T5U Ship mk 13 and 14 gear, Fed if it matters, lvl 60+10. Just participated in Borg alert -normal. It was over in less than 3 mins-but, I got my marks.
Went to run Tholian alert, It was completed by 4 Ships not including mine, in under 2 minutes-no marks-not enough damage- well I guess not when "1" ship took out 15 enemy ships. My Question is: Shouldn't these people be required to run this in Advanced??? I've been playing for Four years and never, never, saw such ridiculous OP.
Please don't say Fleet consoles, 5 of my characters got shafted by CR@##$ fleets.
"We seee many thingss, We seee new machiness on IX,
We seee a problemm withh House Atreideesss, We Seee a Problem withh Housse Harkonnenn"
Thank you, Frank Herbert!
0
Answers
In this case I would say the problem is with the content though - these Red Alerts are quite old and indeed, there is only normal difficulty for them.
It is therefore not surprising that the content doesn't really fit the current state of the game and the players' power.
We seee a problemm withh House Atreideesss, We Seee a Problem withh Housse Harkonnenn"
Thank you, Frank Herbert!
And there's no Tholian Advanced queue. But, in general, I wouldn't be opposed to introducing a system which would bar people from doing queued PUG missions on Normal when they do like 51% of the Team damage (and then consistently, like at least 3 times). At that time, the system ought to lock you out from Normals. And the same for Advanced -> Elites, of course.
Problem with such an approach of course is, that you might wind up being screwed if you're unfortunate enough to have queued with a team of people who all only do like 10K: then you'd get barred from Normals unfairly. Which is why the 'easy' solutions rarely really work.
Complain to Cryptic, they deserve it.
Oh one of these special snowflake rants ...Yeah force folks into a different quque yeah watch how fast the game collapses. Second big hint upgrade upgrade upgrade. And hey to bad you got the shaft on some fleets but that is no reason to be so negative about fleet gear. Besides that a good percentage is out sahdowed by crafted and lock box nowadays.
So throw a penalty on folks that take the time and effort to build decent ships but on occasion run normals for quick rep points all because special snowflakes get upset? Wow what a brillant idea to shaft the players who more then likely spend boat loads of real money in the game. Oh yes sometimes players just don't have the time due to being on lunch break but want a quick and nasty smash and grab instead of waiting for a decent group in an advanced or elite. Have you even looked at the pve quques?
Bingo!
If I could do Red Alerts solo, I absolutely would. Since I can't though, I have to do the same alerts as everyone else. Yeah, I'm one of those guys that destroys a cube before I'm even fully decloaked, and sometimes other players get annoyed. If I could run a harder one or solo it, I absolutely would. I do sometimes try and pull back though to make sure people can get some kills. There is no AFK penalty for Red Alerts though, so sounds like you got a weird bug or something.
I really don't want to be cut off from having access to the Borg, Tholian, and even Nakuhl STFs, but at the same time, yes, power creep and min-maxing that is allowed so much leeway does turn these from active participating to watching a cut-scene of everything being vaporized, whether its us doing this or not.
Since I went LTS I am spending oodles more money than I ever did before.
P.S. should I get in a fleet that's just starting out, or one that's been around awhile?
The one I had the bad experience with was only a month old. Almost started from the ground up. No, I won't name and shame them, but I had five characters donating everyday. No, I didn't hear a "whisper" and no written warning. I don't have Teamspeak running correctly yet. I only started with fleets about a month ago.
We seee a problemm withh House Atreideesss, We Seee a Problem withh Housse Harkonnenn"
Thank you, Frank Herbert!
That was only a one time occasion; not a big deal for me but it tells me that this is a problem for less experienced players and count that double if they like me sacrifice, or plain do not bother with, OP stuff and just happy to get most out of the "canon trek feeling" ship (ie. Galaxy with Phasers and Torp front and back).
Kudos to seaofsorrows for occasionally restraining yourself and letting other shot some stuff before going into it yourself.
Sigh. You really didn't get my post at all, did you?! LOL. My point was to come up with an 'easy' solution, and then show, in the next paragraph, just giving a single objection, why the typical, so-called 'easy-solutions' don't work.
Maybe its different with Tholian. As said, had it only once and that was in the BA. I still got the initial Omega marks reward; just not the secondary where you can choose marks. I only found out about the penalty when I tried to join the TA right after that.
