And Klingon ships come with disruptors as standard. Some ships, indeed, come with specialized versions of Federation phasers and Klingon disruptors - the phaser lance on the Fed dreadnought, for instance, and disruptor javelin on the KDF siege destroyer.
In short, the answer to the OP's question would seem to be "right there in the Fed and KDF shipyards, where you'd expect them". Unless I'm missing something?
I think you're looking for Plasma-Disruptors and Twin Phasers respectively, both of which are in the game. Obtainable from missions in the Warzone arc for Klingons and the Klingon War arc for the Federation.
I totally agree with the OP. There is Plasma weapons in game, AND then there is ROMULAN PLASMA. There is Polaron weapons, and then there is DOMINION POLARON. Disruptor and ELACHI DISRUPTOR. Etc, Etc. I doubt we will ever see anything specifically labeled as such like he is asking since the Feds DO get the Twin Phasers/Single Phasers thing from the mission "Everything old is new" and from the fed connie, and from various other sources. Klinks should probably get something to match the current system, a "special" disruptor just for them that has some weird proc.
I totally agree with the OP. There is Plasma weapons in game, AND then there is ROMULAN PLASMA. There is Polaron weapons, and then there is DOMINION POLARON. Disruptor and ELACHI DISRUPTOR. Etc, Etc. I doubt we will ever see anything specifically labeled as such like he is asking since the Feds DO get the Twin Phasers/Single Phasers thing from the mission "Everything old is new" and from the fed connie, and from various other sources. Klinks should probably get something to match the current system, a "special" disruptor just for them that has some weird proc.
But I doubt they ever will.
Ahh, I kinda see what you're meaning... I've never seen the layout breakdown of a Cardassian ship, but I would say that their phasers (presuming that's what they are) pack more of a punch than Federation phasers... I wouldn't mind equipping Cardassian phasers, becuase they'd do more damage...
But... The insistence on 'Federation phasers' is the same Special Snowflake thinking of demanding that someone accept the label of cis, just to signify and identify the fact that they are not trans...
Wrong...
A default need not define itself as default just because non-default needs something to define itself against...
If an identifying modifier is needed, ie Cardassian phasers, or Romulan Disruptors or Dominion Polaron, then that is enough to serve to make the distinction from the default, and thus is all the distinction/identification which is needed...
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
the klingons already have 'special' disruptors - withering disruptors
I'm not certain those are native Klingon disruptor technology. There is no disruptor weapon in game that's tagged as being native Klingon. Likewise for Starfleet Phasers. Perhaps Fleet Disruptors and Fleet Phasers come closest without actually being tagged with an identifier? You would have to use your imagination. I think Fleet Weapons as far as Phasers, come in Advanced and Elite flavors. Disruptors, I think, only come in Advanced Fleet type.
Maybe a developer will see this thread and they will put something on the back burner.
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
Terran Task Force -> Info -> What is the Terran Task Force?
The Terran Task Force is a joint venture between the Klingon Empire, Romulan Republic, and United Federation of Planets. Using technology originally developed by the Klingon's[sic] secretive House Pegh to combat the Federation, the Task Force seeks to halt the Terran Empire's attempts to conquer territory, and drive them back to the Universe they came from.
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
Terran Task Force -> Info -> What is the Terran Task Force?
The Terran Task Force is a joint venture between the Klingon Empire, Romulan Republic, and United Federation of Planets. Using technology originally developed by the Klingon's[sic] secretive House Pegh to combat the Federation, the Task Force seeks to halt the Terran Empire's attempts to conquer territory, and drive them back to the Universe they came from.
SWEET! Thanks so much, comrade! I did not notice that...obviously.
the klingons already have 'special' disruptors - withering disruptors
I'm not certain those are native Klingon disruptor technology. There is no disruptor weapon in game that's tagged as being native Klingon. Likewise for Starfleet Phasers. Perhaps Fleet Disruptors and Fleet Phasers come closest without actually being tagged with an identifier? You would have to use your imagination. I think Fleet Weapons as far as Phasers, come in Advanced and Elite flavors. Disruptors, I think, only come in Advanced Fleet type.
