS lag, or graphical effects FPS lag that cripple even the newest consumer-level gaming PC in addition to blinding most of the screen and obscuring the action (a feature deemed informative is anything but). A fast-paced game demands responsive controls, much more so if it has PvP. Player latency is a physical and hardware limitation, but the UI responsiveness makes these ten times worse. Keybinds help with this issue somewhat.
    Y945Yzx.jpg
    Devs: Provide the option to Turn OFF full screen flashes from enemy ship explosions
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  • jcswwjcsww Member Posts: 6,789 Arc User
    risian4 wrote: »
    sunfrancks wrote: »
    So the Miradorn is now going to be the first T7 ship with 12 console slots?

    Seems that way.

    Which is ridiculous. This ship will soon have 5 sci and 5 tac console slots.

    Add to that that it has all the benefits of raiders (flanking, 5 forward weapon slots, all universal stations) and I really don't get this decision. It will basically have the most important benefits of a Sci ship, an escort and a raider, all combined in one ship. Why not also slap a hangar on it while we're at it?



    Oh and I forgot to mention the Pilot maneuvers. I mean, what the heck? All the benefits that come with a Pilot escort, Science vessel console lay-out + raider flanking and weapon lay out.

    If this isn't OP, I don't know what is.

    OP doesn't matter when it comes to sales. Money matters and OP sells!
  • roebotsixtyfiveroebotsixtyfive Member Posts: 286 Arc User
    jcsww wrote: »
    risian4 wrote: »
    sunfrancks wrote: »
    So the Miradorn is now going to be the first T7 ship with 12 console slots?

    Seems that way.

    Which is ridiculous. This ship will soon have 5 sci and 5 tac console slots.

    Add to that that it has all the benefits of raiders (flanking, 5 forward weapon slots, all universal stations) and I really don't get this decision. It will basically have the most important benefits of a Sci ship, an escort and a raider, all combined in one ship. Why not also slap a hangar on it while we're at it?



    Oh and I forgot to mention the Pilot maneuvers. I mean, what the heck? All the benefits that come with a Pilot escort, Science vessel console lay-out + raider flanking and weapon lay out.

    If this isn't OP, I don't know what is.

    OP doesn't matter when it comes to sales. Money matters and OP sells!

    I believe it is SUPPOSED to have 4 Sci Consoles, but when it released it had just 3. So they are adding an additional one to bring it to the state it is supposed to be at.

    Also, as long as a ship doesn't out perform the Scimitar (or one of it's variations) in DPS, it's not OP.
    sto_forum_sig_gif_by_roebot56-d9as2al.gif
    If you can't solve it logically, solve it like a moron.

    51 + 1 Foundry Character Slots is NOT enough. Some of us love our characters. If I want to buy more character slots, why can't I? I couldn't experience the entire Delta Recruitment event without deleting a character.

    The Iconians themselves can't time travel because their memories revert, but there is nothing to say an Iconian couldn't write everything she needed to do on a PADD, pin it to herself, travel back, read the PADD, do the tasks and return. Or just get one of her Non-Herald underlings to go back in time for her.

    Want a Star Trek themed starship command fan-made Board Game that isn't fiendishly complicated but not so easy it's a joke? Download mine for free here. https://roebot56.deviantart.com/art/BOARD-GAME-R56-s-Starship-Command-STAR-TREK-Edn-682732468 A Stargate version of the game is available from a link in the description.

    Oh yeah, I do Foundry missions for both KDFs and Feds. Just search KSTF (Short for Kinas Special Task Force, where Kinas is the name of the Admiral you will be serving under). The earlier ones are less story based and more combat based, while the later ones have a much heavier story element, but keep the large battles.
  • tenoholtenohol Member Posts: 17 Arc User
    wow,3 and a half hours for a patch? pfft.. new low!
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    risian4 wrote: »
    sunfrancks wrote: »
    So the Miradorn is now going to be the first T7 ship with 12 console slots?

    Seems that way.

    Which is ridiculous. This ship will soon have 5 sci and 5 tac console slots.

    Add to that that it has all the benefits of raiders (flanking, 5 forward weapon slots, all universal stations) and I really don't get this decision. It will basically have the most important benefits of a Sci ship, an escort and a raider, all combined in one ship. Why not also slap a hangar on it while we're at it?



    Oh and I forgot to mention the Pilot maneuvers. I mean, what the heck? All the benefits that come with a Pilot escort, Science vessel console lay-out + raider flanking and weapon lay out.

    If this isn't OP, I don't know what is.