Sorry to say it but while fleet stuff is not the only gear in game leading to OPness it certainly is a solid part of it.
- Embassy Sci consoles
- Superior Romulan Operatives for fed/kdf
- Spire Tac consoles
- Active doff slots
- Passive reputation power slots
- 5th active reputation power slot
- 5th ship trait slot
- Weekly performance boost projects
- Superior Traits
You are always welcome to join my fleet. No needs to socialize with anything or anybody there but if you do please be polite.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Can't really fault the players for being good at what they do. If you do get with an OP group you shouldn't get the afk penalty as long as you shoot at something. Never had one even with groups that finish queues that used to take minutes in seconds. Don't dilly-dally.
IMO 1 of any of the above should be enough not to qualify you as AFK. That way if you couldn't deal enough damage, then at least you can catch up by healing, or by taking enemy fire.
For example, in my last ISA parsed run, someone only dealt 0.48% of the team damage which may or may not have given him an AFK penalty. However, he also got 3.1% of all enemy attacks in, and he also healed the most of anyone in the team. Under the above system, he wouldn't get an AFK.
| USS Curiosity - Pathfinder | USS Rift - Eternal |
The Science Ship Build Thread - Share your Sci Ship builds here!
Whether there should be a "you suck penalty" for being totally useless in a mission despite actively playing, may be up for debate (though I wouldn't expect the devs to warm up to that idea), but it should never be called an AFK penalty.
But damage dealt. I a pretty sure many here will say it is not hard at all to get to 60 with doffing and story missions. So you never need to see real damage output.
So why not a measure that parses all the players. If the top of the pack was 30% or better than 2nd in the pack. Don't count him for averaging the damage. That way one OP player dropped into a Pug does not hurt players that tried. But it should also give you rankings so you can see where your performance is. So if you only did 2% of the damage and were in last place. You might be given a hint to try a little harder.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
Like the sort of system they have in "Neverwinter". When you're finished with a PVE ....there is a status screen at the end- that shows who did what- Damage, Heals, Enemy's destroyed, How many times you were healed. It is very helpful to be able to tell where you stood in comparison to others.
if and how you did.
We seee a problemm withh House Atreideesss, We Seee a Problem withh Housse Harkonnenn"
Thank you, Frank Herbert!
Mostly I just do the logs to see where I can improve. I have enough to get through content, nothing to compare to the mega-dpsers.
Thing is, I was able to solo both of them, at least on my most developed toons. It wasn't a blastfest in thirty seconds or even two minutes, but I could do it. Depending on whether I was in it for the marks or for the exp I liked it more - I always had fun doing that though.
Still, some queues I feel (I am not running DPS-o-meters, so no hard data) like I am contributing basically nothing. I seem to always get my 1%, never got an AFK, even with the worst lags, except for the "1h offline" after leaving a Tzenkethi without dreadnought the other day. Still, it is kind of less fun.
I don't blame the players, though. Everybody will try their best, and for some that is way more than for others, but why should they hold back artificially?
What gets overlooked IMO in the "power creep debate" is not so much consoles and items, but player skill. Not the setup skill - many gather their ideas from reddit or whathaveyou and will have decent enough builds, although often not tailored to them and misunderstanding why some deviate. Actual player skill. A lot of extra high DPS depends not so much on plain stats but on the ability to know in which situation you should use what skill, how to maximize synergies, which skills to "keep on rotation" an which to hold back for when they're needed, combined with monitoring the battlefield and your ship status. Heck, even flying a ship so that it is in a good position is not done equally by everybody. And let's not start about "tracking the actual mission goal" - easy in Tholian, less so in quite a few queues.
And while it may occasionally be fun for a sunday side to play a pro team, in the long run it isn't. (And there's a looong stretch of capability inbetween, which wouldn't enjoy either opponent that much). See me play ground and laugh your <censored> off how I fail to do anything useful with all the nice gadgets I have. And this kind of skill difference will remain, no matter how much you can curtail the power creep in items - even with identical setups some players will always outdo others, and that gap only widens the more options you get.
And this could never be addressed by any gear checks, only by tracking player progress in some matter. Which probably wouldn't be easy, which probably would be abusable, which probably would rile both players thinking they are "playing too high" as well as "too low".