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Doomsday Device question

I am replaying some the missions and have a question about "Doomsday Device". When you shoot at the device you need five hits to destroy it. You are being shot at the whole time. It is easy to be destroyed when fighting the device. When you are destroyed, the health of the Device resets to 100%. This is quite frustrating. I have watched Youtube play throughs and on some being destroyed doesn't reset the Device. The players ship was destroyed a few times but after a while the Device kept the damage level before ship destruction. This is encouraging. Does anybody know if the mission is programmed that after so many times of your ship destruction that the device retains previous damage when you respawn? Thanks

Comments

  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    How do you manage to get killed in that mission?! Granted, it's been a while, but, iirc, you'd have to fly and stay right into the Doomsday machine's forward 'cone' to even get hit.

    P.S. Don't stay inside the Nah'kuhl's red cone, either, if you know what's good for you. :)
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  • hanover2hanover2 Member Posts: 1,053 Arc User
    Don't get destroyed*, and it won't matter. ;)

    *Avoid ship-to-ship combat. It gains you nothing. Let the allied NPC ships draw all that fire. Remember you're in a BOP with a cloaking device. And of course, don't be in the line of fire when the Device cuts loose. Also consider switching to a lower difficulty if you're on Advanced or Elite.
  • leemwatsonleemwatson Member Posts: 5,342 Arc User
    If you're in danger of being hit, just hit Brace for Impact and Hazard Emitters plus Reverse Shield polarity. This should provide enough protection.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    The DD retains damage if you're in a team and a teammember is still alive.

    As said above, you're not supposed to fight anything. Cloak, move away from the DD's forward arc, wait for the belch of doom then fly in front of it and decloak just long enough to loose a torpedo. Repeat 5 times.
  • sagen#3662 sagen Member Posts: 454 Arc User
    I have watched very advanced players get destroyed in this mission multiple times because of the enemy fire. I will try specific bridge setup to sustain health when I am fired upon. If the mission was just to shoot torpedoes into the Device its self-evident. I don't believe the D7 cloaks while its being fired upon (not a battle cloak) so staying alive is the only course of action if the Device every time you're destroyed.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    You can simply stay out of weapon range (10km) when the Doomsday Device (DD) is about to fire upon you. There are other ships engaging the KDF ships so you do not even need to bother doing anything except to focus on the DD.

    You should simply be able to fire your torpedo, then fly out of weapon range, wait for the cooldown and fire another torpedo. Rinse and repeat. At least that is what I recall doing with all my captains including my AoY captain.
  • lnbladelnblade Member Posts: 410 Arc User
    meimeitoo wrote: »
    How do you manage to get killed in that mission?! Granted, it's been a while, but, iirc, you'd have to fly and stay right into the Doomsday machine's forward 'cone' to even get hit.
    First, you're in a T1 BoP, which most people seem to forget has a standard cloak rather than a battle cloak. So you can't fire and immediately cloak to lose aggro.

    Second, the gear on said BoP is always Mk II. It never scales to your level, which is problematic for anyone above level 10. You might as well be flying an origami BoP for all the protection your shields will give you.

    Third, even if you're only attacking the Doomsday machine you can still draw aggro from the Klingons, especially if all of the Federation ships have been destroyed and a fresh group hasn't spawned in yet. And because you're in a T1 BoP with Mk II gear, any Klingon ship that takes a shot at you will easily destroy you.

    To the OP, I would suggest using Tac Team (auto-reinforces shields that are being hit), Eng Team, and Hazard Emitters as your BOff abilities. That should help your survival if you happen to draw aggro from the Klingons. Then what you'll want to do is cloak, wait for the Doomsday machine to fire, fire your har'pengh, and then hit Evasive Maneuvers to book it out of there and wait for your ship's Red Alert to wear off so you can cloak again. I'd also reduce weapon power as low as it will go and dump it into the engines. You're not going to need your disruptors against the Doomsday machine and you shouldn't be engaging the Klingons, and you'll want that extra engine power to help you run if you draw aggro from the Klingons.

  • warpangelwarpangel Member Posts: 9,427 Arc User
    sagen#3662 wrote: »
    I have watched very advanced players get destroyed in this mission multiple times because of the enemy fire. I will try specific bridge setup to sustain health when I am fired upon. If the mission was just to shoot torpedoes into the Device its self-evident. I don't believe the D7 cloaks while its being fired upon (not a battle cloak) so staying alive is the only course of action if the Device every time you're destroyed.

    Been a while since I've played it but it's a BoP, those usually have a battle cloak. If it doesn't, just fly away for a bit for the red alert to wear off.

    In any case, avoiding the enemy ships is better than trying to fight them.
  • jonsillsjonsills Member Posts: 10,360 Arc User
    Maybe it's because I only play on Normal, but I've never had the DD's health reset when I've been destroyed (as noted, the KDF ships will aggro on you after a while, so you can't raise the cloak or speed out of range quickly).​​
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited November 2016
    lnblade wrote: »
    meimeitoo wrote: »
    How do you manage to get killed in that mission?! Granted, it's been a while, but, iirc, you'd have to fly and stay right into the Doomsday machine's forward 'cone' to even get hit.
    First, you're in a T1 BoP, which most people seem to forget has a standard cloak rather than a battle cloak. So you can't fire and immediately cloak to lose aggro.

    But you can use Evasive Maneuvers. :) Or just do a fly-by shooting (Lock Trajectory would be very useful here, if you could use it *g*).
    Second, the gear on said BoP is always Mk II. It never scales to your level, which is problematic for anyone above level 10. You might as well be flying an origami BoP for all the protection your shields will give you.

