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Slingshot back to 23c @ Sol for AoY chars?

theanothernametheanothername Member Posts: 1,512 Arc User
Besides that being a massive Social Zone asset right at your hand with nothing more to add but a "take me there" button (and have the great chance to finally add the "Back to the Future!" button you always wanted to add ;) ) AoY chars could easier get some era styled weapons to their expensive toys and get easier seduced to drain their dilithium to upp those.

Additionally some might even be more inclined to buy more TOS themed ships with having a big area at hand that fits them. Also I'm sure some foundry authors would love to add TOS themed missions to that neat TOS galactic map of yours :)

Its big for players: Obviously TOS stuff is still a massive lure; i.e. TOS Constitution is one of the most expensive ships and the current TOS lockbox Dread is still far more expensive than the Kelvin Constitution which also had a big draw IIRC.
Its good for Cryptic wallets: Players have more incentive to get TOS ships and spend Dil at TOS equip

The best of all: Its all already done work. No need for organizing, planning, dividing work to teams, pulling resources out of other stuff; It is already all there; all but the go back button.

Comments

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  • kapustickkapustick Member Posts: 43 Arc User
    K-13. The 23rd century ships actively shooting the asteroid's was one of the worthwhile 200K Dilithium upgrades too - IMO.
  • discojerdiscojer Member Posts: 533 Arc User
    I wish they could shoot the space invader things too.
  • xyquarzexyquarze Member Posts: 2,121 Arc User
    Storywise I think that time travel as a recreational activity for the sole reason of "people would enjoy it" isn't on the agenda though.
    My mother was an epohh and my father smelled of tulaberries
  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    would love to get back to that map and see more use for the 23c sector map as well.
    tumblr_mr1jc2hq2T1rzu2xzo1_400.gif
    tacofangs wrote: »
    STO isn't canon, and neither are any of the books.
  • leemwatsonleemwatson Member Posts: 5,531 Arc User
    Besides that being a massive Social Zone asset right at your hand with nothing more to add but a "take me there" button (and have the great chance to finally add the "Back to the Future!" button you always wanted to add ;) ) AoY chars could easier get some era styled weapons to their expensive toys and get easier seduced to drain their dilithium to upp those.

    Additionally some might even be more inclined to buy more TOS themed ships with having a big area at hand that fits them. Also I'm sure some foundry authors would love to add TOS themed missions to that neat TOS galactic map of yours :)

    Its big for players: Obviously TOS stuff is still a massive lure; i.e. TOS Constitution is one of the most expensive ships and the current TOS lockbox Dread is still far more expensive than the Kelvin Constitution which also had a big draw IIRC.
    Its good for Cryptic wallets: Players have more incentive to get TOS ships and spend Dil at TOS equip

    The best of all: Its all already done work. No need for organizing, planning, dividing work to teams, pulling resources out of other stuff; It is already all there; all but the go back button.

    They have no need to let you do this as K13 already fulfils the ability to get 23rd C weapons. As for the ships, this despite being a life-long 42 year old fan, I'm against for 'engineering' reasons :)
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • orthodoxaorthodoxa Member Posts: 24 Arc User
    leemwatson wrote: »

    They have no need to let you do this as K13 already fulfils the ability to get 23rd C weapons. As for the ships, this despite being a life-long 42 year old fan, I'm against for 'engineering' reasons :)

    Why would you be against ships that have the style of 23rd Century ships for 'engineering' reasons? Right now, in the real world, we have Dodge Challengers, Mustangs, and Camaros that have been designed to 'look' like muscle cars from the late 60's and early 70's.

    Why would engineers of a highly advanced future be incapable of making perfectly up-to-date ships (technologically speaking) which also have an older style?
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  • jbmonroejbmonroe Member Posts: 809 Arc User
    orthodoxa wrote: »
    leemwatson wrote: »

    They have no need to let you do this as K13 already fulfils the ability to get 23rd C weapons. As for the ships, this despite being a life-long 42 year old fan, I'm against for 'engineering' reasons :)

    Why would you be against ships that have the style of 23rd Century ships for 'engineering' reasons? Right now, in the real world, we have Dodge Challengers, Mustangs, and Camaros that have been designed to 'look' like muscle cars from the late 60's and early 70's.

    Why would engineers of a highly advanced future be incapable of making perfectly up-to-date ships (technologically speaking) which also have an older style?

