Besides that being a massive Social Zone asset right at your hand with nothing more to add but a "take me there" button (and have the great chance to finally add the "Back to the Future!" button you always wanted to add
) AoY chars could easier get some era styled weapons to their expensive toys and get easier seduced to drain their dilithium to upp those.
Additionally some might even be more inclined to buy more TOS themed ships with having a big area at hand that fits them. Also I'm sure some foundry authors would love to add TOS themed missions to that neat TOS galactic map of yours
Its big for players: Obviously TOS stuff is still a massive lure; i.e. TOS Constitution is one of the most expensive ships and the current TOS lockbox Dread is still far more expensive than the Kelvin Constitution which also had a big draw IIRC.
Its good for Cryptic wallets: Players have more incentive to get TOS ships and spend Dil at TOS equip
The best of all: Its all already done work. No need for organizing, planning, dividing work to teams, pulling resources out of other stuff; It is already all there; all but the go back button.
Comments
They have no need to let you do this as K13 already fulfils the ability to get 23rd C weapons. As for the ships, this despite being a life-long 42 year old fan, I'm against for 'engineering' reasons
Why would you be against ships that have the style of 23rd Century ships for 'engineering' reasons? Right now, in the real world, we have Dodge Challengers, Mustangs, and Camaros that have been designed to 'look' like muscle cars from the late 60's and early 70's.
Why would engineers of a highly advanced future be incapable of making perfectly up-to-date ships (technologically speaking) which also have an older style?
There is a bit of techno-babble (in the TNG Tech Manual, IIRC) that the ship redesigns were done because they have better warp-field dynamics. That's why we have oblong saucers now rather than round ones as in TOS--they allow the ship to move through subspace (or whatever) more easily. Any 23c designs would presumably have their maximum warp factor inhibited because they aren't "streamlined" enough. (I guess that's why your Miranda at the beginning can't hit higher warp factors, too.)
Its not like those not interested in that would loose anything if Cryptic builds in such an option.
The problem with the techno-babble is that the Enterprise E looks like it would have a worse warp field than a ToS vessel as the ship ends up being rather swollen. And they put in an episode that they did not need to alter the ship's geometry at all to alter the warp field. 'Where no one has gone before'. So the real reason for the aerodynamic changes to the ships is more about making good looking models than performance.
But if we take what was said in that episode and look at examples of beings totally ignoring the aerodynamics of warp fields. (The Borg being a major rule breaker there.) Then a future ship with variable warp geometry but the look of a classic vessel is entirely possible.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
So trips back to that era need more writing to justify it. Writing I do not think they will do since the anniversary is over and the story has moved on.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
If you do love that why don't you come with ideas that supports that instead of ones that don't
I don't see a problem with writing; there could be probably a million different ways to explain in a one-liner why that is made possible; and two million if someone put some thought into it.
If Cryptic really wants to go crazy with that they could even invest in a story blog of one page (but lets not get too far in to the impossible).
Are AoY chars official temporal agents? If not lets make them with the ability to observe the timeline they originate from; nobody would notice oddity's faster than the locals... and I did not even noticed that this is already one possible story explanation until I wrote it.
They've already had us time traveling a dozen or more times, and we are from that era, so it should be easy to send us back just prior to our 'destruction' while our past selves are away on other missions.
We ARE Temporal Agents after all.
arcgames.com/en/forums/startrekonline/#/discussion/1203368/pve-content-a-list-of-gamewide-polishing-pass-suggestions
If by brute force you mean actually efficiently using the engines that allow warp travel in the first place? Then yes. Making a long cone out of your ship is not making it move a centimeter. The drives do. At sublight the only thing the drives will care about is balance so you can aim where you are going. At warp speed the bubble it puts around you determines speed.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
Okay. Because any suggestion you have here has to automatically be rejected by the devs because you could sue them for stealing your ideas? Putting a full story idea here seems to be the fastest way to actually kill an idea instead of having it come to fruition. So sit back and let the writers do their jobs. (Something they seem to be good at when allowed to.) Or throw out ideas and see them have to throw them all away so they can keep their jobs.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
... eh? oO
I sue them for picking an idea I suggested to them to pick on their own forums?
Please do not take that personally but I cannot remember reading something that dumb in a long time. I mean I am aware that especially the sue happy American law can be an affront to sanity and gets rightfully mocked enough in media because of that; but that? For real?
...
Yo Cryptic; I have an great idea! Make the next x-pack/big patch about something in space; with aliens! And spaceships!
NOOOO the servers!
And I disagree on it being dumb. Ludicrous in its inane stupidity? Still a bit soft but doable. But I also think it is an issue. It is often mentioned why they can't accept fan art work to design from and other submitted ideas.
From what I have read on these forums. There was a fiasco with bringing in the Oddy and the Vesta designs and there is some fear that if they do take a fan idea or one too close to one they can be sued.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
I want more 23rd cen content.
An NX bridge for the now two NX ships. And I think six ENT era vessels?
I would like to see more ship parity among the factions. As well as more mid level missions to allow new characters to walk a different path to end game.
I just think if we get too specific then the writers and programmers won't be able to deliver.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.