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[PC] Details on Space Balance Changes

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  • crypticspartan#0627 crypticspartan Member Posts: 847 Cryptic Developer
    ak255 wrote: »
    ak255 wrote: »
    Reflected damage can no longer critically hit or be buffed by damage increases.

    Well so much for the Krenim Science Vessel's Starship Trait, "Improved Feedback Pulse". Thanks for making an Anniversary ship completely useless. Can I have a refund on those 1000 vouchers I wasted my time getting? No? Well then...

    Improved Feedback Pulse still modifies Feedback Pulse's Reflection amount. The Critical Hit chance and severity Improved Feedback Pulse applies still benefits everything else on your ship.

    Not according the patch notes for Tribble that were posted today:

    Feedback Pulse:
    • The damage reflection can no longer critically hit
    • The percentage of reflected no longer scales with damage bonuses
    • The percentage reflected is now capped at 50%, 75%, or 100% based on rank
    • The default reflection amount is now significantly lower at each rank

    I wrote those notes. Feedback Pulse's equation still includes a multiplier of "1+.5*(I have Improved Feedback Pulse slotted)". It is true that that is still not capable of raising Feedback Pulse's reflection over that cap, but it still functions.
  • newromulan#1567 newromulan Member Posts: 230 Arc User
    edited March 2017
    @crypticspartan#0627

    Will you guys be looking at the issue of Tac captains powers buffing science abilities more than a science captain can? Will Tac captain powers still buff exotic damage?

    Sorry if you already addresses this and I missed it somewhere.
  • startrekironmanstartrekironman Member Posts: 1 Arc User
    So, we're making the other beam abilities a bit more like Beam Fire at Will, and having them last a bit longer, but then taking away beam fire at will's usefulness (which was to form an "air defense belt" around the ship) by debuffing its accuracy.
    Lower damage makes a sense because your pushing the ship's energy weapons to the max, and has had lower damage all along except on the highest level. But, an accuracy debuff takes away fire at will's usefulness, to deal with one or several hard-to-hit targets, by firing mulitiple rapid shots to increase the odds of a hit.
    Next, lets go to the navy and tell them that their Aegis missile systems and CWIS units on a ship comes with an accuracy debuff. Anyone want guess how that will go?

    Everything else I have read in the "balancing" so far seemed like a worthy addition to try out, especially to open up ship roles and participation in PvP, but fire at will debuff immediately struck me as odd.
  • lordgyorlordgyor Member Posts: 2,820 Arc User
    With the new science captains power for boosting exotic damage, don't think it will be true any more that Tac Captains will out damage Sci Captains using sci powers.
  • lordgyorlordgyor Member Posts: 2,820 Arc User
    Pet health, damage, power/shield draining, and shield healing are all boosted, but trouble doesn't say by how much?

    I don't know why scattered volley has been nerfed hard.
  • jslynjslyn Member Posts: 1,784 Arc User
    Next, lets go to the navy and tell them that their Aegis missile systems and CWIS units on a ship comes with an accuracy debuff. Anyone want guess how that will go?

    Those do not fire randomly. They are point defense systems with a specific targeting purpose. Fire At Will is not a dedicated point defense system. STO has actual point defense system consoles that excel at taking out tiny, hard to hit targets.
  • dreymor0dreymor0 Member Posts: 15 Arc User
    You know if there is gonna be changes you should atleast move the update event to another date than milk some poor soul of their entire bank account just to upgrade only to find out the item they upgrade would be wasted thanks to these so called "balances". But then again easy way to make money and ruin what is left of the fun factor if there is even a sliver left of it.
  • ash352ash352 Member Posts: 235 Arc User
    jslyn wrote: »
    Next, lets go to the navy and tell them that their Aegis missile systems and CWIS units on a ship comes with an accuracy debuff. Anyone want guess how that will go?

    Those do not fire randomly. They are point defense systems with a specific targeting purpose. Fire At Will is not a dedicated point defense system. STO has actual point defense system consoles that excel at taking out tiny, hard to hit targets.

    Wait. So once again the suggestion to deal with things is "spend Zen or spend ridiculous amounts of EC on lockbox items" when it should have a free option as it's one of the basic things you need in a toolkit? The other guy didn't convince me of that and failed to come up with a real reason to back up his claim so what's your excuse for mentioning something that costs Zen to fulfill the role of something that should be standard?
  • dreymor0dreymor0 Member Posts: 15 Arc User
    totenmet wrote: »
    The goals boil down to these:

    * Increase the fun – Games are about having fun, and players should not be made to feel that their fun is “wrong.”

    Remove the 30 minutes (and longer) cooldowns for replaying PVE's, mandatory waiting spoils the fun, games are about having fun not about waiting.

    * Choices should be meaningful – Anywhere the game gives you a choice, there should be no choice that you always take nor one you never take.

    Remove the 30 minutes (and longer) cooldowns for replaying PVE's, I should be able to play a certain PVE when I choose to, without having to wait for 30 minutes or more. Don't limit me in choosing when to play what.

    Or am I wrong?

