I only started sto about 3 mos ago and could use some advice.
I love my t6 defiant. On the forward weapons, I'm using single cannons on weapon slot 1 and 4, torpedo in slot 2, and quad phaser cannon on slot 3.
What I like about the single cannons is the 180 degree arc, which allows shooting while banking. I have read a lot of negative comments about the single cannons, citing the 180 degree arc doesn't compensate for the reduced dps. According to the weapon stats, the dps of duel (not heavy, I don't like the 2 sec recharge) is like 30 points more, not actually double damage. I have thought that approx 30 points more damage isn't much of an advantage vs 4 times the firing arch.
Now that we can make our own weapons, I've read it's possible to make dual cannons with better than 45 degree arc. I don't know how or if it's even possible on console.
What is the community's advice between dual vs single cannons and WHY? Please post the reasoning for your pov so I can understand better.
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That's why some people prefer Dual Heavy Cannon (hit harder) and some prefer Dual Cannon (more hits, weaker, but higher chance to proc)
That and, not only do you need to be level 15 in Cannon School, but you have to have a DOff with the right "qualifications" in order to craft the silly things. You can get them from DOff missions at SFA or you can buy them on the exchange. Odds of getting the right DOff from the R&D mission right away are slim. Don't know about the console economies, but on PC, if all you are making is one for you to use, it's almost cheaper to just buy the darned thing on the exchange. Certainly easier.
With the tip from Zerokillcf2011, I'm more of the multiple, less damaging hit player than the opposite. I do strafing runs with my cannons, that extra second of recharge with DHC makes me feel like I'm not maximizing the time I have before passing the target.
Since I now know I can only equip 1 dual with a 90 degree arc, and because I have A LOT of epic, ultra, and very rare mk14 single cannons among all characters, I've decided to go with the following:
Forward weapon slot 1: single cannon
Forward weapon slot 2: projectile weapon
Forward weapon slot 3: quad cannon
Forward weapon slot 4: dual 90 degree cannon
This not only completely lights up the front of the ship when all 3 cannons are activated (outside and center fire), but I get a weapon firing while banking (single), 2 weapons firing as half the turn to target approachs (single and dual), and finally when facing the target once the bank/turn is complete I have all 3 cannons firing.
I like this idea. I'm taking a HUGE power drain because all 3 cannons have a 1 sec recharge, but I want to try and give this a shot.
I just need to get my hands on a lot of superior upgrades by the time the double upgrade weekend comes along AND have at least 7 dual 90 degree cannons. I prefer 10 at very rare mk14 as I only have 10 character slots.
Thanks again for all the help and great info guys. There's a lot to know about this game and I'm glad this forum have so many experienced players.
Now... beam weapons. Lol. I mount 2 beams aft. Anyone know if the beam emitters from kelvin timeline benefit from beam modifiers and abilities? Beam weapons is a whole other mysterious topic.
ETA: But to answer your question about KT beams: Yes, despite the fact that they look like cannons, they benefit from beam abilities.
*Worth saying twice.
I've played simple rpg games (d&d paper and dice, skyrim, dragon age, etc) and mostly fps games, but this is my first mmorpg-like game.
I wish there was a way to see both offensive and defensive stats, after mods from console and captain buffs. Trying to figure out the end result of both damage and resistance after all console and chatacter mods/buffs isn't simple.
Hehe, you should have played EvE Online, like I did. Damage is endlessly more complex there, with different weps for different ship sizes, different lasers and crystals, different types against different factions (both offensive and defensive), tracking, etc. It was a nightmare, compared to the breeze weapons are in STO.
Naturally, when you start to factor in weapon volley speed per second, and stuff that procs on that, yeah, then things are getting harder. But still, enjoy the (relative) ease which is STO.