Would you like to see Deep Space Encounters:
a: never close just as you reach them, make them stay open even if cleared already, making you a new instance
b: randomize the maps (background) and or lighting, my ship is always blue.
c: add more waves
d: make the instance entry point larger, may enter from 2 or 3km instead of 1.
Deep Space Encounters - randomized 28 votes
yes I like those improvements.
0
Comments
If you want to add random encounters, great. But lave the current ones alone. Though I'd make them more frequent, there should always be some on the map
It's a critical aspect that is missing, having just been touched upon/ screwed up completely/ and removed.
Of course, it means more than just a quick in and out, pew-pew-pew, pve.
It would require a dedicated game engine to generate in-depth story and game content, which STO has already proven it lacks in general - both the engine and the content...
In other words, no.
- restore its warp functionality and exit the map. Note: like player ships, it can only do so if red alert is not in effect;
- get underway on impulse, meaning players must escort to an exit point at the edge of the map.
In both cases, accomplishing the objective is worth bonus rewards, scaling depending on the NPC's health at that point.Another possible complication would be the chance of a Na'kuhl or Krenim kill team inviting themselves to the party.
Though with a good writer anything is possible.
Still... I wouldn't mind playing in the sandbox for a while.. = ^.^ =
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