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Why Can't You Delete Ship Loadouts?

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  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    edited December 2016
    lostyus wrote: »
    I already have more than I'll use on that ship because of trying to get the actual loadout system to work.

    For every unused loadout on that ship it is one less loadout I can use on my other ships and therefore a waste of money. :(
    You spent money on loadout slots?

    kdjFEfM.jpg
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • drakethewhitedrakethewhite Member Posts: 1,240 Arc User
    lostyus wrote: »
    I already have more than I'll use on that ship because of trying to get the actual loadout system to work.

    For every unused loadout on that ship it is one less loadout I can use on my other ships and therefore a waste of money. :(
    You spent money on loadout slots?

    If they actually worked, and worked well- a few of them would be worth it. As is, unless a person is aware of they limits they could easily be sucked into a buying a few.
  • lostyuslostyus Member Posts: 208 Arc User
    edited December 2016

    why do you make the assumption that its not?

    again when you slot some items on a character or their ship that item becomes bound to that character...

    That is for a reason and you well know it but seem to be using it to wrongly make your point. Items bind to character so they cannot be passed among your other characters such as reputation items.

    Items do not become bound to only 1 ship, at least not that I know of.

    Loadouts are not bound to ships as you can get them back by deleting your ship. It is just as easy to assume you can delete them as it is not. Again, no where does it state that you cannot delete them and that they are stuck on a ship once placed.

    ...the data that the slot is bound to that ship will only be altered when the ship is discarded and the loadout slot is returned to the pool.
    they have no need to make this rule known as there is simply no way to delete the loadout slot from the ship and return it to the pool

    How do you know there is no way to delete it?

    Again where are you getting this info? It doesn't say that before you buy it.

    It is only information and it will work how they want it to. As I stated (which again you don't seem to have read) this is not some special clause in programming that makes it only be bound and none delete-able.
    without deleting the ship and so the rule becomes self evident.
    it is just then an unwritten rule in this case that a loadout slot is bound to your ship unless the ship is discarded.

    You are making a lot of assumptions and it's coming across like you're whiteknighting for Cryptics cause.

    Something like that should be stated as like I said, It is just as easy to assume you can delete them as it is not.

    The rule becomes self evident after you have tried to delete the loadout and not before.
    they quite plainly made it obvious to me that the only way to return the slot to the pool was to discard the ship by them stating that it would be rather then stating some other method for returning the slot to the pool before or without deleting the ship.

    They do not make it obvious and now you really do seem to be white knighting for them lol. If they 'quite plainly made it obvious' then they would say that deleting a ship is the only way to get it back, they don't and it is left to assumption. Them stating that you will get it back when deleting a ship is to 'reassure' buyers that they will not be lost upon ship deletion.
    even if a player does not realise this the fact they soon find out when they apply the first slot to a ship and then look for some method to return it to the pool and don't find it.

    That might not be noticed for a long time as a lot of people might not delete their first extra loadout.

    This might be ok with you, I get it, and that's your opinion but it doesn't make it right, there is simply no reason for it to be this way. Why shouldn't you be able to delete it, what's the reasoning behind it? It's not a technical issue.

    To me it is like buying a costume and applying it to one of your Boffs, then finding out that you cannot use that costume on your main character (or another Boff) without first deleting that Boff wearing the costume.

    Lets not keep going around in circles please, before posting a question to me, look to see if I've answered it already. :)
  • lostyuslostyus Member Posts: 208 Arc User
    e30ernest wrote: »
    I do have this "problem" as well...



    ...Personally, I would like to have the ability to delete unused loadouts. It's just nagging the part of me that wants to be tidy. Even if it meant that those (purchased) loadouts can no longer be reclaimed, I'd take that option.

    I think I'd take that route too as my loadout now just looks like a mess lol.

  • lostyuslostyus Member Posts: 208 Arc User
    They don't work worth a dime for me. I can still log in to find stuff missing or moved around on my power tray. Selecting the loadout again to reset them still fails now and then.

    Even if they do work the result is too messy for my taste. For example, rather than swapping gear location upon loadout change- it dumps everything into my main inventory and thus offers me the risk of by mistake selling them during a vendor trash visit (because this game doesn't have a 'do not sale' switch for items).

    Sloppy, undependable. I don't use them at all like I'd like to. Nearly useless.

    Yeah that happened to me too the other day, for the first time since they were supposedly fixed. Tray icons some missing some swapped with others so in different slots... how does a saved loadout save data wrong? lol.

  • lostyuslostyus Member Posts: 208 Arc User
    lostyus wrote: »
    I already have more than I'll use on that ship because of trying to get the actual loadout system to work.

