again when you slot some items on a character or their ship that item becomes bound to that character...
That is for a reason and you well know it but seem to be using it to wrongly make your point. Items bind to character so they cannot be passed among your other characters such as reputation items.
Items do not become bound to only 1 ship, at least not that I know of.
Loadouts are not bound to ships as you can get them back by deleting your ship. It is just as easy to assume you can delete them as it is not. Again, no where does it state that you cannot delete them and that they are stuck on a ship once placed.
...the data that the slot is bound to that ship will only be altered when the ship is discarded and the loadout slot is returned to the pool.
they have no need to make this rule known as there is simply no way to delete the loadout slot from the ship and return it to the pool
How do you know there is no way to delete it?
Again where are you getting this info? It doesn't say that before you buy it.
It is only information and it will work how they want it to. As I stated (which again you don't seem to have read) this is not some special clause in programming that makes it only be bound and none delete-able.
without deleting the ship and so the rule becomes self evident.
it is just then an unwritten rule in this case that a loadout slot is bound to your ship unless the ship is discarded.
You are making a lot of assumptions and it's coming across like you're whiteknighting for Cryptics cause.
Something like that should be stated as like I said, It is just as easy to assume you can delete them as it is not.
The rule becomes self evident after you have tried to delete the loadout and not before.
they quite plainly made it obvious to me that the only way to return the slot to the pool was to discard the ship by them stating that it would be rather then stating some other method for returning the slot to the pool before or without deleting the ship.
They do not make it obvious and now you really do seem to be white knighting for them lol. If they 'quite plainly made it obvious' then they would say that deleting a ship is the only way to get it back, they don't and it is left to assumption. Them stating that you will get it back when deleting a ship is to 'reassure' buyers that they will not be lost upon ship deletion.
even if a player does not realise this the fact they soon find out when they apply the first slot to a ship and then look for some method to return it to the pool and don't find it.
That might not be noticed for a long time as a lot of people might not delete their first extra loadout.
This might be ok with you, I get it, and that's your opinion but it doesn't make it right, there is simply no reason for it to be this way. Why shouldn't you be able to delete it, what's the reasoning behind it? It's not a technical issue.
To me it is like buying a costume and applying it to one of your Boffs, then finding out that you cannot use that costume on your main character (or another Boff) without first deleting that Boff wearing the costume.
Lets not keep going around in circles please, before posting a question to me, look to see if I've answered it already.
the question was asked "why can't you delete ship loadouts?" this question requires an explanation of why they cant and all I am doing is trying to answer that question with a hypothetical reason for why they cant, only cryptic knows the real reason.
if the question was asked "can we have a feature where we can delete loadouts?" I would not have commented as this would have been up to a dev to answer IMO and maybe that is how this thread should have been titled judging by responses as to guesses for why they cant and without comment from a dev that is all you will get "guesses".
Again, you are nitpicking.
It's pretty obvious from my posts I'm not happy with it. When people aren't happy with something they usually want it changed.
not at all, from the title of this thread and from your opening comment you sound like you are asking the question why can I not do this thing in a way like you are hoping someone was aware of some method to achieve this that you are not aware of.
in fact from your opening it even sounds like you are not asking about deleting the slots at all but rather the loadout data within the slot.
in fact the first 3 responses you got from other posters seemed to be under this very impression, 1 post being from myself and two from other posters.
so no it was not obvious at all, quite the contrary in fact.
And around and around we go!
You really cannot admit you are wrong.
You are picking silly things to argue about.
given that the first three Reponses to your opening statement were
I usually just overwrite them, always in space. I haven't noticed any problems like you have, but I have not bought extra loadouts for any of my ships.
indeed as others have said, no need to delete loadouts or buy new ones, just save a new loadout over the existing one.
I have saved to the same loadout on some ships many times over and have never used more then one loadout on any ship.
steps for using loadout.
1. set layout as required
2. name loadout
3. if you need to restore your layout click on the loadout
4. setup new layout
5. save to existing loadout
6. goto step 3 or step 4 as reqired
7. use a ship with no previous loadout saved go to step 1
every ship has 2 free loadout slots regardless of how many you might have used on other ships even though I have only ever had the need to use one per ship.
I would say You really cannot admit you are wrong about the title of your thread, the wording of your opening statement and in your apparent assumption that this feature is in some way an accidental omission rather then a deliberate way that cryptic has chosen to treat paid for loadout slots.
You're funny. It is YOU who cannot admit you simply misunderstood him. I, for instance, understood him just fine.
