Hello. I'm after some help and tips on how not die so much as a tactical officer. So I'm lvl 36 in a Defiant class and I'm getting my butt kicked, in space, working my way through the quest chain. I'm taking a lot of damage fast and I can't negate it. Fighting one heavy Mogami warbird, I died 4 times. Next mission, next strong warbird, I'm dying multiple times before I beat them. My damage seems OK and the load out is pretty standard.
I've been through these missions before as a Science officer and loved it! Had no issues besides the odd death. But as tactical, I feel like Sean Bean, I know it's in the script that I'm going to die.
Can anyone help me with some tips or pointers? I'm trying but not enjoying it and my Engineer is look good at this stage. Maybe I'm not cut out for tactical
Comments
- You're taking too long to kill your enemy because you don't deal enough damage.
- You don't have enough heals and defensive buffs.
A core thing to remember is that bridge officer powers are your lifeblood. They need to work well with your gear and combine well together.
Not enough damage:
- Max out your weapon power. It's the only important power level unless yo' re using a torpedo build, and at Level 34 in a Defiant, you should probably not run in a torpedo build. Remember, every time you transfer to a new ship, all the energy settings reset to the default, which is kinda the worst state to be in.
- Use appropriate tactical buffs to buff your weapon damage. Beams need Beam Fire At Will, Cannons need cannon rapid fire or cannon scatter volley, torpedoes torpedo spread or high yield torpedo. You should stick with mostly energy type and one weapon type (e.g. mostly beams, mostly cannons) so yu get the most out of these weapon buffs and out of tactical consoles. Beam Fire At Will will also help you take out enemy mines, shuttle craft and their heavy (plasma) torpedoes. (Cannon Scatter Volley can help, too, since it also targets multiple enemies, but the firing arc is more limited.)
- Attack Pattern Beta is a great debuff that increases your damage output significanty. Attack Pattern Omega isn't too bad for damage, but it especially shines for its defensive bonuses that you might find useful (immunity to tractor beam for example.)
Not enough defensive buffs and heals:
- Second most important power level tends to be Auxilliary, or shields. Not that critical at this point as weapon power, however.
- Emergency Power to Shields grants you significant shield damage reduction. This means you take less damage from the enemy attacks and increases your survivability. It also heals and gives extra shield power. (Which also improves regeneration and gives more damage reduction.)
- Tactical Team: Tactical Team automatically redistributes your shield strength to whatever facing is taking damage. Very useful to get the most out of your shields. If you don't have Tactical Team (be it because you don't have the space for it, or because it is on cooldown), remember to manually distribute your shields.
- Hazard Emitters clears many damage over time effects, and provides a hull heal over time. Very useful to keep you alive.
- Science Team: Clears some debuffs the enemy might use, and provides an instant shield heal. Use especially when you're shields are going down and you expect heavy incoming damage.
Note that when you advance further and get more reputation gear, spec traits, starship mastery traits and similar things, you might want to check if you still need all the heals you're using now - you may find that you have a lot of passives and reactives heals keeping you alive at that point, or kill enemies so fast that there isn't much damage hurting you, and you can spend more resources on killing enemies even faster.
Science is still better though as it feels like electronic warfare. But I'll have one of each in time