    For every unused loadout on that ship it is one less loadout I can use on my other ships and therefore a waste of money. :(
    You spent money on loadout slots?

    kdjFEfM.jpg

    Hehe yup :p

    I really don't mind spending money on this game, (I don't wanna know how much I have spent) I'll spend money on things I want so I can enjoy the game instead of feeling I have to grind for DIL. That way I can enjoy its content and not get burnt out as quickly. :)

  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    meimeitoo wrote: »
    As for how they work, pretty well, these days, surprisingly. :) Keep in mind loadouts are lag-sensitive, though (in fact, I believe the 'final' patch that finally fixed them, like a year or so back, was nothing more than giving your UI more time to catch up). So, lotsa lag? Then expect loadout errors.

    They don't work worth a dime for me. I can still log in to find stuff missing or moved around on my power tray. Selecting the loadout again to reset them still fails now and then.

    Even if they do work the result is too messy for my taste. For example, rather than swapping gear location upon loadout change- it dumps everything into my main inventory and thus offers me the risk of by mistake selling them during a vendor trash visit (because this game doesn't have a 'do not sale' switch for items).

    Sloppy, undependable. I don't use them at all like I'd like to. Nearly useless.


    Hmm, strange. Your situation used to be true for me, like a year ago or so. But I remember they then hired someone, espeially to fix the loadouts; and they have been fixed for me, ever since. Occassionally, a battery is still missing on the tray for me, but I've decided I can live with that.
    3lsZz0w.jpg
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    warpangel wrote: »
    meimeitoo wrote: »
    e30ernest wrote: »
    warpangel wrote: »
    Like why you can't delete outfits in the tailor.

    Wait... you can't?!? Doh!


    Why, with tailor outfits it doesn't matter, of course, as you can't redeploy them elsewhere. (So you can simply overwrite them, when need be)

    Except when they get bugged.


    That has literally *never* happened to me. I have a great many tailor slots too, and all of them work fine.


    P.S. Pro-tip: often my ship loadouts *appear* to be bugged too; but I have found the the way to 'fix' them, is to go to your 'Stations' tab, after a loadout change, whereupon the (usually 2) missing stations, and thus the accompanying Tray settings, are filled in automagically again.
    3lsZz0w.jpg
  • ltminnsltminns Member Posts: 12,572 Arc User
    Why is this still being debated? A question was asked and we get into an epistemological debate. What we need is Loadouts that can be used as a template to start one on another ship. Especially useful in moving from a ship to its Fleet version at the same Tier.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited December 2016
    meimeitoo wrote: »
    lostyus wrote: »
    lostyus wrote: »
    meimeitoo wrote: »

    You get 2 loadouts for free, per ship. You can buy extra sets of loadouts. And I certainly have. So, I have ships with like 5-7 loadouts. Hence, if I have a reserve of 10 loadout slots left, then deleting one on a ship somewhere, if it could be done, would mean I get 1 added/returned to my pool again, thus leaving me with 11 to spare now. Therefore, the OP's question is quite valid 'as is', as doesn't need changing.

    I couldn't have put it better myself... and I didn't lol :p Note to self: don't rush posts.

    I thought I was bad with 4 loadouts, lol, 7!! :#:)

    I disagree, the question I would have posed is "why cant I transfer bought loadout slots back to the pool?", the question he asked is "Why Can't You Delete Ship Loadouts?" which sounds like he just wants to delete the data from the slot.
    not "quite valid 'as is'", in fact quite misleading.

    Not really, it seems like you're nitpicking a bit here because you can't admit you misunderstood my posts :p

    Why would you assume that deleting would leave a slot, instead of returning it to its pool.

    ^^ 100% This!
    lostyus wrote: »

    you and apparently he makes the assumption that if you was able to delete a loadout slot it would return to your pool, I am of the impression that if you were able to delete it all it would effectively do is erase the data from that slot but leave the slot assigned to that ship as an empty slot, so instead of having say two free slots you would effectively have three (two free +1), chances are assigning a slot to a ship would be permanent whether you could delete the data within the slot or not, it would be effectively bound to that ship just the same as using some items binds that item to that character, making the only way to recover the slot deleting the ship.

    Why do you make the assumption that it is bound to your ship in that way?

    Again it is data and there is nothing stating that the loadouts will be bound to ships. It doesn't state they can't be deleted. It works as Cryptic has made it and they can make it work any way they want, it is not set in stone (in some data-tech way) that it can only work this way and that having loadouts makes them bound and it therefore can't be programmed any other way.

    It mentions that they will be returned to your pool if you delete your ship but that is more of a 'reassuring' statement informing you that you won't lose them if you delete a ship.

    why do you make the assumption that its not?

    again when you slot some items on a character or their ship that item becomes bound to that character and that is also only data, that data can only be altered by discarding that device sometimes in exchange for EC sometimes not and it may be that a similar rule is applied to ship loadout slots, the data that the slot is bound to that ship will only be altered when the ship is discarded and the loadout slot is returned to the pool.

    Honestly, looks like you're searching (and stretching) to be right, after all. Your 'data bound to ship' rationale is rather convoluted, and does not address the matter at hand at all. It's already been established 'surplus' (purchased) loadout slots will be returned to your pool upon dismissing a ship. All the OP did, was ask why the same can not be done by just deleting a loadout slot manually. A rather fair question.
    they have no need to make this rule known as there is simply no way to delete the loadout slot from the ship and return it to the pool without deleting the ship and so the rule becomes self evident.

