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patch says kit moduels shoudl be back

scrooge69scrooge69 Member Posts: 1,108 Arc User
edited November 2016 in PC Gameplay Bug Reports
patch says kit moduels shoudl eb back but they r not at last not on my toons

how about you?

or is ther anyth u need ot get them back?
[SIGPIC][/SIGPIC]
Post edited by scrooge69 on

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    kf4tvikf4tvi Member Posts: 164 Arc User
    edited November 2016
    My AoY Character's kit was missing after that big update so I just went and got the cheapest one on the exchange that fit my sci lieutenant Commander qualifications but it will not accept it or allow the kit to mount. It asks if I am sure I want to do that because if I do I won't be able to sell it on the exchange...yada yada I click Ok and nothing, it is back in the inventory. I can drop the module's into their slots though...doubt they work the whole kit area has a red border so I assume the kit is not working at all.
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    freakules#6430 freakules Member Posts: 6 Arc User
    same problem here, all of my temporal agents kit frames are still bugged.
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    lucho80lucho80 Member Posts: 6,600 Bug Hunter
    Patch also said something about fixing temporal toon awards. Seems even more broken now than before.
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    sythkainynsythkainyn Member Posts: 39 Arc User
    Still missing all my modules on my main char, myself. I have a Romulan Navy kit though.
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    preikopreiko Member Posts: 316 Arc User
    Only a few Kit Modules are missing

    for example
    Science Kit Module - Seismic Agitation Field (1,000 Lohlunat Favors)
    Science Kit Module - Vaadwaur Shield Drone

    not very easy to replace
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    My old romulan embassy kit is still missing all it's modules, and according to the kit console in the romulan embassy, the trade-in version of the kit ALSO comes with no modules. before everything went fubar, the trade in kit had equivient module to what the old kit had
    Star Treking, across the universe. Only going forward because we can't find reverse...
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    frtoasterfrtoaster Member Posts: 3,352 Arc User
    ruinthefun wrote: »
    If you had one of the newbie MK 1 white kits anywhere in your inventory, it is currently still a blank undiscardable and unmoveable box.

    I reported this a week ago.

    Holodeck ticket 4,129,904: Standard-issue kit frames replaced by blank items
    Waiting for a programmer ...
    qVpg1km.png
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    scarlingscarling Member Posts: 708 Arc User
    Almost all mine are still missing, on all my characters. A couple modules remain, but everything else still missing.
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    scrooge69scrooge69 Member Posts: 1,108 Arc User
    preiko wrote: »
    Only a few Kit Modules are missing

    for example
    Science Kit Module - Seismic Agitation Field (1,000 Lohlunat Favors)
    Science Kit Module - Vaadwaur Shield Drone

    not very easy to replace

    on my sci im missign exactly those too
    [SIGPIC][/SIGPIC]
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    majorhalcyonmajorhalcyon Member Posts: 199 Arc User
    edited November 2016
    ruinthefun wrote: »
    If you had one of the newbie MK 1 white kits anywhere in your inventory, it is currently still a blank undiscardable and unmoveable box.

    Yep, seems to be what the issue is on my 23rd C. toon; she's still missing her 'standard issue' kit from creation, and can't swap it.
    frtoaster wrote: »
    I reported this a week ago.

    Holodeck ticket 4,129,904: Standard-issue kit frames replaced by blank items

    And it started a week before that...it's almost like they didn't have people submitting the bugs on Tribble; oh, wait...they did! /sarcasm
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    scrooge69scrooge69 Member Posts: 1,108 Arc User
    ruinthefun wrote: »
    If you had one of the newbie MK 1 white kits anywhere in your inventory, it is currently still a blank undiscardable and unmoveable box.

    Yep, seems to be what the issue is on my 23rd C. toon; she's still missing her 'standard issue' kit from creation, and can't swap it.
    frtoaster wrote: »
    I reported this a week ago.

    Holodeck ticket 4,129,904: Standard-issue kit frames replaced by blank items

    And it started a week before that...it's almost like they didn't have people submitting the bugs on Tribble; oh, wait...they did! /sarcasm

    its always the same with cryptic

    release date is set...thesy will release no matter how broken everyth is
    [SIGPIC][/SIGPIC]
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    sirdraknosirdrakno Member Posts: 19 Arc User
    Got o tonight and I have two toons still missing kits.
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    rndfluctuation#1470 rndfluctuation Member Posts: 813 Arc User
    edited November 2016
    Same issue, I had no full details though (though I don't think it's our fault if they make such a patch and we might have no details documented in screens, or in memory regarding to what was changed or wrong or missing due to that patch, especially but not only on alts), but hopefully they will be aware and solve the issue; Open a new ticket (or reopen old) with a new screenshot proving you still have the issue after last patch of 3/11.

