So I'm playing an Engineer for the 1st time & am currently lvl 21& was wondering, as i start building up what is the best weapon/s to use for this Class? Should I go with a straight Beam Boat; combination of Beams & Torpedoes, or should I use Cannons? ... Thanks in advance for any & all help given!
Lt Commander Kohlock - U.S.S. Anunaki III
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With a decent ship and the right BOFF skills, any of your choices will get you through all game content. Try em all, find the one you like, and then ask for advice on proper BOFF skills etc to go with your choice of weaponry.
Just
- pick one energy type, don't mix phasers with polarons and tetryons.
- pick either cannons or beams not both. You want to use powers like beam fire at will and cannon rapid fire, but if you mix beams and cannons then the buff only works on half of your weapons.
Other than that, fly whatever ships you like most, with the weapon colours you think prettiest, and have fun.
As for BFAW, it looks like it'll be getting an accuracy penalty that's very large for rank 1 and nonnegligible at rank 3 but easily compensated for with a trait or a bit of gear. At least, that's what I remember hearing on a thread about the changes on Tribble.
Do remember that one of the quests in the progression gives you a free cruiser, I forget what level, so when picking that tier of ship choosing the escort or science vessel will give you more choices (and, ultimately a slighter better spread of initial admiralty cards).
Personally I go with at least 1 forward facing torp for extra hull damage once the shields are down. Arguably one looses out on boff synergies, but taking one beam weapon out the cycle means its not depleting your weapon subsystem power so its probably a nett dps win.
Your engineers skills, in a cruiser, do make you particularly tankish, but solo questing can get very tedious if it takes forever to kill your enemies, so I like to use escorts to make a tac heavy build, but use my captains eng skills to give it the survivability that tactical captains lack.
To jaguarskx: I have a Klingon Tac(lvl 10) so yes I'm familiar with cannons & .. very good point. They wouldn't be practical in a big ole barge like a cruiser lol.
To everyone: Thanks a huge bunch for all the help. You've given me plenty of food for thought going forward!
To the Op,
The above says it all. While I'm a PS4 player and not PC, my engineer captain has 3 ships to fly. Pathfinder Science Ship, Andromeda Cruiser and Heavy Escort Carrier. It does fine in all of the them. What matters the most is how you set up your ship, boffs and captain skills. Stick to one energy 'weapon' type. Beams and Omnibeams or Canons and turrets. Use torpedoes as you like. All my ships have one forward and rear. To me, they're a great finishing weapon with torpedo spread plus the Quantum Phase Torpedo, I use on initial strike for drainage.
I do mix energy 'damage' type on my Escort, Quantum Phase weapon set from Future Proof mission and two polaron weapon sets (mission and rep sets) as I use and like the various sets' bonus damages. Quantum Phase set use drainage which is a key component of the T6 Heavy Escort Carrier console. All three weapon sets use dual heavy cannons plus a turret with consoles that boost the weapon damage type plus torpedoes and other things like radiation damage. Nice thing with the Engineer is my escort is a little more survivable versus using my Tac Captain though the Tac Captain kills slightly quicker. I use this same ship with my science captain also. Adds variety to my game play as the same ship handles a little bit differently with each of my captains and their set ups.
One thing I sometimes find myself forgetting about is the cruisers ability to buff weaps, shields, engines. If you're not taking a beating then shield buff isnt needed, likewise if power levels are ok then being cheaper to fire isnt as handy as the engines since that gives mobility which will always be useful. May not be a huge boost but it does make some of the cruisers like the galaxy require a good chunk less of the map simply to turn.