    That's just a circular argument: it can't be done, because it can't be done.

    A purchased loadout slot is nothing but an extra database record associated with your ship. Other than commercial reasons mentioned earlier, I see no reason why you shouldn't be able to delete one on a non-dismissed ship.

    Mind you, it's not a hugely big deal to me. But ships can fall out of grace (usually in favor of the next shiny); so I certainly understand why the OP would want to strip a few loadout slots off of some older ships, and maybe apply them to others.

    at the end of the day it doesn't really matter what the reason is of why the loadout slots cant be deleted and returned to the pool without discarding the ship, whether its as I say that they become bound to your ship or whether its just as others have said that its just because they want your money, the fact of the matter is that they cant and until they change this that's just the way it is.

    either continue buying slots and assigning them to ships with the knowledge that it is permanent or stop buying slots and just make do with the free ones you get with every ship, the choice is yours.

    I don't say this is right or this is wrong all I say is this is just the way cryptic has chose to do it, what you do with that information is up to you.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    at the end of the day it doesn't really matter what the reason is of why the loadout slots cant be deleted and returned to the pool without discarding the ship, whether its as I say that they become bound to your ship or whether its just as others have said that its just because they want your money, the fact of the matter is that they cant and until they change this that's just the way it is.

    Right. And that's where the OP came in, asking for a change.
    either continue buying slots and assigning them to ships with the knowledge that it is permanent or stop buying slots and just make do with the free ones you get with every ship, the choice is yours.

    I don't say this is right or this is wrong all I say is this is just the way cryptic has chose to do it, what you do with that information is up to you.

    Why, with that mindset nothing gets ever changed.

    But yeah, don't wanna turn it into a whole epistemological debate. :P OP asked for a change; and I support the request.
    3lsZz0w.jpg
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited December 2016
    lostyus wrote: »

    why do you make the assumption that its not?

    again when you slot some items on a character or their ship that item becomes bound to that character...

    That is for a reason and you well know it but seem to be using it to wrongly make your point. Items bind to character so they cannot be passed among your other characters such as reputation items.

    Items do not become bound to only 1 ship, at least not that I know of.

    Loadouts are not bound to ships as you can get them back by deleting your ship. It is just as easy to assume you can delete them as it is not. Again, no where does it state that you cannot delete them and that they are stuck on a ship once placed.

    ...the data that the slot is bound to that ship will only be altered when the ship is discarded and the loadout slot is returned to the pool.
    they have no need to make this rule known as there is simply no way to delete the loadout slot from the ship and return it to the pool

    How do you know there is no way to delete it?

    Again where are you getting this info? It doesn't say that before you buy it.

    It is only information and it will work how they want it to. As I stated (which again you don't seem to have read) this is not some special clause in programming that makes it only be bound and none delete-able.
    without deleting the ship and so the rule becomes self evident.
    it is just then an unwritten rule in this case that a loadout slot is bound to your ship unless the ship is discarded.

    You are making a lot of assumptions and it's coming across like you're whiteknighting for Cryptics cause.

    Something like that should be stated as like I said, It is just as easy to assume you can delete them as it is not.

    The rule becomes self evident after you have tried to delete the loadout and not before.
    they quite plainly made it obvious to me that the only way to return the slot to the pool was to discard the ship by them stating that it would be rather then stating some other method for returning the slot to the pool before or without deleting the ship.

    They do not make it obvious and now you really do seem to be white knighting for them lol. If they 'quite plainly made it obvious' then they would say that deleting a ship is the only way to get it back, they don't and it is left to assumption. Them stating that you will get it back when deleting a ship is to 'reassure' buyers that they will not be lost upon ship deletion.
    even if a player does not realise this the fact they soon find out when they apply the first slot to a ship and then look for some method to return it to the pool and don't find it.

    That might not be noticed for a long time as a lot of people might not delete their first extra loadout.

    This might be ok with you, I get it, and that's your opinion but it doesn't make it right, there is simply no reason for it to be this way. Why shouldn't you be able to delete it, what's the reasoning behind it? It's not a technical issue.

    To me it is like buying a costume and applying it to one of your Boffs, then finding out that you cannot use that costume on your main character (or another Boff) without first deleting that Boff wearing the costume.

    Lets not keep going around in circles please, before posting a question to me, look to see if I've answered it already. :)

    the question was asked "why can't you delete ship loadouts?" this question requires an explanation of why they cant and all I am doing is trying to answer that question with a hypothetical reason for why they cant, only cryptic knows the real reason.

    if the question was asked "can we have a feature where we can delete loadouts?" I would not have commented as this would have been up to a dev to answer IMO and maybe that is how this thread should have been titled judging by responses as to guesses for why they cant and without comment from a dev that is all you will get "guesses".