    Someone told me that the ship was missing a Science console slot, so it won't be the first 12 console ship ;)
    Fed: Eng Lib Borg (Five) Tac Andorian (Shen) Sci Alien/Klingon (Maelrock) KDF:Tac Romulan KDF (Sasha) Tac Klingon (K'dopis)
    Founder, member and former leader to Pride Of The Federation Fleet.
    What I feel after I hear about every decision made since Andre "Mobile Games Generalisimo" Emerson arrived...
    3oz8xC9gn8Fh4DK9Q4.gif





  • risian4risian4 Member Posts: 3,711 Arc User
    It says 'now has an additional science slot'.

    I assume it will only have 4 science slots and 5 tacs, having 5 of both would be dumb considering all the other benefits it has.
  • ldastaroth666ldastaroth666 Member Posts: 2 Arc User
    edited April 2017
    Greetings Captains!
    We will be having a maintenance tomorrow, 4/27 at 6AM Pacific for 3.5 hours. You can find our patch notes here.

    =/\=
    We value your feedback and want to help direct it to the right locations. Please check the following link to redirect to the best sub-forums to post your replies.
    Experiencing a Gameplay Bug with our latest patch? Please click this link to be taken to our Gameplay Bug Report Section to file your reports.
    Thank you for the assistance!
    The Star Trek Online Team

    3 Days of patch and fix, 3 hours every maintenance, and the players as i see, do not get anything, for being patience and do not search for another online game to play, and thats how you hope that we spend our money on the game, only by putting new thing to buy...
    :(
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • mechguy851mechguy851 Member Posts: 7 Arc User
    let's see, two days, two patches, how big is this one going to be and when is the server going to finally let me start downloading it? you could at least start compressing a little for those of us that full patch before start up
  • krazymainerkrazymainer Member Posts: 24 Arc User
    > @rndflactuation said:
    >
    > 4. If people accept and welcome maintenance for the 3rd day in the raw (I welcome this myself and appreciate your efforts much, by the way,) this means this maintenance was really needed... (and yes, I know it's Thursday, but still.) But off course, please don't make it a habit :) A "disaster" (in game only) should better be prevented than had such emergency measures later to remedy it.

    It's because of incompetence and no QA that we have these problems to begin with.
  • iconiansiconians Member Posts: 6,987 Arc User
    sunfrancks wrote: »
    So the Miradorn is now going to be the first T7 ship with 12 console slots?

    5 tac, 2 eng, 4 sci.

    11 Console slots.

    It used to have 5 tac, 2 eng, 3 sci before the patch. 10 slots.​​
    ExtxpTp.jpg
  • salvation4salvation4 Member Posts: 1,167 Arc User
    jcsww wrote: »
    risian4 wrote: »
    sunfrancks wrote: »
    So the Miradorn is now going to be the first T7 ship with 12 console slots?

    Seems that way.

    Which is ridiculous. This ship will soon have 5 sci and 5 tac console slots.

    Add to that that it has all the benefits of raiders (flanking, 5 forward weapon slots, all universal stations) and I really don't get this decision. It will basically have the most important benefits of a Sci ship, an escort and a raider, all combined in one ship. Why not also slap a hangar on it while we're at it?



    Oh and I forgot to mention the Pilot maneuvers. I mean, what the heck? All the benefits that come with a Pilot escort, Science vessel console lay-out + raider flanking and weapon lay out.

    If this isn't OP, I don't know what is.

    OP doesn't matter when it comes to sales. Money matters and OP sells!

    DA TRIBBLE?! No T7 ENG SHIPS???
    Adrian-Uss Sovereign NCC-73811 (LVL 65 FED ENG) UR/E MKXV Fleet Intel Assault Cruiser (April 2012) (Main)
    Adu-Uss Firefox NCC-93425-F (LVL 65 FED AoY ENG) UR/VR MKXV Fleet Intel Assault Cruiser (July 2016)
    Jean-Uss Seratoga Ravenna (LVL 60 FED Delta ENG) UC/R MKVI Bajoran Escort (April 2018)
    Dubsa-RRW Mnaudh (LVL 50 FED allied ROM Delta ENG) Warbird (May 2018)
    Marop-IKS Orunthi (LVL 50 KNG Delta ENG) BoP (May 2018)
    Kanak'lan-TRIBBLE (LVL 65 DOM Gamma ENG) TRIBBLE (June 2018)
  • magniacapramagniacapra Member Posts: 544 Arc User
    Will private pvp ques and challenge matches still be broken today?
  • ussvaliant#6064 ussvaliant Member Posts: 1,006 Arc User
    Any info on patch notes for the 28th/29th and 30th of April

    business-cat-your-sarcasm-iz-not-appreciated.jpg
    maR4zDV.jpg

    Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
  • mechguy851mechguy851 Member Posts: 7 Arc User
    Starts watching RWBY til the red light turns green, cause why the hell not, another patch day
  • johnnyray14#4257 johnnyray14 Member Posts: 188 Arc User
    edited April 2017
    The launcher shows the maintenance being extended by 1 hour. I hope they use the extra time to fix more bugs :).
This discussion has been closed.