    In PWE and Cryptic's eyes yes. They want to drive everyone away with mandatory wait times which next they will bump up to 24 hours to replay the same mission.
  • giotarizgiotariz Member Posts: 652 Arc User
    augm3nt wrote: »
    Hello brainless PVEERS, welcome to our world.. good feeling isnt it? :D
    Hail to the devs for this. God bless you.

    <3

    hey there low
    ready for space revamp, aka "death of sto"?
    Sad Pandas PvP - Starfleet Dental Member - Lag Industries Leader
    --

    "What a time it was, with all the world against us, what a time it was... When all we did seemed wrong,
    we've broken all our bonds, but life kept going on, what a time, what a time it was..." - Clem Tholet
    --
    Operation Dingo 1977

  • jslynjslyn Member Posts: 1,784 Arc User
    ash352 wrote: »
    Wait. So once again the suggestion to deal with things is "spend Zen or spend ridiculous amounts of EC on lockbox items" when it should have a free option as it's one of the basic things you need in a toolkit? The other guy didn't convince me of that and failed to come up with a real reason to back up his claim so what's your excuse for mentioning something that costs Zen to fulfill the role of something that should be standard?


    I am not attempting to convince you or anyone else to spend Zen, my good fellow. He was talking about Fire At Will being the same as using an Aegis Missile System and CWIS, and how changing the Skill was the same as removing the real life systems ability to target small objects. I merely pointed out that while Fire At Will can be used to intercept small targets, it is not the dedicated small target interception device that some other items are.

    Also I am fairly certain that one of those Defense Turrets is a low rank option in the Phoenix Prize Pack. Not as good as the Phaser Point Defense or the Torpedo Point Defense, but it is free.
  • legendarylycan#5411 legendarylycan Member Posts: 37,275 Arc User
    jslyn wrote: »
    Also I am fairly certain that one of those Defense Turrets is a low rank option in the Phoenix Prize Pack. Not as good as the Phaser Point Defense or the Torpedo Point Defense, but it is free.

    'not as good' would imply that it actually has SOME use...a static 45 damage at any level makes it utter dogshit, especially with targetable torpedoes now flying faster and small craft having increased defense and HP​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • jslynjslyn Member Posts: 1,784 Arc User
    'not as good' would imply that it actually has SOME use...a static 45 damage at any level makes it utter dogshit, especially with targetable torpedoes now flying faster and small craft having increased defense and HP​​


    Ah, that one was always weak but it's not useless. I have a soft spot for it. That thing was great back in the day of Borg One-Hit-Kill Invisible Torpedoes. It may not be super powerful, but it can take out things that try to sneak up on you from your blind spot.
  • daviddxxdaviddxx Member Posts: 200 Arc User
    edited March 2017
    augm3nt wrote: »
    Hello brainless PVEERS, welcome to our world.. good feeling isnt it? :D
    Hail to the devs for this. God bless you.

    <3

    ya.. time to remove this TRIBBLE here.

    Balancing dossent meen " destroy Sci Cpatains ".. and make them useless.
    Player investment retains value – While things need to be adjusted, a setup that was optimized before should still be useful and effective afterwards.

    Sure.. you destroy my erg build.. my drain build.. my Controll Build.. and steal the Subnuke from me.. THX alot.

    @crypticspartan
    This is so low.. i knew it.. you just dont care about the pll., a lot of Guys wrote that this is BS with the subnuke.. but you dont want listen to them. And whats the reason you destroy here the Sci in PvP.. c'om.. tell me. Fact.. you Guys have no clue whats going on in PvP.. and with this " balancing " you will destroy it once and for all. GZ

    Post edited by daviddxx on
    Regarts
    David
    fIDFtkM.gif
    Star Trek Online
    *** Aktiv since 03.06.10 ***
  • avoozuulavoozuul Member Posts: 3,196 Arc User
    There's no reason why they couldn't use separate stats for both pve and pvp rather than share stats between them.
  • starmanjstarmanj Member Posts: 714 Arc User
    I like Fire at will the way it is now Don't Change this. I worked to hard to get all my toons at III
  • qjuniorqjunior Member Posts: 2,023 Arc User
    starmanj wrote: »
    I like Fire at will the way it is now Don't Change this. I worked to hard to get all my toons at III

    I wouldn't call going to the exchange and dropping a few thousand ec for a training manual hard work exactly. ;)
  • e8333e8333 Member Posts: 6 Arc User
    edited March 2017
    This "fun" is really being the opposite to me.

    Tanking in this game was hard enough beforehand, between micromanaging heals and your immunity cooldowns, this immunity change essentiallly removes a key component of tanking in both PvP and PvE, as its no longer a game of knowing your build, what was happened and what will but a roulette of chance from this 15second buffer. Both in PvP and PvE immunities such as rock and roll and invincible were core parts of my build, and even then, surviving was still reliant on heals.

    This "balance" essentially nerfs what was already a non-existent class ingame where the only thing that matters is you do damage, either by science or bfaw nowadays, i would really wish the devs would give more to tanking for its own purpose more than just a side affect of doing damage or to use FBP more, preferably by making tanking and the aggro mechanic as a whole not related to how much damage you do or how many embassy +th consoles you can mount on your ship.