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    meimeitoo wrote: »
    at the end of the day it doesn't really matter what the reason is of why the loadout slots cant be deleted and returned to the pool without discarding the ship, whether its as I say that they become bound to your ship or whether its just as others have said that its just because they want your money, the fact of the matter is that they cant and until they change this that's just the way it is.

    Right. And that's where the OP came in, asking for a change.
    either continue buying slots and assigning them to ships with the knowledge that it is permanent or stop buying slots and just make do with the free ones you get with every ship, the choice is yours.

    I don't say this is right or this is wrong all I say is this is just the way cryptic has chose to do it, what you do with that information is up to you.

    Why, with that mindset nothing gets ever changed.

    But yeah, don't wanna turn it into a whole epistemological debate. :P OP asked for a change; and I support the request.

    the point is the OP did not ask for a change as I said above, he asked why they cant and that only gains hypotheses rather then actual answer which as I said you would only get from a dev.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • zebulongileszebulongiles Member Posts: 335 Arc User
    edited December 2016
    The slots once used aren't technically permantly used, since they can be returned to the ship loadout slot pool usable by any ship (by dismissing the ship in question). Still, for loadout slots used on ships that can't be freely reclaimed after dismissing them need another way to return used slots to the loadout slots pool for reuse on other ships.

    (That is my two cents or EC) :)
  • warpangelwarpangel Member Posts: 9,427 Arc User
    meimeitoo wrote: »
    warpangel wrote: »
    meimeitoo wrote: »
    e30ernest wrote: »
    warpangel wrote: »
    Like why you can't delete outfits in the tailor.

    Wait... you can't?!? Doh!


    Why, with tailor outfits it doesn't matter, of course, as you can't redeploy them elsewhere. (So you can simply overwrite them, when need be)

    Except when they get bugged.


    That has literally *never* happened to me. I have a great many tailor slots too, and all of them work fine.

    One surefire way to get a bugged costume is creating one in a space map. It'll be completely unwearable in the game and only appears in the tailor in space maps, but randomly appears in cutscenes and the character select menu.

    I don't recommend trying it, though. Since you can't get rid of it afterwards.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited December 2016
    warpangel wrote: »
    meimeitoo wrote: »
    warpangel wrote: »
    meimeitoo wrote: »
    e30ernest wrote: »
    warpangel wrote: »
    Like why you can't delete outfits in the tailor.

    Wait... you can't?!? Doh!


    Why, with tailor outfits it doesn't matter, of course, as you can't redeploy them elsewhere. (So you can simply overwrite them, when need be)

    Except when they get bugged.


    That has literally *never* happened to me. I have a great many tailor slots too, and all of them work fine.

    One surefire way to get a bugged costume is creating one in a space map. It'll be completely unwearable in the game and only appears in the tailor in space maps, but randomly appears in cutscenes and the character select menu.

    I don't recommend trying it, though. Since you can't get rid of it afterwards.


    Hehe, I had a keybind once for 'Tailor in space,' but was wise enough (apparently) to never actually change anything at the Tailor that way, for fear it might have unsuspected consequences.
    3lsZz0w.jpg
  • warpangelwarpangel Member Posts: 9,427 Arc User
    meimeitoo wrote: »
    warpangel wrote: »
    meimeitoo wrote: »
    warpangel wrote: »
    meimeitoo wrote: »
    e30ernest wrote: »
    warpangel wrote: »
    Like why you can't delete outfits in the tailor.

    Wait... you can't?!? Doh!


    Why, with tailor outfits it doesn't matter, of course, as you can't redeploy them elsewhere. (So you can simply overwrite them, when need be)

    Except when they get bugged.


    That has literally *never* happened to me. I have a great many tailor slots too, and all of them work fine.

    One surefire way to get a bugged costume is creating one in a space map. It'll be completely unwearable in the game and only appears in the tailor in space maps, but randomly appears in cutscenes and the character select menu.

    I don't recommend trying it, though. Since you can't get rid of it afterwards.


    Hehe, I had a keybind once for 'Tailor in space,' but was wise enough (apparently) to never actually change anything at the Tailor that way, for fear it might have unsuspected consequences.
    There's a keybind for it?

    Alas, I got there the legitimate way, by commissioning a boff and choosing to edit it's uniform, so I expected it would work as intended. It didn't.

    I also tested it with an alt to see if it was repeatable and it was.

  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited December 2016
    warpangel wrote: »
    meimeitoo wrote: »
    warpangel wrote: »
    meimeitoo wrote: »
    warpangel wrote: »
    meimeitoo wrote: »
    e30ernest wrote: »
    warpangel wrote: »
    Like why you can't delete outfits in the tailor.

    Wait... you can't?!? Doh!


    Why, with tailor outfits it doesn't matter, of course, as you can't redeploy them elsewhere. (So you can simply overwrite them, when need be)

    Except when they get bugged.


    That has literally *never* happened to me. I have a great many tailor slots too, and all of them work fine.

