Hello everyone,
I could use some extra insight and thoughts into this matter. I am a player where fun from both just pure gameplay and maximizing damage matters. That is to say, I can forego certain configurations for the sake of gameplay, but at the same time I would like to maximize performance. With that in mind, I would like to ask you all what you think would be best between running a full 8 beam boat or 7 beams + 1 torpedo.
And if you are wondering, I generally fly cruiser and carrier ships with an innate turn rate of 6-8 and broadside. In addition, for power management I have about 600% power transfer rate coupled with Emergency Power to Weapons III, 3.5 Plasmonich Leech (or about ~24 drain) and 130 max weapon power. My turn rate is about 25-30 in cruisers and carriers so firing torpedos is not an issue.
For AOE purposes I use FAW combined with Kemocite and Distributed Targeting. Sometimes I also like to use Beam Overload. Were I to use a torpedo you can add Torpedo Spread into that mix.
So for those who have possibly done more extensive research, which one would you recommend? Would adding a torpedo do more damage or should I stick with 8 beams and FAW my way through with as many beams as possible? If I were to use a torpedo it would require a minor respec to add two skill nodes of Torpedo Specialization for full utilization.
Hopefully someone can offer their thoughts!
Comments
if you get high yield. then use your forward beams to soften them up. fire your torpedo's and it finishes them off.
that's what I use.
I do this because A: I find 8 beams boring and B: because ships in the shows and movies usually had torpedoes, therefore maintaining some immersion for myself.
Hope that helps some...
Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
-Captain James T. Kirk
Whether having a torp or not is more effective and efficient depends on your enemies (do they have shields, are they easily stripped, are they natively weak against kinetic damage?), on whether you have that tac slot without other - better - options.
In your case, consider what you'd lose if you slotted a TorpSpread and what enemies you usually fight.
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
If you can take advantage of the torp then go for it but if it's just an afterthought with nothing really backing it up then just slot a energy weapon instead.
If its for DPS chasing...That may not work..Up to you tho
Rouge Sto Wiki Editor.
To add some more information for you to base your recommendations on, I currently use DMGx3 / PEN weapons with 22% critH and unremarkable 100% crit severity. But instead, my damage (toggleable action bar icons) show closer to 3000 damage per array, or closer to 4000 with Attack Pattern Alpha etcetera when in combat. So that 8th array hits quite hard if slotted with crits closer to 15000 against unshielded targets despite the low CritD, and a very high uncrit damage thanks to the raw damage.
But at the same time I can definitely see the benefit of using let's say the Particle Emission torpedo to tear apart hull or Quantum Phase to destroy shields. Kemocite may not be what it used to be but it definitely triggers more often with torpedos.
The larger Tzenkethi ships seem very resilient and there might not be an easy way around that. Though their temporary immunity might be a major reason behind that resilience.
Decisions... decisions.
And ye ol' Harp'eng torp... can't use any powers so it frees up your Boffs to just do energy weapon stuff. (Though I would love to see a Harp'eng Torp Spread 3! )
My current favorite is the Particle Emission torpedo because of its superb hull-eating properties. It makes for an excellent torpedo spread weapon. I also love the Kelvin torpedo thanks to its super fast reload times. In addition, I like the Quantum torpedo for its ability to strip shields, but I rarely need it so sadly it collects dusts too often. I mostly prefer torpedos that hit very hard.
The Crystalline torpedo is very good but sadly I have never found very good use for it because of the 12 second reload time.