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Do Consoles Stack?

Something I've been wondering, but can't seem to track down... I've tried looking at the stats, but can't seem to see any difference... :-\

For example, I have a Mk XII (uncommon) polaron phase modulator equipped (using polaron turrets) and this states a +26.2 polaron damage... If I equip a second identical PPM, will this then work with the existing PPM to give me + 52.4 polaron damage?

TIA B)

Comments

  • meimeitoomeimeitoo Member Posts: 12,587 Arc User
    Tactical consoles stack in a linear fashion, yes (aka, no diminishing returns). They're based off cat1, though, so may seem to add less than you expected.
    3lsZz0w.jpg
  • marcusdkanemarcusdkane Member Posts: 7,439 Arc User
    meimeitoo wrote: »
    Tactical consoles stack in a linear fashion, yes (aka, no diminishing returns). They're based off cat1, though, so may seem to add less than you expected.
    Thanks B) I've been using a Kool-Aid build on my (well, everything really, but primarilyh) heavily modified Yorktown, meaning I only have the slots for two tactical consoles... I've just salvaged some torpedoes from an unfortunate Vaadwaur, and flipped in a Warhead Yield Chamber just for the sake of efficiency during the test firings, but the lack of the change in viewable stats made me wonder if the second PPM which had been equipped, had actually been doing anything, or just taking up the space (kinda redundant when only using one weapon-type, I know, but it just made me wonder B)
  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    One thing that never stacks is max power. Only the highest applies. So two consoles for +5 max weapon power are not +10. Most others do stack though.
  • marcusdkanemarcusdkane Member Posts: 7,439 Arc User
    One thing that never stacks is max power. Only the highest applies. So two consoles for +5 max weapon power are not +10. Most others do stack though.
    Thank you B)
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    In general, most things offense oriented stacks.

    In general, the the ones that don't stack are Resists which have very sharp diminishing returns. This is on top of earlier comments gavinruneblade said about Max Power.

    I remember a fleet mate years ago was so happy because she had a "100 resist!" build on her Cruiser. I had to gently inform her that you don't have 100 resists and the proper stat panel to see what your true, final resists were. I felt so bad revealing that truth but she needed to know.
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  • marcusdkanemarcusdkane Member Posts: 7,439 Arc User
    In general, most things offense oriented stacks.

    In general, the the ones that don't stack are Resists which have very sharp diminishing returns. This is on top of earlier comments gavinruneblade said about Max Power.

    I remember a fleet mate years ago was so happy because she had a "100 resist!" build on her Cruiser. I had to gently inform her that you don't have 100 resists and the proper stat panel to see what your true, final resists were. I felt so bad revealing that truth but she needed to know.

    Thanks B)

    I had a feeling the listed stats weren't telling the whole truth... In terms of performance, I made it through Revelations and Enemies in All the Usual Places without getting blown up and needing to respawn... Most stuff just fluctuates the shields a bit, the majority of the time, the hull might momentarily dip by a whopping 2%, before repairing... The end cruiser in EiAtUP did drive things down a fair way, but still no boom... B)
  • leemwatsonleemwatson Member Posts: 5,331 Arc User
    If a console doesn't stack, it does tell you in it's 'right-click, info' tab. Another poster mentioned about Tac consoles. They only boost it's base damage, not 'after the fact' damage such as a DMG mod on a weapon.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • marcusdkanemarcusdkane Member Posts: 7,439 Arc User
    leemwatson wrote: »
    If a console doesn't stack, it does tell you in it's 'right-click, info' tab. Another poster mentioned about Tac consoles. They only boost it's base damage, not 'after the fact' damage such as a DMG mod on a weapon.
    Thanks for the tip B)
  • annemarie30annemarie30 Member Posts: 2,593 Arc User
    the question i have is there is a doff that give you temp hull when you use APB, and a trait under the pilot tree that does as well do THEY stack?
    awkward.jpg
    We Want Vic Fontaine
  • marcusdkanemarcusdkane Member Posts: 7,439 Arc User
    the question i have is there is a doff that give you temp hull when you use APB, and a trait under the pilot tree that does as well do THEY stack?
    That's also a good question... I don't mess with the doffs beyond getting them to make stuff, so I'd be interested to know as well B)
  • marcusdkanemarcusdkane Member Posts: 7,439 Arc User
    coldnapalm wrote: »
    Pretty much everything in this game stacks...that's an interesting game design idea...a TERRIBLE one mind you...but interesting one none the less.
    Out of curiousity, why do you think it's a bad idea? Take my situation, with the PPM's for example: The Yorktown only has the two tactical slots, but the Valiant has four... Being able to add four copies of the same console, if they would stack up (straight math would be nice) that would be a pretty tasty boost to a weapon's performance B) I can't really think of any downsides to stacking... :confused:
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    edited December 2016
    You can see the damage change to your weapons if your in system space (EX: Sol System).

    You know how on the weapons HUD, how you can set the weapons to auto fire (by double clicking or right clicking) ?
    Well if you hover your mouse cursor over each weapon displayed there, then add or remove consoles, you can see in real time the exact damage they are adding to your weapons.

    And I think what coldnapalm is getting at; is that stacking the same tac console with no diminishing returns makes power creep even more potent and noticeable, and is not necessarily a wise design decision for an mmo.

    It promotes full on DPS builds, or at the very least creates an environment where one would be foolish to put anything else in a tac slot (Unless you're going the space magic route)
    - eventually throwing the game balance - Player vs Enemy - out of whack.
    And we're already at a critical point here where much of the content is a cakewalk for 50k+ players.

