I'm having the same frustrations with defeating the Romulan ship in the first part of the mission. I've read the possible solutions and tips and tricks to getting past this difficult part of the mission. I can beat the ship myself, if the respawn point weren't so far away. Alas, it isn't and the ship is too powerful for most players who have trouble with it. I've gotten it down to 50% before once, but it resets much too quickly after players get destroyed by the various ways that ship has to beat players. I have a problem with that, and it's not really about the mechanics of the mission or the game.
With me, the problem is a little more complex. My setup is a bit different because I can not use two hands to manipulate the controls needed to play any game, not just STO. This is due to a disability that I've had since birth.
I'm a Tactical Captain with a Defiant-class Tactical Escort. I had cannons and turrets as well as dual heavy cannons, but I have swapped those out for 3 beam arrays (Polaron, Tetryon, and Plasma) and 3 torpedo launchers. I also have my weapons set to auto fire for extra help. My BOff has switched to beam array: Fire At Will, but I don't have the refit ship that grants the LTC Tac station. I am maxed out on my Tac space skills, but as stated above, my disability prevents me from using two hands. I don't believe I'm doing anything wrong gear wise, but I am in need of assistance to get past the pesky D'deridex class ship. Any help would be appreciated.
I'd even go so far as to request fleet help, but I'm not in one yet. It might be needed, though, to get past this part of the mission. Is it the ship, is it my setup, is it the game mechanic (respawn point)? I can't get past this point without some help, so I'm asking for it.
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Other than that it's make sure your using abilities which work with your set up. Beam fire at will, Tactical team for automatic shield distribution when under fire, torpedo high yield to boost your torpedo if you use one, emergency power to shields an engineering bridge officer ability to boost your shields, engineering team to repair your hull, science team for a quick shield boost or hazard emitters for more hull healing and to clear plasma fires on your science bridge officer.
As to the D'deridex itself stay further than 5 KM from it or it'll tractor beam you and shove 3 high yield plasma torpedos up Uranus. Using an escort with beam array just stay about 7 km away from it and use your abilities to whittle it down and keep yourself alive, target and shoot down the high yield plasma torps as much as you can, fire at will should take care of some.
Next you can a shield type which resists plasma.
Third, Make sure to have Science team and Hazard emitters for your science buff to repair shields and rid yourself of that nasty plasma burn.
For your tactical boff position, have Tactical team. Attack Pattern Beta, BFAW and Attack pattern Omega. This optimizes your beam arrays, buffs yourself and debuffs your opponent.
On the 5th spot you need to remember that to stay 5km away from the warbird since it loves the combination of tractor beam and plasma torpedoes. Without the tractor beam the plasma torpedoes are a lot less dangerous.
Try it out with these pointers and when it still doesn't go well then it is time to look at the skill point distribution.
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