Just Freak Out Let It Go!
P.S. And citing yourself, *g*, to prove ppl didn't understand him, really only proves YOU didn't understand; you understand that, right?
again when you slot some items on a character or their ship that item becomes bound to that character...
That is for a reason and you well know it but seem to be using it to wrongly make your point. Items bind to character so they cannot be passed among your other characters such as reputation items.
Items do not become bound to only 1 ship, at least not that I know of.
Loadouts are not bound to ships as you can get them back by deleting your ship. It is just as easy to assume you can delete them as it is not. Again, no where does it state that you cannot delete them and that they are stuck on a ship once placed.
...the data that the slot is bound to that ship will only be altered when the ship is discarded and the loadout slot is returned to the pool.
they have no need to make this rule known as there is simply no way to delete the loadout slot from the ship and return it to the pool
How do you know there is no way to delete it?
Again where are you getting this info? It doesn't say that before you buy it.
It is only information and it will work how they want it to. As I stated (which again you don't seem to have read) this is not some special clause in programming that makes it only be bound and none delete-able.
without deleting the ship and so the rule becomes self evident.
it is just then an unwritten rule in this case that a loadout slot is bound to your ship unless the ship is discarded.
You are making a lot of assumptions and it's coming across like you're whiteknighting for Cryptics cause.
Something like that should be stated as like I said, It is just as easy to assume you can delete them as it is not.
The rule becomes self evident after you have tried to delete the loadout and not before.
they quite plainly made it obvious to me that the only way to return the slot to the pool was to discard the ship by them stating that it would be rather then stating some other method for returning the slot to the pool before or without deleting the ship.
They do not make it obvious and now you really do seem to be white knighting for them lol. If they 'quite plainly made it obvious' then they would say that deleting a ship is the only way to get it back, they don't and it is left to assumption. Them stating that you will get it back when deleting a ship is to 'reassure' buyers that they will not be lost upon ship deletion.
even if a player does not realise this the fact they soon find out when they apply the first slot to a ship and then look for some method to return it to the pool and don't find it.
That might not be noticed for a long time as a lot of people might not delete their first extra loadout.
This might be ok with you, I get it, and that's your opinion but it doesn't make it right, there is simply no reason for it to be this way. Why shouldn't you be able to delete it, what's the reasoning behind it? It's not a technical issue.
To me it is like buying a costume and applying it to one of your Boffs, then finding out that you cannot use that costume on your main character (or another Boff) without first deleting that Boff wearing the costume.
Lets not keep going around in circles please, before posting a question to me, look to see if I've answered it already.
the question was asked "why can't you delete ship loadouts?" this question requires an explanation of why they cant and all I am doing is trying to answer that question with a hypothetical reason for why they cant, only cryptic knows the real reason.
if the question was asked "can we have a feature where we can delete loadouts?" I would not have commented as this would have been up to a dev to answer IMO and maybe that is how this thread should have been titled judging by responses as to guesses for why they cant and without comment from a dev that is all you will get "guesses".
Again, you are nitpicking.
It's pretty obvious from my posts I'm not happy with it. When people aren't happy with something they usually want it changed.
not at all, from the title of this thread and from your opening comment you sound like you are asking the question why can I not do this thing in a way like you are hoping someone was aware of some method to achieve this that you are not aware of.
in fact from your opening it even sounds like you are not asking about deleting the slots at all but rather the loadout data within the slot.
in fact the first 3 responses you got from other posters seemed to be under this very impression, 1 post being from myself and two from other posters.
so no it was not obvious at all, quite the contrary in fact.
And around and around we go!
You really cannot admit you are wrong.
You are picking silly things to argue about.
given that the first three Reponses to your opening statement were
I usually just overwrite them, always in space. I haven't noticed any problems like you have, but I have not bought extra loadouts for any of my ships.
indeed as others have said, no need to delete loadouts or buy new ones, just save a new loadout over the existing one.
I have saved to the same loadout on some ships many times over and have never used more then one loadout on any ship.
steps for using loadout.
1. set layout as required
2. name loadout
3. if you need to restore your layout click on the loadout
4. setup new layout
5. save to existing loadout
6. goto step 3 or step 4 as reqired
7. use a ship with no previous loadout saved go to step 1
every ship has 2 free loadout slots regardless of how many you might have used on other ships even though I have only ever had the need to use one per ship.
