hi all. are they ever going to explore diplomacy in the game as a way to solve conflict and gain experience for the more peaceful players?even if it takes twice the time to level up, I would love to solve problems like Captain Picard in the next generation in a less violent way.even if they start a new time line for playing like an ambassador it would be greatly appreciated.
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Nope would mess with the games meta of DESTROY EVERYTHING!!!
STAR TREK GENOCIDE ONLINE!!
But yeah would be nice but not gonna happen.
However, I am in favour of at least trying to get some exploration and diplomacy back into the game. I did suggest at one point, for example, that instead of blowing up enemy ships you could disable them with non-critical hits causing them to lie adrift in space. At this point there could be an "F" interactive button that allows you two options as a Fed player: "Negotiate Surrender" or "Attempt Capture". If you do nothing the ship eventually blows up via "Abandon ship" or self-destruct. If those options are succesful (chance depending on DOFFs, initial diplomacy tier etc.) you get awarded diplomacy XP instead of general expertise and can net a peaceful "kill". If the boarding attempt is succesful (based on military/security xp, DOFFs...) the ship could become an ally for a brief time before also awarding (a bit less) diplomacy XP. For the KDF the two options could be "Send Boarding Parties" and "Attempt Capture", awarding Marauder XP and commodities.
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1st Alpha Quadrant Fleet