Everytime we do a reputation project we get a box with an item from the reputation store. I love it because it is like getting a present. However the items fill up my inventory and bank slots. I use them, but there are also a lot which have good quality, but I have no purpose for them. So I keep them with the idea, I can always get rid of it and things you can do always, you do never.
Why not give the option of a voucher; a token with which you can buy something from the reputation store. You can safe them and they can stack up in one inventory slot.
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But sometimes the mods on a weapon can be better than those found im then store. I was once lucky enough to roll a CrtD3 withering dual beam bank which would otherwise not be available in the store.
If you fill up your inventory with the vendor trash instead of selling it, that's your own fault.
"Let them eat static!"
And if I'm up at Tier IV, I've done a lot for these guys already so I think I deserve better than Rare presents.
My preferences are, where applicable, the Elite Marks.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
And don't trash my trash. I use mission rewards and those reputation items. I mostly get tier 4 rewards in battle grounds and during CCA I could win a first prize each day.
Isn't that just adding an extra trip through the UI to replicate something that happens automatically now? It should be one thing or the other, not both.
I've spec'ed characters with rep gear too. It's not an uncommon practice. I've just never heard of anyone running out of space before. Generally people run an evaluation process on incoming gear (it's an early skill you learn in playing RPG's). Is this new thing better than an old thing equipped to my character/ship/crew? If yes, replace. If no, trash. If there's a content pile-up, it probably means that you're not evaluating things according to actual need (meaning that even with rep vouchers you'd probably run into space management problems again. The dev's work would just be pushing the breaking point back a bit. Is that really worth revamping a major loot system?)
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That is to say, discarding or using the replicator gives you 40% of the displayed value, some NPCs will give 50%.
Starfleet Academy's bartender is probably the most famous 50% vendor.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Some are only 40%.
You have to pay attention. One shoe does not fit all.