Maybe a developer will see this thread and they will put something on the back burner.
This is an all phaser build (to test the premise of a Federation Phaser Ship)
This is what it looks like 'taking care' of business...
And this is the result...
It can (eventually) take down a low-tier ship, but against anything heavy duty, even with a full Solanae set powering everything, it's an exercise in futility...
So no... No Federation Phaser Ships, build something which will actually be versatile and effective...
Some would argue that you weren't even trying with that build. And, really, it's still ignoring that there are Klingon and Federation weapons, they just aren't specifically called Klingon or Federation (except for ground weapons, where there are specifically titled weapons). Again, Plasma-Disruptor and Twin Phaser. Can't get much more Klingon and Federation than that.
Append: Just to expand on the subject, the Federation ground weapons are all classic weapons. The Type 1 is the small keychain phaser pistol that saw limited use in TOS and TNG, the Type 2 is in the TOS movie style and the Type 3 is the rifle we (thankfully) only saw in TOS. The Klingon disruptor pistol, though, doesn't really look or sound like the space weapon..
While i think you can do any epsiode on normal difficulty with Mk X white gear, i think puting single beams on escort is asking for trouble...
Escorts are (normally) hard-hitting, fast, agile, but thin armored and low-health ships, so i would go for double beams or double heavy cannons on front and turrets, or omni-beams (even if different that phasers) on rear... add to it some episode reward special consoles and torpedos and you should breeze through any episode on normal that was before Delta Arc...
not having your power on balanced setting helps too...when you don't have weapons power at 125, it isn't your selection of weapons, tactical consoles or even boff skills that's the reason you do very little damage - it's those power levels
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
Some would argue that you weren't even trying with that build. And, really, it's still ignoring that there are Klingon and Federation weapons, they just aren't specifically called Klingon or Federation (except for ground weapons, where there are specifically titled weapons). Again, Plasma-Disruptor and Twin Phaser. Can't get much more Klingon and Federation than that.
Append: Just to expand on the subject, the Federation ground weapons are all classic weapons. The Type 1 is the small keychain phaser pistol that saw limited use in TOS and TNG, the Type 2 is in the TOS movie style and the Type 3 is the rifle we (thankfully) only saw in TOS. The Klingon disruptor pistol, though, doesn't really look or sound like the space weapon..
You consider two shield-boosting consoles, two phaser-boosting consoles, and a beam weapon-boosting console, with the best quality deflector, impulse, shields and warp core which I have, with the highest tier of phasers which I have, as 'not trying'?? If I put that load on my Guardian-Class it would be just as ineffective, and with the reduced turn-rate, less able to move around to defend itself...
He's just asking for weapons that have the faction's name on them, rather than the assumption that "the generic, bulk discount phasers that drop all the time" are the 'Federation ones' and that the generic disruptors used by a dozen races be separated from the KDF-warspec, house approved, empire manufactured "Klingon Disruptors".
Its perspective bias. Because all the baseline phasers are Federation phasers, the name gets dropped. Same as If I ask you to pick me up a pair of shoes, I'll likely get shoes-for-people and not a pair of horse shoes. They're both shoes, but in the absence of further qualifiers, you default to the most common usage.
And you missed "Refracting Tetryon" which is the Tholian variant of the generic tetryon .
Actually, I said 'some would say'... and 'lo someone did say, but it wasn't me. It was saber1973a. Whether or not that build was serious is hard to tell from three screenshots.
He's just asking for weapons that have the faction's name on them, rather than the assumption that "the generic, bulk discount phasers that drop all the time" are the 'Federation ones' and that the generic disruptors used by a dozen races be separated from the KDF-warspec, house approved, empire manufactured "Klingon Disruptors".