    One surefire way to get a bugged costume is creating one in a space map. It'll be completely unwearable in the game and only appears in the tailor in space maps, but randomly appears in cutscenes and the character select menu.

    I don't recommend trying it, though. Since you can't get rid of it afterwards.


    Hehe, I had a keybind once for 'Tailor in space,' but was wise enough (apparently) to never actually change anything at the Tailor that way, for fear it might have unsuspected consequences.
    There's a keybind for it?

    Alas, I got there the legitimate way, by commissioning a boff and choosing to edit it's uniform, so I expected it would work as intended. It didn't.

    I also tested it with an alt to see if it was repeatable and it was.


    *USE AT YOUR OWN RISK*

    The keybind used to be:

    /GenSendMessage Tailor_Root Show

    But they've changed the tailor commands quite a bit over time, so it may not work any more.

    P.S. Still works; just tested it.
    3lsZz0w.jpg
  • lostyuslostyus Member Posts: 208 Arc User
    lostyus wrote: »

    why do you make the assumption that its not?

    again when you slot some items on a character or their ship that item becomes bound to that character...

    That is for a reason and you well know it but seem to be using it to wrongly make your point. Items bind to character so they cannot be passed among your other characters such as reputation items.

    Items do not become bound to only 1 ship, at least not that I know of.

    Loadouts are not bound to ships as you can get them back by deleting your ship. It is just as easy to assume you can delete them as it is not. Again, no where does it state that you cannot delete them and that they are stuck on a ship once placed.

    ...the data that the slot is bound to that ship will only be altered when the ship is discarded and the loadout slot is returned to the pool.
    they have no need to make this rule known as there is simply no way to delete the loadout slot from the ship and return it to the pool

    How do you know there is no way to delete it?

    Again where are you getting this info? It doesn't say that before you buy it.

    It is only information and it will work how they want it to. As I stated (which again you don't seem to have read) this is not some special clause in programming that makes it only be bound and none delete-able.
    without deleting the ship and so the rule becomes self evident.
    it is just then an unwritten rule in this case that a loadout slot is bound to your ship unless the ship is discarded.

    You are making a lot of assumptions and it's coming across like you're whiteknighting for Cryptics cause.

    Something like that should be stated as like I said, It is just as easy to assume you can delete them as it is not.

    The rule becomes self evident after you have tried to delete the loadout and not before.
    they quite plainly made it obvious to me that the only way to return the slot to the pool was to discard the ship by them stating that it would be rather then stating some other method for returning the slot to the pool before or without deleting the ship.

    They do not make it obvious and now you really do seem to be white knighting for them lol. If they 'quite plainly made it obvious' then they would say that deleting a ship is the only way to get it back, they don't and it is left to assumption. Them stating that you will get it back when deleting a ship is to 'reassure' buyers that they will not be lost upon ship deletion.
    even if a player does not realise this the fact they soon find out when they apply the first slot to a ship and then look for some method to return it to the pool and don't find it.

    That might not be noticed for a long time as a lot of people might not delete their first extra loadout.

    This might be ok with you, I get it, and that's your opinion but it doesn't make it right, there is simply no reason for it to be this way. Why shouldn't you be able to delete it, what's the reasoning behind it? It's not a technical issue.

    To me it is like buying a costume and applying it to one of your Boffs, then finding out that you cannot use that costume on your main character (or another Boff) without first deleting that Boff wearing the costume.

    Lets not keep going around in circles please, before posting a question to me, look to see if I've answered it already. :)

    the question was asked "why can't you delete ship loadouts?" this question requires an explanation of why they cant and all I am doing is trying to answer that question with a hypothetical reason for why they cant, only cryptic knows the real reason.

    if the question was asked "can we have a feature where we can delete loadouts?" I would not have commented as this would have been up to a dev to answer IMO and maybe that is how this thread should have been titled judging by responses as to guesses for why they cant and without comment from a dev that is all you will get "guesses".

    Again, you are nitpicking.

    It's pretty obvious from my posts I'm not happy with it. When people aren't happy with something they usually want it changed.

    I've said it shouldn't be this way, that I would like to be able to put these slots on other ships... so that would require the loadout system to be changed.

    I didn't state outright "this needs to change" but only someone looking for excuses would say that it wasn't very strongly implied.

    Your thinking seems to be very rigid.

    You also remind me of a politician lol, this is not a compliment :|

  • jorantomalakjorantomalak Member Posts: 7,133 Arc User
    Tbh i havent really bothered with the ladout feature, i do things the old fashioned way , and usually stick with what works unless i ned to tweek it or take or add something.
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    lostyus wrote: »
    lostyus wrote: »

    why do you make the assumption that its not?

    again when you slot some items on a character or their ship that item becomes bound to that character...

    That is for a reason and you well know it but seem to be using it to wrongly make your point. Items bind to character so they cannot be passed among your other characters such as reputation items.

    Items do not become bound to only 1 ship, at least not that I know of.

    Loadouts are not bound to ships as you can get them back by deleting your ship. It is just as easy to assume you can delete them as it is not. Again, no where does it state that you cannot delete them and that they are stuck on a ship once placed.

