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Are you willing to accept big nerfs on everything in favor of finally balancing STO gameplay?

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    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    No
    mmps1 wrote: »
    I don't care about balance in the slightest, nor do I think it's going to actually happen.

    Frankly, I'm in total agreement.

    I know this won't be popular, and I'll take some heat for it.. but I really don't care about game balance in the least. Most of the cries for 'balance,' honestly just come from people that suck at the game and want the game altered so that they can be 'better.' The honest truth is, I play the game for my own enjoyment and that's my top concern. The game is fun for me, and that's all that matters to me.


    ^^ Your honesty is always refreshing; especially when I agree with it. :P (Which is often, btw).

    Seriously, I don't care about balance, either. I made my Tact Rom alt, at high cost, just so I could enjoy myself. I do *not* need to be nerfed, just someone else can be better too, comparatively. Sounds callous, but they didn't share in the cost of me finally getting there, so I figure I owe them nothing.

    And, ironically, yes, my main, an Engineer, would probably benefit from Tact getting nerfed; but nerfing is like putting someone else down, thinking you're elevating another: aka, at the end of the day you're just hurting someone else.
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    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited February 2017
    No
    meimeitoo wrote: »
    mmps1 wrote: »
    I don't care about balance in the slightest, nor do I think it's going to actually happen.

    Frankly, I'm in total agreement.

    I know this won't be popular, and I'll take some heat for it.. but I really don't care about game balance in the least. Most of the cries for 'balance,' honestly just come from people that suck at the game and want the game altered so that they can be 'better.' The honest truth is, I play the game for my own enjoyment and that's my top concern. The game is fun for me, and that's all that matters to me.


    ^^ Your honesty is always refreshing; especially when I agree with it. :P (Which is often, btw).

    Seriously, I don't care about balance, either. I made my Tact Rom alt, at high cost, just so I could enjoy myself. I do *not* need to be nerfed, just someone else can be better too, comparatively. Sounds callous, but they didn't share in the cost of me finally getting there, so I figure I owe them nothing.

    And, ironically, yes, my main, an Engineer, would probably benefit from Tact getting nerfed; but nerfing is like putting someone else down, thinking you're elevating another: aka, at the end of the day you're just hurting someone else.

    On ground the situation after the nerf-patch is quiet drastic. Tacs got a serious beating but engineers suddenly shine. At least that’s the thing I was able to observe in the short time we had so far.

    As much as I hate nerfs they have always been cryptical. One can only answer with his wallet.

    With nerfs they show that the gratitude towards the players who support them has limits. If they decide that’s its time to only offer 50% now that’s exactly what they get from me.

    Game is easy enough. :)


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    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    angrytarg wrote: »
    The question is flawed. By asking "do you accept big nerfs" you already use a negatively associated term in this community, essentially asking "do you want everything to be ****" which of course is most likely answered with "no". The kind of rebalancing this game needs cannot be grasped with terms like "nerf" and "buff", it'd be a fundamental change in the games' rules.

    So if you'd ask "would you accept rebuilding your characters following a (hypothetical) revising of the games' rules for a balanced gameplay" I would probably say "yes", however there is no saying what these changes would encompass and not two people could find a common ground on this anyway. Like this I can't answer the question.​​
    Yes, indeed, the poll is a loaded question with no practical value.
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    scotticus#5603 scotticus Member Posts: 27 Arc User
    Yes
    First, put a cover mechanic into the ground segments, put the 'I' into the pet A.I., have a ranking system for PvP that reasonably matches players like-for-like and make engineer space skills more fun. If that don't do it, crank 'school's out' by Alice Cooper, burn the game mechanics to the ground with a gleeful grin and balance the game up like God's cheque book. I don't even know what that means but it sounds like the kind of measure it'd take.
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    nikephorusnikephorus Member Posts: 2,744 Arc User
    This game is built on power creep. How long do you think this magical happy land of balance would last? How many lockboxes? How many expansions?
    Tza0PEl.png
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    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    No
    coldnapalm wrote: »
    meimeitoo wrote: »
    mmps1 wrote: »
    I don't care about balance in the slightest, nor do I think it's going to actually happen.

    Frankly, I'm in total agreement.

    I know this won't be popular, and I'll take some heat for it.. but I really don't care about game balance in the least. Most of the cries for 'balance,' honestly just come from people that suck at the game and want the game altered so that they can be 'better.' The honest truth is, I play the game for my own enjoyment and that's my top concern. The game is fun for me, and that's all that matters to me.


    ^^ Your honesty is always refreshing; especially when I agree with it. :P (Which is often, btw).

    Seriously, I don't care about balance, either. I made my Tact Rom alt, at high cost, just so I could enjoy myself. I do *not* need to be nerfed, just someone else can be better too, comparatively. Sounds callous, but they didn't share in the cost of me finally getting there, so I figure I owe them nothing.

    And, ironically, yes, my main, an Engineer, would probably benefit from Tact getting nerfed; but nerfing is like putting someone else down, thinking you're elevating another: aka, at the end of the day you're just hurting someone else.

    You should care about balance tho. It is nigh impossible for them to make good content if somebody who is a casual player can only do 50k DPS and the high end elite players does 500k and this is a matter of gear and not skill. And yes, a high end casual player will reach 50k DPS in this game currently...with some money invested of course (say, like 100 bucks over the course of playing this game for a couple years). But regardless, that is a variance of 10X. You can't balance the gameplay around that.


