Something I've been wondering, but can't seem to track down... I've tried looking at the stats, but can't seem to see any difference... :-\
For example, I have a Mk XII (uncommon) polaron phase modulator equipped (using polaron turrets) and this states a +26.2 polaron damage... If I equip a second identical PPM, will this then work with the existing PPM to give me + 52.4 polaron damage?
TIA
Comments
In general, the the ones that don't stack are Resists which have very sharp diminishing returns. This is on top of earlier comments gavinruneblade said about Max Power.
I remember a fleet mate years ago was so happy because she had a "100 resist!" build on her Cruiser. I had to gently inform her that you don't have 100 resists and the proper stat panel to see what your true, final resists were. I felt so bad revealing that truth but she needed to know.
Thanks
I had a feeling the listed stats weren't telling the whole truth... In terms of performance, I made it through Revelations and Enemies in All the Usual Places without getting blown up and needing to respawn... Most stuff just fluctuates the shields a bit, the majority of the time, the hull might momentarily dip by a whopping 2%, before repairing... The end cruiser in EiAtUP did drive things down a fair way, but still no boom...
You know how on the weapons HUD, how you can set the weapons to auto fire (by double clicking or right clicking) ?
Well if you hover your mouse cursor over each weapon displayed there, then add or remove consoles, you can see in real time the exact damage they are adding to your weapons.
And I think what coldnapalm is getting at; is that stacking the same tac console with no diminishing returns makes power creep even more potent and noticeable, and is not necessarily a wise design decision for an mmo.
It promotes full on DPS builds, or at the very least creates an environment where one would be foolish to put anything else in a tac slot (Unless you're going the space magic route)
- eventually throwing the game balance - Player vs Enemy - out of whack.
And we're already at a critical point here where much of the content is a cakewalk for 50k+ players.
I think this also stems back to an idea put forth about only 1 of each tac console allowed on a ship.
So if someone wanted 5 tac consoles on their ship they'd be able to slot one of each of the following;
Regular Tac console +30%
Regular Beam Console
Spire Locator
Spire Exploiter
Spire Beam Locator
Spire Beam Exploiter
You'd be able to use one of each category.
I think this was suggested by another commenter in one of the many "FAW is too OP" threads.
It's actually not a bad idea IMO.
Game Design is not the same as a character (or starship) build. Game Design is about making a game, not playing it.
And when doing game design, one might be careful with rules on stacking bonuses, since it can get excessive and break your game. Aka Infinity DPS builds for CCA aka ISA within less than a minute.
That said, I don't really believe it's bad design to let tactical consoles stack. It was bad to create science consoles that are supposed to boost science abiltiies into weapon DPS abilities, or to turn slots that were devoted for passive abilities into slots that grant active abilities. But that ship has sailed, aka Infinty DPS builds for CCA aka ISA within less than a minute.
This is evident when you visit your local electronics store that sells the PS4 and Xbox One. What the store does is place each box on top of one another as a method to save floor space. That means you should be able to see a tall column of console boxes (either PS4 or Xbox One)... unless they are running low on stock.
That should be clear evidence of consoles having the ability to stack.
I have to admit, I can't see an issue with someone boosting a ship to it's full potential if that's how they want to push through the levels and grinding I mean sure, if they're using it to gank n00bs in PvP, fair enough, that's not on, but if it's just for their own amusement in PvE, I can't see the harm
That said, I can see the benefit of only one of each type if people're loading more than one type of weapons, as it's giving everything a boost
I definitely see what you mean about the science abilities being considered weapon abilities, like Feedback Pulse, because that really is a weapon in it's own right, rather than something affecting the space around the targets, which really would be science