    ...the data that the slot is bound to that ship will only be altered when the ship is discarded and the loadout slot is returned to the pool.
    they have no need to make this rule known as there is simply no way to delete the loadout slot from the ship and return it to the pool

    How do you know there is no way to delete it?

    Again where are you getting this info? It doesn't say that before you buy it.

    It is only information and it will work how they want it to. As I stated (which again you don't seem to have read) this is not some special clause in programming that makes it only be bound and none delete-able.
    without deleting the ship and so the rule becomes self evident.
    it is just then an unwritten rule in this case that a loadout slot is bound to your ship unless the ship is discarded.

    You are making a lot of assumptions and it's coming across like you're whiteknighting for Cryptics cause.

    Something like that should be stated as like I said, It is just as easy to assume you can delete them as it is not.

    The rule becomes self evident after you have tried to delete the loadout and not before.
    they quite plainly made it obvious to me that the only way to return the slot to the pool was to discard the ship by them stating that it would be rather then stating some other method for returning the slot to the pool before or without deleting the ship.

    They do not make it obvious and now you really do seem to be white knighting for them lol. If they 'quite plainly made it obvious' then they would say that deleting a ship is the only way to get it back, they don't and it is left to assumption. Them stating that you will get it back when deleting a ship is to 'reassure' buyers that they will not be lost upon ship deletion.
    even if a player does not realise this the fact they soon find out when they apply the first slot to a ship and then look for some method to return it to the pool and don't find it.

    That might not be noticed for a long time as a lot of people might not delete their first extra loadout.

    This might be ok with you, I get it, and that's your opinion but it doesn't make it right, there is simply no reason for it to be this way. Why shouldn't you be able to delete it, what's the reasoning behind it? It's not a technical issue.

    To me it is like buying a costume and applying it to one of your Boffs, then finding out that you cannot use that costume on your main character (or another Boff) without first deleting that Boff wearing the costume.

    Lets not keep going around in circles please, before posting a question to me, look to see if I've answered it already. :)

    the question was asked "why can't you delete ship loadouts?" this question requires an explanation of why they cant and all I am doing is trying to answer that question with a hypothetical reason for why they cant, only cryptic knows the real reason.

    if the question was asked "can we have a feature where we can delete loadouts?" I would not have commented as this would have been up to a dev to answer IMO and maybe that is how this thread should have been titled judging by responses as to guesses for why they cant and without comment from a dev that is all you will get "guesses".

    Again, you are nitpicking.

    It's pretty obvious from my posts I'm not happy with it. When people aren't happy with something they usually want it changed.

    not at all, from the title of this thread and from your opening comment you sound like you are asking the question why can I not do this thing in a way like you are hoping someone was aware of some method to achieve this that you are not aware of.

    in fact from your opening it even sounds like you are not asking about deleting the slots at all but rather the loadout data within the slot.

    in fact the first 3 responses you got from other posters seemed to be under this very impression, 1 post being from myself and two from other posters.

    so no it was not obvious at all, quite the contrary in fact.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • hanover2hanover2 Member Posts: 1,053 Arc User
    I'd like this ability if for no reason than to be able to fix a typo I made the first time I named my loadout. *shrug*

    As for the "why you can't," $$$$$$. Thank the F2P crowd for this desperate need to monetize every click of the mouse.
  • nickodaemusnickodaemus Member Posts: 711 Arc User
    hanover2 wrote: »
    I'd like this ability if for no reason than to be able to fix a typo I made the first time I named my loadout. *shrug*

    As for the "why you can't," $$$$$$. Thank the F2P crowd for this desperate need to monetize every click of the mouse.

    You can rename the loadout. There's a teensy icon to the left side of what you've named it. Looks just like the icon for renaming your ship.

    Also, you can DryDock your ship. This will wipe everything, including loadouts & mastery progression. Re-activating it gets you back to "square one" with it.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    Also, you can DryDock your ship. This will wipe everything, including loadouts & mastery progression. Re-activating it gets you back to "square one" with it.


    Wut?! Mastery too!? That's just plain stupid.
    3lsZz0w.jpg
  • ltminnsltminns Member Posts: 12,572 Arc User
    edited December 2016
    From the News Blog stating Drydocking was live:

    'As Dry Docking a ship may mean storing it for an extended stay, you’ll have to re-customize any ships that you store. Since players cannot access a Dry Docked ship’s equipment, everything currently equipped on a ship will be moved into your inventory when the ship enters Dry Dock. The ship’s costumes will be reset and its equipment will be sent to your bags, but it will retain the name you’ve chosen as well as any mastery points you’ve earned while piloting it.'
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    ltminns wrote: »
    From the News Blog stating Drydocking was live:

    'As Dry Docking a ship may mean storing it for an extended stay, you’ll have to re-customize any ships that you store. Since players cannot access a Dry Docked ship’s equipment, everything currently equipped on a ship will be moved into your inventory when the ship enters Dry Dock. The ship’s costumes will be reset and its equipment will be sent to your bags, but it will retain the name you’ve chosen as well as any mastery points you’ve earned while piloting it.'