    If you wish to nerf immunities as a way of mitigating damage, please allow ways for ALL classes to successfully be able to deal with this source of damage, by perhaps giving hull heals a scaling increase for the more hullhp your ship has, this would prevent the "unkillable pilot escorts" by only giving a large boost to larger more eng heavy ships such as cruisers and dreadnoughts, who occupy this place in the trifecta, and would recieve buffs largely from this new scaling, this would also benefit the hullhp stat and consoles that boost it that largely get ignored.

    Another solution to this issue is to buff the armor consoles and resists in general, which suffer heavily from dimishing returns and offer little to no benefit beyond the 2nd console, and thus also get overlooking.

    I honestly hope some of this patch is looked over again with considerations to those who value something outside of DPS, be it by bfaw or EPG.

    The_Science_Channel_Signature_Gen_2_-_Catherine_xSmall.png

    "All this firepower deserves a target."
  • daviesdaviesdaviesdavies Member Posts: 277 Arc User
    came back to take a look at the amazing changes

    ...

    and I am out


    Mzd8i1c.gif
  • syrupofsquillsyrupofsquill Member Posts: 159 Arc User
    Hoping for a free re-spec token/reset spent free one thingy on toons.
    Hoping for extra time on tholian red alert timer lvl 50-59(it says 60 but pretty sure 60s get their own) since its already hard and already fails sometimes from to many weak teammates pre-rebalance.
  • nikeixnikeix Member Posts: 3,972 Arc User
    lianthelia wrote: »
    Well they aren't doing much for space, as with ground this is just another band-aid that wont affect the meta at all.

    Well that's flatly untrue. But you go right on ahead stacking Embassy plasma consoles.
    Instead of just buffing the useless projectiles people will never use anyways Crpytic, why not fix projectiles themselves? This BS with shields absorbing 75% of the damage is ridiculous, especially when all it takes is a sliver to absorb the whole 75%. There is nothing at all in canon to support that...

    And that's also flatly untrue. At least you're consistent.

  • intraventianintraventian Member Posts: 16 Arc User
    Reporting from Tribble to remark that Probability Manipulation's nerf is an incredibly painful one. I could care less about only 15 seconds of crits, but the superheals should not have been nerfed as well. It literally cuts your tanking potential in half.
  • nikeixnikeix Member Posts: 3,972 Arc User
    Another thing the devs should look at is the insane power levels via the skill tree/plasmonic leech/doffing and EPtX in the game that gives many players 100 system power in all 4 sub-systems!!! that is plain stupid. what ever happened to having to manage/care about system power levels?

    Funny you should mention that ;)...

  • daviddxxdaviddxx Member Posts: 200 Arc User
    edited March 2017
    @augi..

    yesterday i was online an kick your TRIBBLE.. you should remember, you cry like a baby after that in opvp.

    btw. you will cry after that patch again.. you will sucks anyway like past years.


    Regarts
    David
    fIDFtkM.gif
    Star Trek Online
    *** Aktiv since 03.06.10 ***
  • nikeixnikeix Member Posts: 3,972 Arc User
    So, we're making the other beam abilities a bit more like Beam Fire at Will, and having them last a bit longer, but then taking away beam fire at will's usefulness (which was to form an "air defense belt" around the ship) by debuffing its accuracy.
    Lower damage makes a sense because your pushing the ship's energy weapons to the max, and has had lower damage all along except on the highest level. But, an accuracy debuff takes away fire at will's usefulness, to deal with one or several hard-to-hit targets, by firing mulitiple rapid shots to increase the odds of a hit.
    Next, lets go to the navy and tell them that their Aegis missile systems and CWIS units on a ship comes with an accuracy debuff. Anyone want guess how that will go?

    The game has 2 auto-turrets, 4 point defense consoles and a point defense trait.

    Might actually use stuff labeled point defense for your point defense needs :).


  • nikeixnikeix Member Posts: 3,972 Arc User
    totenmet wrote: »
    b]Remove the 30 minutes (and longer) cooldowns for replaying PVE's, I should be able to play a certain PVE when I choose to, without having to wait for 30 minutes or more. Don't limit me in choosing when to play what.[/b]

    Or am I wrong?

    Yes. You're wrong.
    dreymor0 wrote: »
    In PWE and Cryptic's eyes yes. They want to drive everyone away with mandatory wait times which next they will bump up to 24 hours to replay the same mission.

    Because damn if MMOs aren't an entire industry and actual profession. One were certainly they never ever get together once a year and share data and study the behavior of 10s of millions of players. And there's just no chance they might know just a wee bit about what happens when you let players burn themselves out gorging on the same content over and over.

  • legendarylycan#5411 legendarylycan Member Posts: 37,275 Arc User
    you know, if all this actually happened in-universe, i have to wonder how @shevet 's drone character Four of Six would react to all of this...considering their antics during the summer/winter festivals, i think i would probably be laughing my TRIBBLE off at said reaction​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
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