    Your primary weapon is the Hargh'peng Torpedo. It does 10,000 dmg against the Doomday machine, iirc. No scaling required.
    Third, even if you're only attacking the Doomsday machine you can still draw aggro from the Klingons, especially if all of the Federation ships have been destroyed and a fresh group hasn't spawned in yet. And because you're in a T1 BoP with Mk II gear, any Klingon ship that takes a shot at you will easily destroy you.

    I redid the mission, a few years back (at lv. 50), cuz I had lost said Hargh'peng Torpedo. I honestly can't recall any dying, really. Just cloak, decloak, bang, bang, move away fast, and rinse and repeat 5 times. :)
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  • hanover2hanover2 Member Posts: 1,053 Arc User
    I honestly don't bother with the cloak most of the time. My preferred tactic is to skim close to the Device itself. Pull out in front when it's safe to launch a Hargh'peng, then back around the corner out of its firing arc, rinse and repeat. Maybe I'm mistaken, but it seems like a lot of the time, the Klingon forces will follow you and not be able to get out of the line of fire quickly enough.
  • marcusdkanemarcusdkane Member Posts: 7,439 Arc User
    hanover2 wrote: »
    I honestly don't bother with the cloak most of the time. My preferred tactic is to skim close to the Device itself. Pull out in front when it's safe to launch a Hargh'peng, then back around the corner out of its firing arc, rinse and repeat. Maybe I'm mistaken, but it seems like a lot of the time, the Klingon forces will follow you and not be able to get out of the line of fire quickly enough.
    This is exactly what I did/do: Stay as close to the mouth as possible, come round in front after it fires to launch the torpedo, then move back out of the firing range ASAFP B)

  • lnbladelnblade Member Posts: 410 Arc User
    meimeitoo wrote: »
    But you can use Evasive Maneuvers. :) Or just do a fly-by shooting (Lock Trajectory would be very useful here, if you could use it *g*).

    Your primary weapon is the Hargh'peng Torpedo. It does 10,000 dmg against the Doomday machine, iirc. No scaling required.

    I redid the mission, a few years back (at lv. 50), cuz I had lost said Hargh'peng Torpedo. I honestly can't recall any dying, really. Just cloak, decloak, bang, bang, move away fast, and rinse and repeat 5 times. :)
    Right, and that's basically what I suggested the OP do. But again, all of this is predicated on the Klingons not aggroing on you, which can happen even if you're not attacking them. And Klingon aggro is why the Mk II gear is such a problem. True, the hargh'peng does fixed damage to the Doomsday machine, and that's the only thing you should be firing. But if you happen to have a Klingon start chasing you down, those Mk II shields aren't going to do squat for your survivability against something that's scaled to, say, level 40 or 50
  • sagen#3662 sagen Member Posts: 454 Arc User
    Thanks guys for the advice. I'm wondering if I can take in level 12 gear in inventory and add it to the BoP before the battle. That might solve a lot of problems with the agro.
  • lnbladelnblade Member Posts: 410 Arc User
    sagen#3662 wrote: »
    Thanks guys for the advice. I'm wondering if I can take in level 12 gear in inventory and add it to the BoP before the battle. That might solve a lot of problems with the agro.
    Sadly the gear in the BoP is fixed. They do this with every temporary ship
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    lnblade wrote: »
    sagen#3662 wrote: »
    Thanks guys for the advice. I'm wondering if I can take in level 12 gear in inventory and add it to the BoP before the battle. That might solve a lot of problems with the agro.
    Sadly the gear in the BoP is fixed. They do this with every temporary ship

    Probably because ppl would otherwise steal it. :) Why, maybe not Mk II gear, lol; but I remember getting a temp Dyson Destroyer once, for a mission, which actually did have good stuff on it. Everything was boldered down too.
    3lsZz0w.jpg
  • lnbladelnblade Member Posts: 410 Arc User
    meimeitoo wrote: »
    Probably because ppl would otherwise steal it. :) Why, maybe not Mk II gear, lol; but I remember getting a temp Dyson Destroyer once, for a mission, which actually did have good stuff on it. Everything was boldered down too.
    Yeah, plus you just know that there would be people who would forget to take their gear back before leaving the mission and then they'd be here on the forums getting all rage-y about it haha
  • marcusdkanemarcusdkane Member Posts: 7,439 Arc User
    meimeitoo wrote: »
    lnblade wrote: »
    sagen#3662 wrote: »
    Thanks guys for the advice. I'm wondering if I can take in level 12 gear in inventory and add it to the BoP before the battle. That might solve a lot of problems with the agro.
    Sadly the gear in the BoP is fixed. They do this with every temporary ship

    Probably because ppl would otherwise steal it. :) Why, maybe not Mk II gear, lol; but I remember getting a temp Dyson Destroyer once, for a mission, which actually did have good stuff on it. Everything was boldered down too.
    meimeitoo wrote: »
    lnblade wrote: »
    sagen#3662 wrote: »
    Thanks guys for the advice. I'm wondering if I can take in level 12 gear in inventory and add it to the BoP before the battle. That might solve a lot of problems with the agro.
    Sadly the gear in the BoP is fixed. They do this with every temporary ship

    Probably because ppl would otherwise steal it. :) Why, maybe not Mk II gear, lol; but I remember getting a temp Dyson Destroyer once, for a mission, which actually did have good stuff on it. Everything was boldered down too.
    I was going to lootsalvage the stuff from the Obelisk Carrier... Worf said it was okay :D
  • fovrelfovrel Member Posts: 1,448 Arc User
    Can you put the harg'peng in an aft slot? Loiter at the tail of the DD, when it is recharcing fly to its front, release the torp and back out to the left or right.
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