    Ah. Thx for clearing that up. :) Would have been slightly upset to un-drydock a ship, and find its Mastery points missing.
    3lsZz0w.jpg
  • nickodaemusnickodaemus Member Posts: 711 Arc User
    My bad; I was confusing this with a "reclaim."
  • lostyuslostyus Member Posts: 208 Arc User
    lostyus wrote: »
    lostyus wrote: »

    why do you make the assumption that its not?

    again when you slot some items on a character or their ship that item becomes bound to that character...

    That is for a reason and you well know it but seem to be using it to wrongly make your point. Items bind to character so they cannot be passed among your other characters such as reputation items.

    Items do not become bound to only 1 ship, at least not that I know of.

    Loadouts are not bound to ships as you can get them back by deleting your ship. It is just as easy to assume you can delete them as it is not. Again, no where does it state that you cannot delete them and that they are stuck on a ship once placed.

    ...the data that the slot is bound to that ship will only be altered when the ship is discarded and the loadout slot is returned to the pool.
    they have no need to make this rule known as there is simply no way to delete the loadout slot from the ship and return it to the pool

    How do you know there is no way to delete it?

    Again where are you getting this info? It doesn't say that before you buy it.

    It is only information and it will work how they want it to. As I stated (which again you don't seem to have read) this is not some special clause in programming that makes it only be bound and none delete-able.
    without deleting the ship and so the rule becomes self evident.
    it is just then an unwritten rule in this case that a loadout slot is bound to your ship unless the ship is discarded.

    You are making a lot of assumptions and it's coming across like you're whiteknighting for Cryptics cause.

    Something like that should be stated as like I said, It is just as easy to assume you can delete them as it is not.

    The rule becomes self evident after you have tried to delete the loadout and not before.
    they quite plainly made it obvious to me that the only way to return the slot to the pool was to discard the ship by them stating that it would be rather then stating some other method for returning the slot to the pool before or without deleting the ship.

    They do not make it obvious and now you really do seem to be white knighting for them lol. If they 'quite plainly made it obvious' then they would say that deleting a ship is the only way to get it back, they don't and it is left to assumption. Them stating that you will get it back when deleting a ship is to 'reassure' buyers that they will not be lost upon ship deletion.
    even if a player does not realise this the fact they soon find out when they apply the first slot to a ship and then look for some method to return it to the pool and don't find it.

    That might not be noticed for a long time as a lot of people might not delete their first extra loadout.

    This might be ok with you, I get it, and that's your opinion but it doesn't make it right, there is simply no reason for it to be this way. Why shouldn't you be able to delete it, what's the reasoning behind it? It's not a technical issue.

    To me it is like buying a costume and applying it to one of your Boffs, then finding out that you cannot use that costume on your main character (or another Boff) without first deleting that Boff wearing the costume.

    Lets not keep going around in circles please, before posting a question to me, look to see if I've answered it already. :)

    the question was asked "why can't you delete ship loadouts?" this question requires an explanation of why they cant and all I am doing is trying to answer that question with a hypothetical reason for why they cant, only cryptic knows the real reason.

    if the question was asked "can we have a feature where we can delete loadouts?" I would not have commented as this would have been up to a dev to answer IMO and maybe that is how this thread should have been titled judging by responses as to guesses for why they cant and without comment from a dev that is all you will get "guesses".

    Again, you are nitpicking.

    It's pretty obvious from my posts I'm not happy with it. When people aren't happy with something they usually want it changed.

    not at all, from the title of this thread and from your opening comment you sound like you are asking the question why can I not do this thing in a way like you are hoping someone was aware of some method to achieve this that you are not aware of.

    in fact from your opening it even sounds like you are not asking about deleting the slots at all but rather the loadout data within the slot.

    in fact the first 3 responses you got from other posters seemed to be under this very impression, 1 post being from myself and two from other posters.

    so no it was not obvious at all, quite the contrary in fact.

    And around and around we go!

    You really cannot admit you are wrong.

    You are picking silly things to argue about.
    lostyus wrote: »

    I really don't understand why they don't let you delete ship loadouts. Surely it's just saved information and that information should be able to be deleted as well as rewritten...

    No where on the shop description does it state that loadouts cannot be deleted...

    ...I've got a fleet Malem so deleting my ship isn't an option as I refuse to buy it again, just to get back loadouts that I've used.

    ...Now I'm stuck with loadouts that I'll never use and won't be able to use on my other ships.
    Taken from my initial post. Bolded the parts that prove you are wrong (or are just arguing for the sake of it).

    You're making yourself look bad by trying to make up excuses (or is it because you want the last word? lol :p ).

    Do you really think that me or anyone would want to delete data but still have the slot there? Do you realise how silly this sounds?

    It is not my fault that you have trouble understanding, maybe you should look at your own thinking for where the fault lies, like I said, your thinking seems very rigid.