Its perspective bias. Because all the baseline phasers are Federation phasers, the name gets dropped. Same as If I ask you to pick me up a pair of shoes, I'll likely get shoes-for-people and not a pair of horse shoes. They're both shoes, but in the absence of further qualifiers, you default to the most common usage.
And you missed "Refracting Tetryon" which is the Tholian variant of the generic tetryon .
And there's no need for them to have the faction's name on, unless they are non-Federation... The game's playable factions are Federation, Klingon and Romulan: Klingons and Romulans don't use phasers, and I've not seen a Cardassian or Terran Empire ship drop phaser arrays (of the type they load or otherwise) so at present, all loadable phasers are going to be Federation by default, so why bother making unnecessary work for the devs by asking for a redundant identifier to be added? Like I said, default doesn't need to be defined as default for non-default to be defined against it... Just as there's no need for the Kasabian to be labeled as a Federation Advanced Escort, because it's obvious exactly what it is
not having your power on balanced setting helps too...when you don't have weapons power at 125, it isn't your selection of weapons, tactical consoles or even boff skills that's the reason you do very little damage - it's those power levels
Hmmm, I might have to try unbalancing the power levels... (I've never bothered messing with those before)
[Edit]
Okay, so I cranked weapons up to maximum, and didn't get totally pantsed this time round... I still wouldn't recommend it as a build though, compared to something with torpedoes, if the intent is to do serious and fast damage to the opponent... Thanks for the suggestion, it made the build useable
And there's no need for them to have the faction's name on, unless they are non-Federation... The game's playable factions are Federation, Klingon and Romulan: Klingons and Romulans don't use phasers, and I've not seen a Cardassian or Terran Empire ship drop phaser arrays (of the type they load or otherwise) so at present, all loadable phasers are going to be Federation by default, so why bother making unnecessary work for the devs by asking for a redundant identifier to be added? Like I said, default doesn't need to be defined as default for non-default to be defined against it... Just as there's no need for the Kasabian to be labeled as a Federation Advanced Escort, because it's obvious exactly what it is
I didn't say it was necessary. Or even desirable. I'm just pointing out the request itself is quite minor .
Conversely, Romulans are a playable faction AND have uniquely "Romulan"-named weapons . Arguably the Withering Disruptors/torpedoes fulfill this role for 'patriotic' Klingon weapon variants. Does there need to be a distinction between pissant 2-world-species-that-uses-phasers phasers and the kind Starfleet crams into everything? No. There doesn't. But there's an opportunity there and someday they might do something with it. Same as we have distinctly Romulan and Klingon reputation tracks, but no "pure Federation" track to pursue. If they add one, that reputation might very well offer "Federation Re-engineered Phasers" or something similar that points to how they use the technology uniquely and distinctly from pissant 2-world-species-that-uses-phasers phasers.
(and while the Nausicaans are multi-world, they're still relatively pissant and they just got REALLY COOL uniquely "Nausicaan" disruptors )
Actually, I said 'some would say'... and 'lo someone did say, but it wasn't me. It was saber1973a.
You were the first person to pass comment, regardless of if you were prefacing it 'some would say'... You were making an argument with words, which you claim you assumed others would make (which they had not)... Those were just Your Thoughts, hidden behind projection onto hypothetical third party thoughts... I don't mind if you think I didn't put forth Maximum Effort, but at least have the courage of the conviction to say that YOU think I didn't pit forth the effort
Whether or not that build was serious is hard to tell from three screenshots.
Seeing as I clearly explained after your comment, that I used the highest tier equipment I had, if you're questioning that, and suggesting that I didn't use the highest tier equipment I have, you're calling me a liar, which I don't appreciate... While I freedly admit, I didn't load out the Kasabian with the plan of regularly using it again (I only wanted to test the build theory) you can see that I loaded it with the Solanae set, and although the photo isn't the clearest, it's still clear that there are hull armoring consoles slotted, as well as two shield modifiers and two phaser modifiers ( I don't even know if that effect stacks, I just figured I would try it and see) so I'm not sure what else you would even expect to see in the screenshots...
