Look at the galaxy map, it occurs to me while we have many important worlds like Earth, Vulcan, Tellar, Trill, Betazed, Qornos, Kolobi, Iconiania, Delta, Feresan, Ferengnar, Tzkeneth, Andoria, Bajor, Cardassia, Risa, Nimbus, Romulus, Orion, Acamar, New Romulus, Denuluba, there are still key homeworlds still missing on the map.
Gornar, Ter'jas Mor, Lethea, do the Nausicaans have a homeworld?, Caitans homeworld (I know they evovled on Ferasa, I mean the one they have now). Those seem like the major absenses within the map to me, all important worlds within STO.
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The other worlds would depend on where they would actually be placed.
All of them.
They haven't completed even a single world yet. Threw up a couple of shacks and fake movie props, yeah... but no ability to do anything 'world-wise'. And the maps are really, really, really tiny with everything shoved together...
Well, yeah. But hardly avoidable. If you don't put content in a world, just a large map, people may wander there once, then leave. So you need content. Loads of it, if you want a large thriving place. This can probably only be done, if we had a "Nausicaa Expansion" or similar. Wonder how many people would be excited about that though, because it almost certainly would mean (almost) no content outside of it.
this^ to the third power! I see I'm not the only one with a 'content' issue.
Btw, for everyone else? I'm not fussing here.
I realize they dropped the walls in order to let people travel easier (and let's face it, to add other sellable stuff to the game at the time), but by doing so, they severely reduced the AMOUNT of things they could have active in the map area at one time. (edit: Content in no way means objects. Content is mostly story concepts and character development issues, which are the heart of a game world, and some other stuff, music, visuals, missions/quests, activities...)
If you watched the vid the other day, then you heard one of the artist talk about LIKEING the fact he can get rid of most of the 'little extras' that make some space ships great and interesting to look at. He was all for "UFO DESIGNS" that didn't have anything to really design (he was just copy-pasting cr-p from class ufos...). Part of this issue, is because with the larger space maps (which don't feel very big at all in comparison to say EVE Online's, which use less data over-all than STO's), they can't have as much stuff in it. Which is sad... They had potential, but they flubbed it again...
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There doesn't have to be a full nex 8x8 map. More like "add those three sectors' depth to the south, split the map in the middle". Which of course would have the downside of, as a random example, having to switch maps between Sol and Drozana (or any other combo) again.
Yeah, I doubt it'd happen, but it could be done. But agreed on the "apart from being a home planet there is nothing much there" - and we already have some home planets which do nothing but "just be there and exist", so the need for that is somewhat limited. If on the other hand STO felt the need to go more "self developed content not relying on established lore", that may be what they'd do.
What I wouldn't want is a Cardassia map that is basically Vulcan or Andoria again. There's truly nothing to do down there.
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when was the comment made about a PVP revamp, since last most of us heard it was on the kill list?