  • lostyuslostyus Member Posts: 208 Arc User
    edited December 2016
    My bad; I was confusing this with a "reclaim."

    Edited my post because I didn't see this reply :)



  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    lostyus wrote: »
    lostyus wrote: »
    lostyus wrote: »

    why do you make the assumption that its not?

    again when you slot some items on a character or their ship that item becomes bound to that character...

    That is for a reason and you well know it but seem to be using it to wrongly make your point. Items bind to character so they cannot be passed among your other characters such as reputation items.

    Items do not become bound to only 1 ship, at least not that I know of.

    Loadouts are not bound to ships as you can get them back by deleting your ship. It is just as easy to assume you can delete them as it is not. Again, no where does it state that you cannot delete them and that they are stuck on a ship once placed.

    ...the data that the slot is bound to that ship will only be altered when the ship is discarded and the loadout slot is returned to the pool.
    they have no need to make this rule known as there is simply no way to delete the loadout slot from the ship and return it to the pool

    How do you know there is no way to delete it?

    Again where are you getting this info? It doesn't say that before you buy it.

    It is only information and it will work how they want it to. As I stated (which again you don't seem to have read) this is not some special clause in programming that makes it only be bound and none delete-able.
    without deleting the ship and so the rule becomes self evident.
    it is just then an unwritten rule in this case that a loadout slot is bound to your ship unless the ship is discarded.

    You are making a lot of assumptions and it's coming across like you're whiteknighting for Cryptics cause.

    Something like that should be stated as like I said, It is just as easy to assume you can delete them as it is not.

    The rule becomes self evident after you have tried to delete the loadout and not before.
    they quite plainly made it obvious to me that the only way to return the slot to the pool was to discard the ship by them stating that it would be rather then stating some other method for returning the slot to the pool before or without deleting the ship.

    They do not make it obvious and now you really do seem to be white knighting for them lol. If they 'quite plainly made it obvious' then they would say that deleting a ship is the only way to get it back, they don't and it is left to assumption. Them stating that you will get it back when deleting a ship is to 'reassure' buyers that they will not be lost upon ship deletion.
    even if a player does not realise this the fact they soon find out when they apply the first slot to a ship and then look for some method to return it to the pool and don't find it.

    That might not be noticed for a long time as a lot of people might not delete their first extra loadout.

    This might be ok with you, I get it, and that's your opinion but it doesn't make it right, there is simply no reason for it to be this way. Why shouldn't you be able to delete it, what's the reasoning behind it? It's not a technical issue.

    To me it is like buying a costume and applying it to one of your Boffs, then finding out that you cannot use that costume on your main character (or another Boff) without first deleting that Boff wearing the costume.

    Lets not keep going around in circles please, before posting a question to me, look to see if I've answered it already. :)

    the question was asked "why can't you delete ship loadouts?" this question requires an explanation of why they cant and all I am doing is trying to answer that question with a hypothetical reason for why they cant, only cryptic knows the real reason.

    if the question was asked "can we have a feature where we can delete loadouts?" I would not have commented as this would have been up to a dev to answer IMO and maybe that is how this thread should have been titled judging by responses as to guesses for why they cant and without comment from a dev that is all you will get "guesses".

    Again, you are nitpicking.

    It's pretty obvious from my posts I'm not happy with it. When people aren't happy with something they usually want it changed.

    not at all, from the title of this thread and from your opening comment you sound like you are asking the question why can I not do this thing in a way like you are hoping someone was aware of some method to achieve this that you are not aware of.

    in fact from your opening it even sounds like you are not asking about deleting the slots at all but rather the loadout data within the slot.

    in fact the first 3 responses you got from other posters seemed to be under this very impression, 1 post being from myself and two from other posters.

    so no it was not obvious at all, quite the contrary in fact.

    And around and around we go!

    You really cannot admit you are wrong.

    You are picking silly things to argue about.

    given that the first three Reponses to your opening statement were
    I don't really understand your issue. Can't you just overwrite the wrong loadout by saving a correct one?
    I usually just overwrite them, always in space. I haven't noticed any problems like you have, but I have not bought extra loadouts for any of my ships.
    indeed as others have said, no need to delete loadouts or buy new ones, just save a new loadout over the existing one.
    I have saved to the same loadout on some ships many times over and have never used more then one loadout on any ship.

    steps for using loadout.

    1. set layout as required
    2. name loadout
    3. if you need to restore your layout click on the loadout
    4. setup new layout
    5. save to existing loadout
    6. goto step 3 or step 4 as reqired
    7. use a ship with no previous loadout saved go to step 1

    every ship has 2 free loadout slots regardless of how many you might have used on other ships even though I have only ever had the need to use one per ship.

    I would say You really cannot admit you are wrong about the title of your thread, the wording of your opening statement and in your apparent assumption that this feature is in some way an accidental omission rather then a deliberate way that cryptic has chosen to treat paid for loadout slots.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

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