    There is a bit of techno-babble (in the TNG Tech Manual, IIRC) that the ship redesigns were done because they have better warp-field dynamics. That's why we have oblong saucers now rather than round ones as in TOS--they allow the ship to move through subspace (or whatever) more easily. Any 23c designs would presumably have their maximum warp factor inhibited because they aren't "streamlined" enough. (I guess that's why your Miranda at the beginning can't hit higher warp factors, too.)
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  • theanothernametheanothername Member Posts: 1,512 Arc User
    Maybe a bit of miscommunication. I was not talking specifically about old ESD but the whole 23c galactic map they created. Its a little-big TOS island within STO; while K13 is just an old base in new times.

    Its not like those not interested in that would loose anything if Cryptic builds in such an option.
  • feiqafeiqa Member Posts: 2,410 Arc User
    jbmonroe wrote: »
    There is a bit of techno-babble (in the TNG Tech Manual, IIRC) that the ship redesigns were done because they have better warp-field dynamics. That's why we have oblong saucers now rather than round ones as in TOS--they allow the ship to move through subspace (or whatever) more easily. Any 23c designs would presumably have their maximum warp factor inhibited because they aren't "streamlined" enough. (I guess that's why your Miranda at the beginning can't hit higher warp factors, too.)

    The problem with the techno-babble is that the Enterprise E looks like it would have a worse warp field than a ToS vessel as the ship ends up being rather swollen. And they put in an episode that they did not need to alter the ship's geometry at all to alter the warp field. 'Where no one has gone before'. So the real reason for the aerodynamic changes to the ships is more about making good looking models than performance.
    But if we take what was said in that episode and look at examples of beings totally ignoring the aerodynamics of warp fields. (The Borg being a major rule breaker there.) Then a future ship with variable warp geometry but the look of a classic vessel is entirely possible.

    Originally Posted by pwlaughingtrendy
    Network engineers are not ship designers.
    Nor should they be. Their ships would look weird.
  • feiqafeiqa Member Posts: 2,410 Arc User
    Oh and for the record. While I would love more 23rd cen missions and use of the maps. A slingshot back for people to use is a bad idea storyline wise. First the various time cops would be all over you just for going back. AoY characters are explicitly dead in that time period. So reappearing is very bad.

    So trips back to that era need more writing to justify it. Writing I do not think they will do since the anniversary is over and the story has moved on.

    Originally Posted by pwlaughingtrendy
    Network engineers are not ship designers.
    Nor should they be. Their ships would look weird.
  • theanothernametheanothername Member Posts: 1,512 Arc User
    feiqa wrote: »
    Oh and for the record. While I would love more 23rd cen missions and use of the maps. A slingshot back for people to use is a bad idea storyline wise. First the various time cops would be all over you just for going back. AoY characters are explicitly dead in that time period. So reappearing is very bad.

    So trips back to that era need more writing to justify it. Writing I do not think they will do since the anniversary is over and the story has moved on.

    If you do love that why don't you come with ideas that supports that instead of ones that don't ;)

    I don't see a problem with writing; there could be probably a million different ways to explain in a one-liner why that is made possible; and two million if someone put some thought into it.

    If Cryptic really wants to go crazy with that they could even invest in a story blog of one page (but lets not get too far in to the impossible).

    Are AoY chars official temporal agents? If not lets make them with the ability to observe the timeline they originate from; nobody would notice oddity's faster than the locals... and I did not even noticed that this is already one possible story explanation until I wrote it.
  • captainhunter1captainhunter1 Member Posts: 1,633 Arc User
    Just have Philip Crey and his temporal friends give us the ability to return when we want to. (A simple dialog box option added to Philips choices, "Return to 23rd Century ESD").

    They've already had us time traveling a dozen or more times, and we are from that era, so it should be easy to send us back just prior to our 'destruction' while our past selves are away on other missions.

    We ARE Temporal Agents after all.
  • edited February 2017
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  • feiqafeiqa Member Posts: 2,410 Arc User
    ruinthefun wrote: »
    jbmonroe wrote: »
    (I guess that's why your Miranda at the beginning can't hit higher warp factors, too.)
    But it can! You just need to stick a warp core on it.
    feiqa wrote: »
    But if we take what was said in that episode and look at examples of beings totally ignoring the aerodynamics of warp fields. (The Borg being a major rule breaker there.) Then a future ship with variable warp geometry but the look of a classic vessel is entirely possible.
    That's just telling us that BRUTE FORCE is an acceptable substitute for being "warpodynamic".

