This is my first foundry mission. If anyone would give some constructive criticism I'd really appreciate it.
"Do No Harm" - A Federation criminal is being extradited from the Kobliad Homeworld, but someone else wants the prisoner for a darker purpose.
Mission Name: Do No Harm
Author:
@rancidmojo
Allegiance: Starfleet
Project #: ST-HEK948EGG
Comments
That was a fantastic episode dude!! If the rating system were up I would easily give it 4 stars. The story line was great overall the graphics and your work on the various maps was excellent amount of NPC action and hostile NPC placement was good. The difficulty of the enemies was just perfect for me...no cake walk for sure...but also no suicide mission either. By all means please keep them coming. Now for some detailed observations and criticisms.
The transporter room 2 map was excellent. I loved the lighting and the metallic looking walls. Your use of triggers and beaming in effects was excellent and all of them were well placed on this map. I thought I saw a place or two on this map that had that graphical hiccup when two walls are occupying the same space. I noticed it most when you are running around trying to get systems back on line in your ship. I find that adding .0001 to the x,y, or z axis of the particular wall or object will stop that from occurring.
Your dialogue was fantastic....exactly as I like it personally. You do an excellent job of making the NPCs and bridge officers come to life and seem real. The sense of urgency you create during the mission is beyond excellent.
The ground NPC placement was excellent. With the exception of the one very looooonnngggg and empty hallway near the end, I wouldn't change a thing in that regard.
A fantastic episode. Definitely worthy of submission for the spotlight missions