As above, having adjusted the weapon power (something I've never done before) gave better results... I'd no longer dismiss the build as not worth doing, but I would still note that using all the same type of weapons right across the ship, makes for a pretty boring, unvaried experience, and there are better things a player could do (especially when I know what DPS Queens some players can be...)
This is an all phaser build (to test the premise of a Federation Phaser Ship)
This is what it looks like 'taking care' of business...
And this is the result...
It can (eventually) take down a low-tier ship, but against anything heavy duty, even with a full Solanae set powering everything, it's an exercise in futility...
So no... No Federation Phaser Ships, build something which will actually be versatile and effective...
What is the point of your post? To show how badly you can fail with a purposely bad build?
1. Your Subsystem Power Levels are all set to Balanced. FAIL.
2. Using Full Solanae Set on that purposely bad build means nothing. You could be running Full 4-piece Epic Iconian Space Set and with that terrible build, even that set will be awful on it. FAIL.
3. An absolutely RIDICULOUS BOFF setup:
- No Tactical Team
- Attack Pattern Delta
- You have BFAW and BO slotted at the same time; Completely inefficient
- You have CRF, but no Cannons only Beam Arrays
- You have HYT, but have no torpedoes
- You have 1 Hull Repair ability (I think it is, it's on CD) and one Shield Repair that is on an absurdly long CD, bad if your build is intent on not doing any damage
- You're trying to use Drain abilities that demand high spec dedication, yet your build does not support that
- You're not running any Emergency Power to ___ abilities. I don't care if it's EPTW or EPTS, whatever. You give no reinforcement whatsoever to your ship's capabilities
And there's no need for them to have the faction's name on, unless they are non-Federation... The game's playable factions are Federation, Klingon and Romulan: Klingons and Romulans don't use phasers, and I've not seen a Cardassian or Terran Empire ship drop phaser arrays (of the type they load or otherwise) so at present, all loadable phasers are going to be Federation by default, so why bother making unnecessary work for the devs by asking for a redundant identifier to be added? Like I said, default doesn't need to be defined as default for non-default to be defined against it... Just as there's no need for the Kasabian to be labeled as a Federation Advanced Escort, because it's obvious exactly what it is
I didn't say it was necessary. Or even desirable. I'm just pointing out the request itself is quite minor .
Conversely, Romulans are a playable faction AND have uniquely "Romulan"-named weapons . Arguably the Withering Disruptors/torpedoes fulfill this role for 'patriotic' Klingon weapon variants. Does there need to be a distinction between pissant 2-world-species-that-uses-phasers phasers and the kind Starfleet crams into everything? No. There doesn't. But there's an opportunity there and someday they might do something with it. Same as we have distinctly Romulan and Klingon reputation tracks, but no "pure Federation" track to pursue. If they add one, that reputation might very well offer "Federation Re-engineered Phasers" or something similar that points to how they use the technology uniquely and distinctly from pissant 2-world-species-that-uses-phasers phasers.
(and while the Nausicaans are multi-world, they're still relatively pissant and they just got REALLY COOL uniquely "Nausicaan" disruptors )
Yes, it is minor, but again, completely unnecessary and irrelevant, and given the pig's ear the devs manage to make with the updates, it's probably best not to give them ideas for any other things they can tweak and potentially f*ck up... I haven't played on my Romulan alt in a while, so I don't really remember, but I certainly don't remember seeing any faction-specific identifiers, such as Romulan or Klingon disruptors, and I would suggest that the Nausicaan gear, is only being listed thus (I have two of the nice Nausicaan Siphon Capacitors) because it's being given away as game rewards, rather than gear drops
2. Using Full Solanae Set on that purposely bad build means nothing. You could be running Full 4-piece Epic Iconian Space Set and with that terrible build, even that set will be awful on it. FAIL.