    But that's precisely the crux of the matter! The 10x (17x) variance is not caused by gear at all, but because piloting! I've said this many times: if gear were the issue, I'd be in the top-DPS League (which, clearly, I'm not). So, if you start to nerf the gear and/or mechanics, *nothing* will change, really: the top players will still do 10x better than the ones in the lower echalons, simply because they possess a superior understanding about timing, how to stack FBP to the max, etc., that casual players simply just lack. Why, nothing will change, except for Geko having effectively killed the game for all casual players, who will now only do 25K. And the Elite will now do just 150K, instead of 300K: aka, not feel the pinch at all.
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    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    No
    nikephorus wrote: »
    This game is built on power creep. How long do you think this magical happy land of balance would last? How many lockboxes? How many expansions?


    Not, only that, cynical as I am, I'd go so far as to say these whole so-called 'balance passes' are nothing more than a rather transparent ploy to reset the power creep cycle, so they can start selling you the latest power creep all over again.
    3lsZz0w.jpg
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    ltminnsltminns Member Posts: 12,569 Arc User
    No
    Loaded question. Why do you think that 'Big Nerfs on Everything'©® are needed to balance gameplay?

    The whole thing is not a moral imperative, however.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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    captainperkinscaptainperkins Member Posts: 379 Arc User
    edited March 2017
    Maybe
    Why do we need to Nerf anything?

    Simply put a dps cap on most PvE queues while making some special queues have no dps cap.

    Then in all other content keep it the same as it is now, where if u have crazy dps you can slice through missions and do pvp.

    Frankly I put real money into my build and to completely nerf it would be borderline illegal in my opinion....
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    ltminnsltminns Member Posts: 12,569 Arc User
    edited March 2017
    No
    Just ran into this two weeks late. Not sure what this used to say but it looks like Poll Posts don't show up in my Profile Post listing so I can't review. I'm sure it was pithy but I'll never know.
    Post edited by ltminns on
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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    comrademococomrademoco Member Posts: 1,694 Bug Hunter
    edited March 2017
    Yes
    [Derailing post removed]
    Post edited by jodarkrider on
    6tviTDx.png

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    scrooge69scrooge69 Member Posts: 1,108 Arc User
    Yes
    its not goign to happen thou

    i remember intel abilites getting never pretty soon aft release... how long are you able to do 1,4M dmg spikes with temp stuff now?
    [SIGPIC][/SIGPIC]
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    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    No

    Simply put a dps cap on most PvE queues while making some special queues have no dps cap.

    DPS means damage per second. Considering how many maps have preset duration timer DPS is kind of caped there already.

    All those maps are rejected by basically everybody in game as a result.
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
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    dareaudareau Member Posts: 2,390 Arc User
    Skimmed much. Pardon if already stated.

    Thread premise is extremely flawed. Nerfing "everything" = right where we are today, but with more "acceptable" numbers (ie, instead of a 200k build it might be 100k, and the "accepted" level to get into things might be 5k instead of 10k)...

    "Strategic" nerfs to the primary cause(s) of supreme imbalances, on the other hand, I'd be all for...
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
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    mazujiemazujie Member Posts: 49 Arc User
    Maybe
    Its always tricky, SWG died after the NGE, But if done right it should be more fun. I would like to see more 10 + instances for guild activities .
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    darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    Yes
    Regardless of the changes (unless they are excessively extreme), DPS'ers will DPS, the number crunchers and build theorists will still do their thing, and the stunt teams will find some way to woo someone.

    The real question is; would these changes allow for a greater build diversity and high effectiveness based off of player use and skill with STF's that would challenge them appropriately?
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
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    comrademococomrademoco Member Posts: 1,694 Bug Hunter
    Yes
    Looking at the 2nd phase of changes... imo not so bad at all...
    6tviTDx.png

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    nikephorusnikephorus Member Posts: 2,744 Arc User
    Looking at the 2nd phase of changes... imo not so bad at all...

    The question is...will they be able to deliver. I'd love for hanger pets to be more useful, but cryptic has messed with them before and they have never actually worked correctly. They generally just try to fix them with a few patches and then give up.
    Tza0PEl.png
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    vampeiyrevampeiyre Member Posts: 633 Arc User
    Yes
    nikephorus wrote: »
    Looking at the 2nd phase of changes... imo not so bad at all...

    The question is...will they be able to deliver. I'd love for hanger pets to be more useful, but cryptic has messed with them before and they have never actually worked correctly. They generally just try to fix them with a few patches and then give up.

    The whole reason I have faith Cryptic will deliver this time is because of the console launch.

    They have a lot riding on recouping their investment in porting the game, and making more money long-term from the extended audience from being on consoles.

    If they commit an epic fail like Delta Rising now and alienate the console player base, they're done, this time with a capitol D.
    "I'm sorry, I can't hear you over the sound of how awesome I am."
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    mmps1mmps1 Member Posts: 381 Arc User
    No
    The thing is, we actually have build diversity now. Many things can be viable. Sure there is a "meta" that will do most at the top end but really many things are viable at this moment. Many of these off meta builds shine because of how much creep there has been for parts of the game like part gens, power levels, immunities and other stuff over the years. Changes to these aren't going to make more build diversity, they'll likely contract it again. Put it this way, if someone jumps into a map tankin most of the aggro and doing some deeps, you can be free to use whatever build you like to contribute to the success of that map. If loads of things get changed, yeah that ain't going to happen quite the same is it. I notice much of the zomg the deeps is evul!!! here on the forums, really it's folks doing deeps and tankin in maps that allow you freedom to do whatever build you wish. But you know, I guess nerfin some stuff folks see as OP will totes be worth it, even if it kicks the nuts off your own build, right?
    "Mr talks down to the peasants."
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    szimszim Member Posts: 2,503 Arc User
    Anything they do to create a larger variety of competitive builds has my support, whether it is achieved trough nerfing more powerful abilities or buffing weaker ones, or both, is all the same to me.
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