www.arcgames.com/en/games/star-trek-online/news/detail/10348243-season-12%3A-reckoning
Blog announces new season, Featured Episode and start of anniversary event (with giveaways and T6 Lukari science ship, and of course - omega upgrades crafting)
Edit:
Blog states that Omega Molecule Mini-game is for crafting Kits, not upgrades, but i hope it will work for both...
Comments
wait that's a vesta I thought it was a t6 intrepid?
Ps: Happy Anniversary
Still waiting to be able to use forum titles
Last 4 times anniversary ships came with pieces of 2 sets of gear - one got rest pieces from anniversary Episode, the other was complementing set of gear on 3-packs ships (for each faction) from Zen-store...
If yes, then i hope we will get a set with secondary deflector that will be equipable on any Sci ship (as a whole set, not like the one from Dyson sci-destroyers) - normally that would make it a reward from the episode - i think... the Zen-store ships set would only work on the Zen-store ships...
New Space Battlezone
Two new PVE Queues
The thought of getting a new Crafting School to Level 20 is...
Haven't really shown much of this on Tribble with Season 12 a bit over two weeks away. Here's hoping that there will be a slew of additional fixes as well.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Also, i don't think it's got the Aero shuttle - it was normally somewhat visible under the saucer...
Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
Moderation Problems/Issues? Please contact the Community Manager
Terms of Service / Community Rules and Policies / FCT
Facebook / Twitter / Twitch
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
That Lukari costume, along with its transparency effect, needs to be released for captains to wear.
Look forward to more end-game PvE content and a new battlezone, plus a zone expansion with hopefully more social zones.
The text says "...to construct crafting kits." It's a strange thing to call them, especially given the ability to craft actual kits is happening simultaneously, but that still sounds like the Omega upgrades.
I definitely also want the Lukari uniform, and am looking forward to the battlezone, but I have doubts about new social zones.
Yeah, looking forward to blow those covenant ships out of the sky lol...
Crafting kits? What's that? Does that mean they are removing Omega tech upgrades?
What we do need is a few more Level 15 Crafting Recipes in all Schools, and a few Level 20 Recipes for those Schools to begin with. To go from 15 to 20 requires much time to begin with and there should be some 'reward' for doing so (beyond the extra +50 bonus).
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
I like that concept, and wonder how difficult that kind of thing would be to code. As a comparison, it would've been nice if holding at least one artillery point in the Voth BZ allowed players to call in artillery strikes akin to the ones in the comm beacon (capture-and-hold) zones - this would be an addition to the battlefield requisition menu currently used to summon reinforcements for captured points that has a cooldown as well as a BC point cost.
Depending on the size of the installation, it could either be a battlezone in its own right, or a complementary queue (much as 'Counterpoint' is accompanied by 'Assault on Terok Nor'). If the dev team is on the ball, this could include optional tasks (remember things like 'Installation 18', 'Second Wave', and 'Facility 4028'?) that could facilitate the overall objective. Using your example: having arrived, you have to get to the protomatter cache, but there're patrols in the way. These can be avoided if you're clever (recall 'Everything Old is New'?), but if you do fight them, you have to take them out and shut off the local alarm before more arrive (something that also happens if the room you duck into is occupied). Aside from avoiding patrols, you want to search those side rooms, because that's where some of the optional objectives can be found (examples: neutralizing the security center means that you have more time to silence any local alarms that get tripped; another room might have systems key to the defense grid which is present in the antechamber to the protomatter cache proper). Bonus points to the dev team if they can include things like the following:
Dam missed that lol but expected it.... I just hope we dont get last years event ship as I really didn't like that lol Moving from the PC has been fun but so much on the PC i miss having... Not being able to see what buffs are active and manually set powers levels being the two major annoyances.
That would be interesting, and honestly would make taking certain points more advantageous than others, outside of just how long they take to capture. Like giving each capture point a different call-in action you could do after capturing them, for instance like in the voth bz if you captured the generator point/s it might either give a constant speed increase to capturing other points in the zone, or the abiility to activate a increase to the capture speed.
That would be quite interesting to play thru, and other than possibly having to create a bit more code for it, just like the idea of giving each capture point a different action you could activate.
One of my favorite ideas for a battlezone is a slightly different take on the terran battlezone, but with the final part gives you more than just one objective. Like that once you capture all of the points to bring out the three bases that you would also have a singular large ship (think like the voth cathedral or city ships for size), or a fleet that warps in which would gain a different set of buffs to them based on what bases are active (things like buffs to hul/shield strength, damage buffs, control effects, and even buffs to resistance.).
Though these is also the idea of getting something like a dual space/ground battlezone that are completely tied together for aspects of their progression. Such as that to get certain things to spawn, or gain different rewards you would need to complete areas in both sides of the battlezone. Though you could complete either of them separately an spawn their respective zone boss/s, but if you wanted to gain access to a special boss that could spawn in either the ground or space battlezone than you would need to complete the zone in a specific manner. This could change what objective you need to in those battlezones, this would need to have both the ground an space battlezone tied to each other's specific zone number (like voth ground zone one would affect voth space zone one.), and than when done would give you access to a unique boss that gives the highest rewards as well as a chance at a unique reward.