Don't call it a 'purposely bad build'... If I had intended to do a 'purposely bad build', I would have used the lowest tier bolts ons possible... F*CK YOU.
- You have BFAW and BO slotted at the same time; Completely inefficient
Gives the option of two alternative modes of fire, and thus test the premise of the phaser build... Inefficient, certainly, but also a factor in the experiment...
Again, it's what the BOFF has... I'm not going to select a different BOFF that didn't have Fire at Will, and in that BOFFs instance, that, and the attack pattern were the only things I was interested in...
The question was about Federation phasers, not Federation Phaser Cannons... I think of phasers as being beam weapons, not cannons (with the exception of the Defiant) so I'm not going to load cannons onto a beam build...
Same response as above... That's what the BOFF has, and I was testing phasers, not torpedoes, so what the f*ck difference does it matter if the BOFF has a torpedo skill not being used?
- You have 1 Hull Repair ability (I think it is, it's on CD) and one Shield Repair that is on an absurdly long CD, bad if your build is intent on not doing any damage
Engineering Team I, Reverse Shield Polarity I, and Polarize Hull I...
You've completely missed the point that I put the build together, not to have a new ship to undertake missions in, but to see what happens with a flying phaser array... Nothing more, nothing less... In that regard, I put the same Eng/Sci BOFFs in place as I would put on my Armitage, Valiant or Guardian (or any other ship I may use)
- You're trying to use Drain abilities that demand high spec dedication, yet your build does not support that
It works when I flip the switch, good enough for me... (and again, not the point of the build... None of the other sci BOFFs I have, have phaser-related abilities... However, just for the lols, I've tweaked the seating, and now put Science Team I and Feedback Pulse in the Lt slot, and bumped the Polarize Hull I into the ens slot... Another run through the mission will see what difference it makes in terms of overall viability for the ship/build...
- You're not running any Emergency Power to ___ abilities. I don't care if it's EPTW or EPTS, whatever. You give no reinforcement whatsoever to your ship's capabilities
As with the redistribution of power rather than overall balance: That's not something I've ever done when playing... I get the ship, I load the BOFFs, I load the weapons, I do the missions... I'm not bothered about that level of micro-management of the ship's systems... It either blows something up, or gets blown up; I can live with that...
This is an all phaser build (to test the premise of a Federation Phaser Ship)
This is what it looks like 'taking care' of business...
And this is the result...
It can (eventually) take down a low-tier ship, but against anything heavy duty, even with a full Solanae set powering everything, it's an exercise in futility...
So no... No Federation Phaser Ships, build something which will actually be versatile and effective...
What is the point of your post? To show how badly you can fail with a purposely bad build?
1. Your Subsystem Power Levels are all set to Balanced. FAIL.
2. Using Full Solanae Set on that purposely bad build means nothing. You could be running Full 4-piece Epic Iconian Space Set and with that terrible build, even that set will be awful on it. FAIL.
3. An absolutely RIDICULOUS BOFF setup:
- No Tactical Team
- Attack Pattern Delta
- You have BFAW and BO slotted at the same time; Completely inefficient
- You have CRF, but no Cannons only Beam Arrays
- You have HYT, but have no torpedoes
- You have 1 Hull Repair ability (I think it is, it's on CD) and one Shield Repair that is on an absurdly long CD, bad if your build is intent on not doing any damage
- You're trying to use Drain abilities that demand high spec dedication, yet your build does not support that
- You're not running any Emergency Power to ___ abilities. I don't care if it's EPTW or EPTS, whatever. You give no reinforcement whatsoever to your ship's capabilities
ALL FAIL.
The point is to show off that bad players are bad and can't do simple things.
Comments
Federation ships come with phasers as standard...
In short, the answer to the OP's question would seem to be "right there in the Fed and KDF shipyards, where you'd expect them". Unless I'm missing something?
http://sto.gamepedia.com/Playable_starship
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
But I doubt they ever will.