    I think this also stems back to an idea put forth about only 1 of each tac console allowed on a ship.

    So if someone wanted 5 tac consoles on their ship they'd be able to slot one of each of the following;
    Regular Tac console +30%
    Regular Beam Console
    Spire Locator
    Spire Exploiter
    Spire Beam Locator
    Spire Beam Exploiter

    You'd be able to use one of each category.

    I think this was suggested by another commenter in one of the many "FAW is too OP" threads.

    It's actually not a bad idea IMO.
    [img][/img]OD5urLn.jpg
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited December 2016
    coldnapalm wrote: »
    Pretty much everything in this game stacks...that's an interesting game design idea...a TERRIBLE one mind you...but interesting one none the less.
    Out of curiousity, why do you think it's a bad idea? Take my situation, with the PPM's for example: The Yorktown only has the two tactical slots, but the Valiant has four... Being able to add four copies of the same console, if they would stack up (straight math would be nice) that would be a pretty tasty boost to a weapon's performance B) I can't really think of any downsides to stacking... :confused:

    Game Design is not the same as a character (or starship) build. Game Design is about making a game, not playing it.

    And when doing game design, one might be careful with rules on stacking bonuses, since it can get excessive and break your game. Aka Infinity DPS builds for CCA aka ISA within less than a minute.


    That said, I don't really believe it's bad design to let tactical consoles stack. It was bad to create science consoles that are supposed to boost science abiltiies into weapon DPS abilities, or to turn slots that were devoted for passive abilities into slots that grant active abilities. But that ship has sailed, aka Infinty DPS builds for CCA aka ISA within less than a minute.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited December 2016
    Yes, consoles do stack.

    This is evident when you visit your local electronics store that sells the PS4 and Xbox One. What the store does is place each box on top of one another as a method to save floor space. That means you should be able to see a tall column of console boxes (either PS4 or Xbox One)... unless they are running low on stock.

    That should be clear evidence of consoles having the ability to stack.
  • marcusdkanemarcusdkane Member Posts: 7,439 Arc User
    You can see the damage change to your weapons if your in system space (EX: Sol System).

    You know how on the weapons HUD, how you can set the weapons to auto fire (by double clicking or right clicking) ?
    Well if you hover your mouse cursor over each weapon displayed there, then add or remove consoles, you can see in real time the exact damage they are adding to your weapons.

    And I think what coldnapalm is getting at; is that stacking the same tac console with no diminishing returns makes power creep even more potent and noticeable, and is not necessarily a wise design decision for an mmo.

    It promotes full on DPS builds, or at the very least creates an environment where one would be foolish to put anything else in a tac slot (Unless you're going the space magic route)
    - eventually throwing the game balance - Player vs Enemy - out of whack.
    And we're already at a critical point here where much of the content is a cakewalk for 50k+ players.

    I think this also stems back to an idea put forth about only 1 of each tac console allowed on a ship.

    So if someone wanted 5 tac consoles on their ship they'd be able to slot one of each of the following;
    Regular Tac console +30%
    Regular Beam Console
    Spire Locator
    Spire Exploiter
    Spire Beam Locator
    Spire Beam Exploiter

    You'd be able to use one of each category.

    I think this was suggested by another commenter in one of the many "FAW is too OP" threads.

    It's actually not a bad idea IMO.
    Thanks for the tip B)

    I have to admit, I can't see an issue with someone boosting a ship to it's full potential if that's how they want to push through the levels and grinding :D I mean sure, if they're using it to gank n00bs in PvP, fair enough, that's not on, but if it's just for their own amusement in PvE, I can't see the harm B)

    That said, I can see the benefit of only one of each type if people're loading more than one type of weapons, as it's giving everything a boost B)
  • marcusdkanemarcusdkane Member Posts: 7,439 Arc User
    coldnapalm wrote: »
    Pretty much everything in this game stacks...that's an interesting game design idea...a TERRIBLE one mind you...but interesting one none the less.
    Out of curiousity, why do you think it's a bad idea? Take my situation, with the PPM's for example: The Yorktown only has the two tactical slots, but the Valiant has four... Being able to add four copies of the same console, if they would stack up (straight math would be nice) that would be a pretty tasty boost to a weapon's performance B) I can't really think of any downsides to stacking... :confused:

    Game Design is not the same as a character (or starship) build. Game Design is about making a game, not playing it.

    And when doing game design, one might be careful with rules on stacking bonuses, since it can get excessive and break your game. Aka Infinity DPS builds for CCA aka ISA within less than a minute.


    That said, I don't really believe it's bad design to let tactical consoles stack. It was bad to create science consoles that are supposed to boost science abiltiies into weapon DPS abilities, or to turn slots that were devoted for passive abilities into slots that grant active abilities. But that ship has sailed, aka Infinty DPS builds for CCA aka ISA within less than a minute.
    I can see what you mean about it getting into crazy DPS, but I don't see get how it could be considered game-breaking, if that's how someone wants to push through the levels B)

    I definitely see what you mean about the science abilities being considered weapon abilities, like Feedback Pulse, because that really is a weapon in it's own right, rather than something affecting the space around the targets, which really would be science B)

  • marcusdkanemarcusdkane Member Posts: 7,439 Arc User
    jaguarskx wrote: »
    Yes, consoles do stack.

    This is evident when you visit your local electronics store that sells the PS4 and Xbox One. What the store does is place each box on top of one another as a method to save floor space. That means you should be able to see a tall column of console boxes (either PS4 or Xbox One)... unless they are running low on stock.

    That should be clear evidence of consoles having the ability to stack.
    :D
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