I would say You really cannot admit you are wrong about the title of your thread, the wording of your opening statement and in your apparent assumption that this feature is in some way an accidental omission rather then a deliberate way that cryptic has chosen to treat paid for loadout slots.
You're funny. It is YOU who cannot admit you simply misunderstood him. I, for instance, understood him just fine.
Just Freak Out Let It Go!
P.S. And citing yourself, *g*, to prove ppl didn't understand him, really only proves YOU didn't understand; you understand that, right?
like I was the only one as I was trying to point out in my comment with the two other posters as well as my own making it completely justified to cite all three comments.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
Dismissed Ships that are Reclaimed retain their Mastery Level as well.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
again when you slot some items on a character or their ship that item becomes bound to that character...
That is for a reason and you well know it but seem to be using it to wrongly make your point. Items bind to character so they cannot be passed among your other characters such as reputation items.
Items do not become bound to only 1 ship, at least not that I know of.
Loadouts are not bound to ships as you can get them back by deleting your ship. It is just as easy to assume you can delete them as it is not. Again, no where does it state that you cannot delete them and that they are stuck on a ship once placed.
...the data that the slot is bound to that ship will only be altered when the ship is discarded and the loadout slot is returned to the pool.
they have no need to make this rule known as there is simply no way to delete the loadout slot from the ship and return it to the pool
How do you know there is no way to delete it?
Again where are you getting this info? It doesn't say that before you buy it.
It is only information and it will work how they want it to. As I stated (which again you don't seem to have read) this is not some special clause in programming that makes it only be bound and none delete-able.
without deleting the ship and so the rule becomes self evident.
it is just then an unwritten rule in this case that a loadout slot is bound to your ship unless the ship is discarded.
You are making a lot of assumptions and it's coming across like you're whiteknighting for Cryptics cause.
Something like that should be stated as like I said, It is just as easy to assume you can delete them as it is not.
The rule becomes self evident after you have tried to delete the loadout and not before.
they quite plainly made it obvious to me that the only way to return the slot to the pool was to discard the ship by them stating that it would be rather then stating some other method for returning the slot to the pool before or without deleting the ship.
They do not make it obvious and now you really do seem to be white knighting for them lol. If they 'quite plainly made it obvious' then they would say that deleting a ship is the only way to get it back, they don't and it is left to assumption. Them stating that you will get it back when deleting a ship is to 'reassure' buyers that they will not be lost upon ship deletion.
even if a player does not realise this the fact they soon find out when they apply the first slot to a ship and then look for some method to return it to the pool and don't find it.
That might not be noticed for a long time as a lot of people might not delete their first extra loadout.
This might be ok with you, I get it, and that's your opinion but it doesn't make it right, there is simply no reason for it to be this way. Why shouldn't you be able to delete it, what's the reasoning behind it? It's not a technical issue.
To me it is like buying a costume and applying it to one of your Boffs, then finding out that you cannot use that costume on your main character (or another Boff) without first deleting that Boff wearing the costume.
Lets not keep going around in circles please, before posting a question to me, look to see if I've answered it already.
the question was asked "why can't you delete ship loadouts?" this question requires an explanation of why they cant and all I am doing is trying to answer that question with a hypothetical reason for why they cant, only cryptic knows the real reason.
if the question was asked "can we have a feature where we can delete loadouts?" I would not have commented as this would have been up to a dev to answer IMO and maybe that is how this thread should have been titled judging by responses as to guesses for why they cant and without comment from a dev that is all you will get "guesses".
Again, you are nitpicking.
It's pretty obvious from my posts I'm not happy with it. When people aren't happy with something they usually want it changed.
not at all, from the title of this thread and from your opening comment you sound like you are asking the question why can I not do this thing in a way like you are hoping someone was aware of some method to achieve this that you are not aware of.
in fact from your opening it even sounds like you are not asking about deleting the slots at all but rather the loadout data within the slot.
in fact the first 3 responses you got from other posters seemed to be under this very impression, 1 post being from myself and two from other posters.
so no it was not obvious at all, quite the contrary in fact.
And around and around we go!
You really cannot admit you are wrong.
You are picking silly things to argue about.
given that the first three Reponses to your opening statement were
I usually just overwrite them, always in space. I haven't noticed any problems like you have, but I have not bought extra loadouts for any of my ships.
indeed as others have said, no need to delete loadouts or buy new ones, just save a new loadout over the existing one.
I have saved to the same loadout on some ships many times over and have never used more then one loadout on any ship.
steps for using loadout.