But... The insistence on 'Federation phasers' is the same Special Snowflake thinking of demanding that someone accept the label of cis, just to signify and identify the fact that they are not trans...
Wrong...
A default need not define itself as default just because non-default needs something to define itself against...
If an identifying modifier is needed, ie Cardassian phasers, or Romulan Disruptors or Dominion Polaron, then that is enough to serve to make the distinction from the default, and thus is all the distinction/identification which is needed...
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
I'm not certain those are native Klingon disruptor technology. There is no disruptor weapon in game that's tagged as being native Klingon. Likewise for Starfleet Phasers. Perhaps Fleet Disruptors and Fleet Phasers come closest without actually being tagged with an identifier? You would have to use your imagination. I think Fleet Weapons as far as Phasers, come in Advanced and Elite flavors. Disruptors, I think, only come in Advanced Fleet type.
Maybe a developer will see this thread and they will put something on the back burner.
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Please point me to the where it states that. Thanks. Hope you're right by the way.
The Terran Task Force is a joint venture between the Klingon Empire, Romulan Republic, and United Federation of Planets. Using technology originally developed by the Klingon's[sic] secretive House Pegh to combat the Federation, the Task Force seeks to halt the Terran Empire's attempts to conquer territory, and drive them back to the Universe they came from.
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
SWEET! Thanks so much, comrade! I did not notice that...obviously.
This is what it looks like 'taking care' of business...
And this is the result...
It can (eventually) take down a low-tier ship, but against anything heavy duty, even with a full Solanae set powering everything, it's an exercise in futility...
So no... No Federation Phaser Ships, build something which will actually be versatile and effective...
Append: Just to expand on the subject, the Federation ground weapons are all classic weapons. The Type 1 is the small keychain phaser pistol that saw limited use in TOS and TNG, the Type 2 is in the TOS movie style and the Type 3 is the rifle we (thankfully) only saw in TOS. The Klingon disruptor pistol, though, doesn't really look or sound like the space weapon..
Escorts are (normally) hard-hitting, fast, agile, but thin armored and low-health ships, so i would go for double beams or double heavy cannons on front and turrets, or omni-beams (even if different that phasers) on rear... add to it some episode reward special consoles and torpedos and you should breeze through any episode on normal that was before Delta Arc...
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Its perspective bias. Because all the baseline phasers are Federation phasers, the name gets dropped. Same as If I ask you to pick me up a pair of shoes, I'll likely get shoes-for-people and not a pair of horse shoes. They're both shoes, but in the absence of further qualifiers, you default to the most common usage.
And you missed "Refracting Tetryon" which is the Tholian variant of the generic tetryon .
[Edit]
Okay, so I cranked weapons up to maximum, and didn't get totally pantsed this time round... I still wouldn't recommend it as a build though, compared to something with torpedoes, if the intent is to do serious and fast damage to the opponent... Thanks for the suggestion, it made the build useable
I didn't say it was necessary. Or even desirable. I'm just pointing out the request itself is quite minor .
Conversely, Romulans are a playable faction AND have uniquely "Romulan"-named weapons . Arguably the Withering Disruptors/torpedoes fulfill this role for 'patriotic' Klingon weapon variants. Does there need to be a distinction between pissant 2-world-species-that-uses-phasers phasers and the kind Starfleet crams into everything? No. There doesn't. But there's an opportunity there and someday they might do something with it. Same as we have distinctly Romulan and Klingon reputation tracks, but no "pure Federation" track to pursue. If they add one, that reputation might very well offer "Federation Re-engineered Phasers" or something similar that points to how they use the technology uniquely and distinctly from pissant 2-world-species-that-uses-phasers phasers.