    If by brute force you mean actually efficiently using the engines that allow warp travel in the first place? Then yes. Making a long cone out of your ship is not making it move a centimeter. The drives do. At sublight the only thing the drives will care about is balance so you can aim where you are going. At warp speed the bubble it puts around you determines speed.

    Originally Posted by pwlaughingtrendy
    Network engineers are not ship designers.
    Nor should they be. Their ships would look weird.
  • feiqafeiqa Member Posts: 2,410 Arc User
    If you do love that why don't you come with ideas that supports that instead of ones that don't ;)

    I don't see a problem with writing; there could be probably a million different ways to explain in a one-liner why that is made possible; and two million if someone put some thought into it.

    If Cryptic really wants to go crazy with that they could even invest in a story blog of one page (but lets not get too far in to the impossible).

    Are AoY chars official temporal agents? If not lets make them with the ability to observe the timeline they originate from; nobody would notice oddity's faster than the locals... and I did not even noticed that this is already one possible story explanation until I wrote it.

    Okay. Because any suggestion you have here has to automatically be rejected by the devs because you could sue them for stealing your ideas? Putting a full story idea here seems to be the fastest way to actually kill an idea instead of having it come to fruition. So sit back and let the writers do their jobs. (Something they seem to be good at when allowed to.) Or throw out ideas and see them have to throw them all away so they can keep their jobs.

    Originally Posted by pwlaughingtrendy
    Network engineers are not ship designers.
    Nor should they be. Their ships would look weird.
  • theanothernametheanothername Member Posts: 1,512 Arc User
    feiqa wrote: »
    .
    .

    Okay. Because any suggestion you have here has to automatically be rejected by the devs because you could sue them for stealing your ideas? Putting a full story idea here seems to be the fastest way to actually kill an idea instead of having it come to fruition. So sit back and let the writers do their jobs. (Something they seem to be good at when allowed to.) Or throw out ideas and see them have to throw them all away so they can keep their jobs.

    ... eh? oO

    I sue them for picking an idea I suggested to them to pick on their own forums?

    Please do not take that personally but I cannot remember reading something that dumb in a long time. I mean I am aware that especially the sue happy American law can be an affront to sanity and gets rightfully mocked enough in media because of that; but that? For real? :#

    ...

    Yo Cryptic; I have an great idea! Make the next x-pack/big patch about something in space; with aliens! And spaceships!

    :D
  • feiqafeiqa Member Posts: 2,410 Arc User
    feiqa wrote: »
    .
    .

    Okay. Because any suggestion you have here has to automatically be rejected by the devs because you could sue them for stealing your ideas? Putting a full story idea here seems to be the fastest way to actually kill an idea instead of having it come to fruition. So sit back and let the writers do their jobs. (Something they seem to be good at when allowed to.) Or throw out ideas and see them have to throw them all away so they can keep their jobs.

    ... eh? oO

    I sue them for picking an idea I suggested to them to pick on their own forums?

    Please do not take that personally but I cannot remember reading something that dumb in a long time. I mean I am aware that especially the sue happy American law can be an affront to sanity and gets rightfully mocked enough in media because of that; but that? For real? :#

    ...

    Yo Cryptic; I have an great idea! Make the next x-pack/big patch about something in space; with aliens! And spaceships!

    :D

    NOOOO the servers! ;)

    And I disagree on it being dumb. Ludicrous in its inane stupidity? Still a bit soft but doable. But I also think it is an issue. It is often mentioned why they can't accept fan art work to design from and other submitted ideas.
    From what I have read on these forums. There was a fiasco with bringing in the Oddy and the Vesta designs and there is some fear that if they do take a fan idea or one too close to one they can be sued.

    Originally Posted by pwlaughingtrendy
    Network engineers are not ship designers.
    Nor should they be. Their ships would look weird.
  • feiqafeiqa Member Posts: 2,410 Arc User
    Do not get me wrong.
    I want more 23rd cen content.
    An NX bridge for the now two NX ships. And I think six ENT era vessels?
    I would like to see more ship parity among the factions. As well as more mid level missions to allow new characters to walk a different path to end game.

    I just think if we get too specific then the writers and programmers won't be able to deliver.

    Originally Posted by pwlaughingtrendy
    Network engineers are not ship designers.
    Nor should they be. Their ships would look weird.
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