Tribble has been updated to: ST.71.20170108a.13
Content:
- Tzenkethi Battlezone
- Player-captured areas can only flip back to Contested after 10 minutes have elapsed AND there are more enemy ships than allies in the spot.
- When an area is under allied control, after 5 minutes a group of enemies will arrive to attack it.
- They will respawn every 5 minutes if destroyed, so they should eventually whittle away allied ships in the area if players do not respond.
- While enemies are attacking an area, the map UI changes to "Ally Controlled, Under Attack."
- Destroying those ships will keep the area from flipping back to a Contested state and revert the map UI to "Ally Controlled."
- The end boss now rants rewards.
Systems:
- Lukari Reputation:
- The Space Weapons now are all the correct colors.
- The Electrical Damage inflicted by the Space Set Weaponry is no longer considered "Exotic Damage" and no longer scales with your Exotic Particle Generator stat, since it is dealt directly by a weapon.
- The damage values have been increased to compensate.
- Resolved an issue where the Science Kit task could reward the Tactical Kit Instead
- The Space Set 4pc Bonus now additionally grants 20 Statship Shield Emitters.
- All icons and images have been hooked up.
- Resolved an issue where Delphic Antiproton Beam Arrays would not fire Beam Overload 1's.
- Resolved an issue where the Tos Photon Grenade Launcher was not available for use once upgraded.
- Resolved an issue that could cause the Energy Web Starship Trait to be triggered on multiple targets before going on cooldown
Comments
so he now throws Lukari marks at us to make us go away?
"Damn you and your Lukari Marks!! Take this allotment of Dilithium ore and GET OUT OF MY SIGHT!!!"
This should be an actual thing
Also, the new cannon and turret weapon animations seem to vanish just outside my own shield bubble most of the time. The turrets work fine on their own (at least, when firing to the sides and backwards), and I think the single cannon works Ok when outside the dual cannon arc, but when the dual cannons (both the normal one and the reputation project one) start firing the animation stops working properly.