Greetings all. I just did my first try at a foundry mission. I published it a few hours ago. Its called "A chance to start again". It is relatively short and involves three maps. It is story focused with 1 three part combat task. Please let me know what you think. Please no flaming
constructive feedback appreciated.
Comments
That said, you do have to look at the overall story and ask what it's trying to do. The mission works in a functional sense (it's great for RPing) but I don't get the feel that there's much going on. You help some people out who need it and that's about it. Characters are seen to have believable problems but those don't really build a narrative arc or make strong connections to each other. Each is pretty much its own thing.
The way to approach an update may be to think about how these characters might have been interacting on this colony. While you might imagine them each performing their separate tasks, in a logical and well ordered way, chances are that people living in a community have other (more complicated) things going on too. Personal problems, relationships, conflicts, old grudges, political differences, hidden objectives, big technical challenges, and good ol' fashioned personal ambition are some of the things that could setup a dynamic story the player could engage with.
Just give it some thought.
Some other notes and suggestions
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Thanks a ton for that detailed and thoughtful feedback. That was just what I was hoping for. I am currently making most of the suggested changes. Adding a LOT of background story to each of the characters and linking a few together...playing with the scenery...and planning for three or four follow on missions way down the road.
A revamped mission should be up and running in a couple of weeks. I will be sure to post here when it is done.