http://www.arcgames.com/en/games/star-trek-online/news/detail/10451743-season-13:-escalation-coming-april-25th
Do you believe that? A matchmaking system apparently. I wonder which aspects of the gameplay this new algorithm will analyze to determine the player skill level. Let's see if we can summon
@crypticspartan#0627 here to explain something more about.
Comments
Division Hispana
www.divisionhispana.com
One thing's for sure: Those "Evil Grandpa" pre-made teams will be awfully lonely as wait forever for a "matching" opponent!
RCK - a.k.a. "Evul Jacob"
This could mean a bit of hand holding but it'll be for the benefit of PvP.
We are ultimately responsible for the environment we create in the PvP community.
Amen.
As the news states, this new "Player Potential System" will also match players in PvP, as you can see in this sentence:
http://i.imgur.com/u9gTgZd.jpg (there is a clear indication there, we just have to understand which aspects of the gameplay this system will catch to actually create this matchmaking method).
I'm just referring to that.
Outsanding.
@crypticspartan#0627 come here
Can you just summon dev's like that?
I've sunken thousands of $$$ into this game but even I would love a vanilla - BS free pvp environment, maybe with a selection of PvP set's that only work in PvP. Not sure if that's something they actually want to do though
sticks?
Let that last point sink in for a second: High-DPS spikers without their "zahl under armor" on.
I don't care how much they nerf temporal skills or FBP, this is going to be a slaughter...
RCK - a.k.a. "Evul Jacob"
I'm guessing a lot of ships that were shut-out of PvP because of the lack of T6 abilities will become effective again. Looking forward to flying my own R'Mor again - but *with* both Zahl and Continuity (advantages of being a Sci - no GDF to worry about).
RCK - a.k.a. "Evul Jacob"
It has no consequence, it desperately needs one.
Well, we can complain about zahl and say that it needs to have a trade-off. But we also have to look at the fact that there is so much damage, especially spike damage, which makes it super easy to one shot people, even healers. Without zahl, everyone would last half as long and less survival is the last thing PvP needs. Making people not use it will just lead to even easier kills, as if they weren't already easy enough.
We need super neutronium eng consoles and the shield equivalent to balance out the damage. No one should be a 1 man fleet.
What I am saying is that zahl is a problem because it's a must have, and that's what you're saying too. However, you can't think getting rid of things that keep people alive will actually make PvP better. I've been a healer in this game for years and it's never been harder to tank than it is now. You have to rebalance all of PvP before you can get rid of zahl and as you point out constantly based on your "calculations", cryptic can't afford to do that.
I remember when you didn't need starship traits and a ton of Heal personal traits to be tanky in PvP. Now you get all the best heals and you still die quickly. Hopefully this balance pass will help with that.
They'll have to equip abilities and equipment for defence or they'll have what used to happen before DR. When someone like Bauklotz, the king of broken abilities, equipment and traits, would try to vape someone like me who used a balanced jack-of-all-trades build in a fleet Defiant could send him running because I could not only tank his alpha-vape but could also tear his ship apart and render his cloak useless with APD and FoMM because I invested in something other than all out offence.
You can't do that now, my counter-alphastrike/support Defiant doesn't work anymore, tanks don't work anymore and partgen sci builds are unkillable.
And it's all because broken equipment, abilities and traits, allow players to stick to 1 meta. Immunities and DPS.
There's no need for resistance, speed, hull or shield tanking, because when a player can deliver 60k+ Hits in successionwith 50% or more shield penetration or with exotic damage, while disabling your tray, draining subsystems and using control effects, what's a shield going to do? What's 80k hull going to do?
Nothing.
Well shave me belly with a rusty razor! I hear some romours about that thar will be more people come to fight soon?
can this here be true?
this here be not a jest?
will there be rum? 'ow about loot? wenches?
RC01 ye skallywag!
Ye still be sailin yer rustbucket and pointing yer fiddlestick at folks in kerrat? How be ye!?