1. set layout as required
2. name loadout
3. if you need to restore your layout click on the loadout
4. setup new layout
5. save to existing loadout
6. goto step 3 or step 4 as reqired
7. use a ship with no previous loadout saved go to step 1
every ship has 2 free loadout slots regardless of how many you might have used on other ships even though I have only ever had the need to use one per ship.
I would say You really cannot admit you are wrong about the title of your thread, the wording of your opening statement and in your apparent assumption that this feature is in some way an accidental omission rather then a deliberate way that cryptic has chosen to treat paid for loadout slots.
I usually just overwrite them, always in space. I haven't noticed any problems like you have, but I have not bought extra loadouts for any of my ships.
I don't think you understand this post, this person is saying that they don't have this problem but they also don't have bought loadout slots, so I don't think it applies. How can they understand if they haven't tried it with bought loadouts?
I would say You really cannot admit you are wrong about the title of your thread, the wording of your opening statement
What is so difficult for you to understand about this?
I really don't understand why they don't let you delete ship loadouts. Surely it's just saved information and that information should be able to be deleted as well as rewritten...
No where on the shop description does it state that loadouts cannot be deleted...
...I've got a fleet Malem so deleting my ship isn't an option as I refuse to buy it again, just to get back loadouts that I've used.
...Now I'm stuck with loadouts that I'll never use and won't be able to use on my other ships.
You really are trolling now or just being argumentative because you have been shown to be wrong, so around and around we go. It's not a problem though because people will be able to see how you are acting. You may think you have a point but it'll be seen that you are nitpicking and looking for anything to validate you argument.
and in your apparent assumption that this feature is in some way an accidental omission rather then a deliberate way that cryptic has chosen to treat paid for loadout slots.
I really don't understand why they don't let you delete ship loadouts
that I did not think it was accidental. I'll explain it to you as you seem to have trouble understanding what people write. If I had thought it was an 'accidental omission' then I would have said something like "why haven't they included the option to delete loadouts". But with me stating "I really don't understand why they don't let you delete ship loadouts" that is stating that I think they don't allow it,that they have prohibited it, that they have restricted peoples ability to delete them. Should I carry on?
Can you not understand, that you are the one that misunderstood the content of my post. I have made no assumption or statement that this is accidental. Yet again, that is you and your rigid thinking.
Are you really going to carry this on because I used the word 'delete' instead of something like 'swap to another ship'? (It is you who has taken a certain definition of that word and rigidly applied only one meaning to it).
Don't you realise how asinine this is showing you to be?
I really wish they would change this to allow you to delete/MOVE ship loadouts to another ship (Meaning: statement shows I would like to have the ability to swap/move/delete loadouts and place them on other ships I own) because as it is, it could be seen to be a money grab. There is no reason for it to be like this, a lot of people would probably like to be able to swap/move/delete loadouts rather than having to buy more. (Meaning: The statement shows that I think that it could look like a shady tactic to get more money from players and that there is no reason for it to work like this and probably other people would appreciate this being changed too).
This game has a lot of ships for sale, you could even say they'd probably like to push you to buy more ships, so having loadouts work as they do would be even more expensive for someone who has a lot of ships, someone who has, potentially already put a lot of money into the game, the more ships they have, the more this could end up costing them. (Meaning: The statement is me implying that Cryptic wants you to buy more ships and commenting on how this could cost a lot more for people who have already spent a fair amount of money on this game).
Happy New Year everyone (Meaning: The statement is me wishing everyone all the best for the New Year, yeah, even you, Bobby )
The point was about Mastery Points which does not apply to low level ships. Reclaiming only applies to C-Store Ships and unlocked Event Ships from the Event Store Reclaim Tab.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Just to add onto this I recently created a Klingon character, I placed a ship into Drydock, when I brought it out all layouts were messed up a lot, the items were in the right places but all of the tray icons were in the wrong place, not one was in the correct place. Again, how can a save not save or save so badly.
I really think the whole loadout slot issues really need sorting not just because of the issues brought up in this thread but also because a lot of times loadouts don't load like as they should I'd argue having the tray icon slots load correctly is a lot more important than having the items correct, though really there shouldn't be issues like this.
Just to add onto this I recently created a Klingon character, I placed a ship into Drydock, when I brought it out all layouts were messed up a lot, the items were in the right places but all of the tray icons were in the wrong place, not one was in the correct place. Again, how can a save not save or save so badly.
