Since Keldon/Galor ships come with 4 Spiral Wave Disruptors already the set bonuses start when you equip more than 4...
5 SWDs: One Random Subsystem Offline for 10 sec, -10 All Damage Resistance for 20 sec (up from 5sec and 15sec respectively)
6 SWDs: Weapon Proc chances increased to 3% or 5% (up from 2.5%)
7 SWDs: +20% Accuracy (stacks with SWD's innate +20% Accuracy for a total of +40%)
8 SWDs: Weapon power drain is -5 when firing other weapons (up from -10)
In addition, If all 8 SWDs are equipped AND you also have equipped [Console - Universal - Spiral Wave Disruptor Lance] you receive an additional +20% Disruptor Damage, the Console's ability CD is reduced from 2min to 1min, and the ability's disable subsystem and damage resistance reduction durations mirror the SWDs (10sec and 20sec respectively)
The first
Belfast was commanded by Captain Ve'Kal Shon until its destruction in 2409. A new ship was commissioned bearing the same name and registry as special dispensation to then newly promoted Captain Edward XIII for his pivotal role during the renewed Dominion War.
Comments
Is there something you think is actually MISSING when you play with all spiral wave weapons?
Lol, whether you implement it or not people will do what they think is "best" even if there is a clear path, regardless of encouragement or discouragement
But I hope they come out with some kind of Cardassian space set like they did with the Ferengi.
The first Belfast was commanded by Captain Ve'Kal Shon until its destruction in 2409. A new ship was commissioned bearing the same name and registry as special dispensation to then newly promoted Captain Edward XIII for his pivotal role during the renewed Dominion War.
/thread