(and while the Nausicaans are multi-world, they're still relatively pissant and they just got REALLY COOL uniquely "Nausicaan" disruptors )
Seeing as I clearly explained after your comment, that I used the highest tier equipment I had, if you're questioning that, and suggesting that I didn't use the highest tier equipment I have, you're calling me a liar, which I don't appreciate... While I freedly admit, I didn't load out the Kasabian with the plan of regularly using it again (I only wanted to test the build theory) you can see that I loaded it with the Solanae set, and although the photo isn't the clearest, it's still clear that there are hull armoring consoles slotted, as well as two shield modifiers and two phaser modifiers ( I don't even know if that effect stacks, I just figured I would try it and see) so I'm not sure what else you would even expect to see in the screenshots...
As above, having adjusted the weapon power (something I've never done before) gave better results... I'd no longer dismiss the build as not worth doing, but I would still note that using all the same type of weapons right across the ship, makes for a pretty boring, unvaried experience, and there are better things a player could do (especially when I know what DPS Queens some players can be...)
What is the point of your post? To show how badly you can fail with a purposely bad build?
1. Your Subsystem Power Levels are all set to Balanced. FAIL.
2. Using Full Solanae Set on that purposely bad build means nothing. You could be running Full 4-piece Epic Iconian Space Set and with that terrible build, even that set will be awful on it. FAIL.
3. An absolutely RIDICULOUS BOFF setup:
- No Tactical Team
- Attack Pattern Delta
- You have BFAW and BO slotted at the same time; Completely inefficient
- You have CRF, but no Cannons only Beam Arrays
- You have HYT, but have no torpedoes
- You have 1 Hull Repair ability (I think it is, it's on CD) and one Shield Repair that is on an absurdly long CD, bad if your build is intent on not doing any damage
- You're trying to use Drain abilities that demand high spec dedication, yet your build does not support that
- You're not running any Emergency Power to ___ abilities. I don't care if it's EPTW or EPTS, whatever. You give no reinforcement whatsoever to your ship's capabilities
ALL FAIL.
That's how I have always played the game... F*CK YOU.
Don't call it a 'purposely bad build'... If I had intended to do a 'purposely bad build', I would have used the lowest tier bolts ons possible... F*CK YOU.
In your opinion...
Not available on the BOFFs I needed to have Fire at Will or Overload II...
Hey, it's what that BOFF has, #sorrynotsorry it doesn't meet your approval...
Gives the option of two alternative modes of fire, and thus test the premise of the phaser build... Inefficient, certainly, but also a factor in the experiment...
Again, it's what the BOFF has... I'm not going to select a different BOFF that didn't have Fire at Will, and in that BOFFs instance, that, and the attack pattern were the only things I was interested in...
The question was about Federation phasers, not Federation Phaser Cannons... I think of phasers as being beam weapons, not cannons (with the exception of the Defiant) so I'm not going to load cannons onto a beam build...
Same response as above... That's what the BOFF has, and I was testing phasers, not torpedoes, so what the f*ck difference does it matter if the BOFF has a torpedo skill not being used?
Engineering Team I, Reverse Shield Polarity I, and Polarize Hull I...
You've completely missed the point that I put the build together, not to have a new ship to undertake missions in, but to see what happens with a flying phaser array... Nothing more, nothing less... In that regard, I put the same Eng/Sci BOFFs in place as I would put on my Armitage, Valiant or Guardian (or any other ship I may use)
It works when I flip the switch, good enough for me... (and again, not the point of the build... None of the other sci BOFFs I have, have phaser-related abilities... However, just for the lols, I've tweaked the seating, and now put Science Team I and Feedback Pulse in the Lt slot, and bumped the Polarize Hull I into the ens slot... Another run through the mission will see what difference it makes in terms of overall viability for the ship/build...
As with the redistribution of power rather than overall balance: That's not something I've ever done when playing... I get the ship, I load the BOFFs, I load the weapons, I do the missions... I'm not bothered about that level of micro-management of the ship's systems... It either blows something up, or gets blown up; I can live with that...