I really think the whole loadout slot issues really need sorting not just because of the issues brought up in this thread but also because a lot of times loadouts don't load like as they should I'd argue having the tray icon slots load correctly is a lot more important than having the items correct, though really there shouldn't be issues like this.
That's actually documented behavior: the loadout will persist, but the tray icons will be messed up. Yeah, kinda sucks, but I think this is due to the fact that tray layouts are only associated with active ships.
ah ok, thanks for letting me know, I wasn't sure if it was something to do with the ships I used (Klingon Pilot 3 Pack, which I changed from one to the other) or it was a general all round bug as you mentioned.
I mentioned earlier in the thread that I'd drydocked a ship/shuttle, (Rom/FED) (to test whether loadouts reset), I haven't used it since so I guess that's another loadout I have to sort out too
It's such a PITA when loadouts mess up, I try to put similar skills in the same places (from ship to ship) to help with muscle memory so I get used to a new ship quicker. I've actually started taking screen shots of my layout now to help when setting up new ones lol.
Comments
You're funny. It is YOU who cannot admit you simply misunderstood him. I, for instance, understood him just fine.
Just Freak Out Let It Go!
P.S. And citing yourself, *g*, to prove ppl didn't understand him, really only proves YOU didn't understand; you understand that, right?
like I was the only one as I was trying to point out in my comment with the two other posters as well as my own making it completely justified to cite all three comments.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
I knew you'd just keep going on and on. lol.
I don't think you understand this post, this person is saying that they don't have this problem but they also don't have bought loadout slots, so I don't think it applies. How can they understand if they haven't tried it with bought loadouts?
What is so difficult for you to understand about this?
You really are trolling now or just being argumentative because you have been shown to be wrong, so around and around we go. It's not a problem though because people will be able to see how you are acting. You may think you have a point but it'll be seen that you are nitpicking and looking for anything to validate you argument.
This shows... that I did not think it was accidental. I'll explain it to you as you seem to have trouble understanding what people write. If I had thought it was an 'accidental omission' then I would have said something like "why haven't they included the option to delete loadouts". But with me stating "I really don't understand why they don't let you delete ship loadouts" that is stating that I think they don't allow it,that they have prohibited it, that they have restricted peoples ability to delete them. Should I carry on?
Can you not understand, that you are the one that misunderstood the content of my post. I have made no assumption or statement that this is accidental. Yet again, that is you and your rigid thinking.
Are you really going to carry this on because I used the word 'delete' instead of something like 'swap to another ship'? (It is you who has taken a certain definition of that word and rigidly applied only one meaning to it).
Don't you realise how asinine this is showing you to be?
I really wish they would change this to allow you to delete/MOVE ship loadouts to another ship (Meaning: statement shows I would like to have the ability to swap/move/delete loadouts and place them on other ships I own) because as it is, it could be seen to be a money grab. There is no reason for it to be like this, a lot of people would probably like to be able to swap/move/delete loadouts rather than having to buy more. (Meaning: The statement shows that I think that it could look like a shady tactic to get more money from players and that there is no reason for it to work like this and probably other people would appreciate this being changed too).
This game has a lot of ships for sale, you could even say they'd probably like to push you to buy more ships, so having loadouts work as they do would be even more expensive for someone who has a lot of ships, someone who has, potentially already put a lot of money into the game, the more ships they have, the more this could end up costing them. (Meaning: The statement is me implying that Cryptic wants you to buy more ships and commenting on how this could cost a lot more for people who have already spent a fair amount of money on this game).
Happy New Year everyone (Meaning: The statement is me wishing everyone all the best for the New Year, yeah, even you, Bobby )
only some. I don't think you can reclaim some of the low-ranking ones. but again, I may be in error.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
I really think the whole loadout slot issues really need sorting not just because of the issues brought up in this thread but also because a lot of times loadouts don't load like as they should I'd argue having the tray icon slots load correctly is a lot more important than having the items correct, though really there shouldn't be issues like this.
That's actually documented behavior: the loadout will persist, but the tray icons will be messed up. Yeah, kinda sucks, but I think this is due to the fact that tray layouts are only associated with active ships.
I mentioned earlier in the thread that I'd drydocked a ship/shuttle, (Rom/FED) (to test whether loadouts reset), I haven't used it since so I guess that's another loadout I have to sort out too
It's such a PITA when loadouts mess up, I try to put similar skills in the same places (from ship to ship) to help with muscle memory so I get used to a new ship quicker. I've actually started taking screen shots of my layout now to help when setting up new ones lol.