    Provide all details you can (including the KIT FRAME/MODS info as relevant etc, and the fact it is so after the patch, and what you did to try to make it update for you, I think, and any relevant screenshots, if you have old proving previous state I think it could be very helpful but a new one proving you still have the issue will be needed and will be asked for if you didn't provide, it seems)

    If you have a kit in known issues such as Romulan Embassy Kit or a widely reported Standard Issue kits which was not returning etc please emphasize that.
    I wish them to be aware to what was fixed and what wasn't, and to work to fix all, and maybe without feedback it won't happen. Could be your feedback will help make a change and help to fix the issue.


    Like one said here, people complained on 28/10 notes on Tribble that some things are not working (if anything works), it seems it was missed or otherwise <not fully well or successfully utilized maybe> by those who should have taken such feedback into an account at that time (no further patch to test on Tribble since 28/10 and the next release (allegedly of that patch's contents) on Holodeck on 3/11 despite the feedback, and no stuff comment I was aware of on that feedback and what which didn't work after 28/10 on Tribble), but good opened tickets are not to be ignored by support itself, at least. And yes, some bugs are critical in my opinion, but releasing a patch which doesn't fix those but only allegedly fixes those is not the way. Especially if it MIGHT make a higher risk of loosing items possibly by missing the fact/alerts some things are not working as intended (25/10, 3/11 on Holodeck).


    Either way, support will be nice and polite and will try to help you. I hope they can help us all.
    I do wonder if this patch had fixed anything beside replay episode though without giving 1st time xp for those who played without xp <probably fixed, though, but none of the critical thing it seems, and nothing I've personally (easily) noticed>
    Post edited by rndfluctuation#1470 on
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    scrooge69scrooge69 Member Posts: 1,108 Arc User
    edited November 2016
    well if this takes a longer im VERY SURE I got screens with my missing stuff sicne I take a lot of screens during gameplay

    they ll have some support tickets comming in
    [SIGPIC][/SIGPIC]
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    rndfluctuation#1470 rndfluctuation Member Posts: 813 Arc User
    edited November 2016
    Support are now aware of this 3/11 kit frame actual issue (persistence of the artifacts kit issue for some) since yesterday, so there is no use in making them aware generally anymore.


    Still, no idea if all who need to know are aware of all specific cases, so maybe it will help those who research the bug/working on the fix to know details on affected kit frame, if you have, to investigate further to fix it? (I couldn't give support/forum the kit frame name I had. All I could do was to screen a new 3/11+ proof for support, which will not be needed anymore, and say probably a low level garbage kit and the same details I gave in forum.)

    (BTW, no ETA for fix given me by support now, because they don't want to make empty sayings probably and can't say/know for sure or at all, but if I understand correctly they became aware that it was not yet fully fixed (for all), and the stuff (devs etc) are now investigating and working on things (as they can. doing their best) without support being able to make a further prediction of a date. As said they are polite and nice.)


    P.S.
    Is there a SINGLE place accepted by ALL/standard and unified place to report this in one topic on HOLODECK so it will be used to report and be read by devs/those who need to know? If yes, please tell, it could be useful to report specific details without cluttering support anymore unless explicitly required (as they are aware of the basic issue now and now the devs are aware of the basic issue but maybe not all affected items) or using a gazillion of topics (non literally). If there is such, sorry, and please do tell where - not all of us affected ones are enough knowledgeable here in unified topics etc to know it now - I for example not.

    Good luck :)
    Post edited by rndfluctuation#1470 on
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    generaldisaster#4313 generaldisaster Member Posts: 373 Arc User
    edited November 2016
    I am really missing my UR XII Romulan Fabrication specialist kit. with out it, my combat effectiveness has been cut down do .01%. seriously..... I get shot once now, and I fall down until respawn. I never really thought about how dependant I was on that kit. here's hoping that *when* they fix the fleet kits, they fix the turret damage bug, which was the only reason I was still using the old module-less rom embassy kit. in case there are those that are unaware.... the turrets on the old rom kit did more damage than the new (module based) kits turrets did. there was also the damage/distance drop off on the newer kits, (not a bug) which I did not like either. At this point I could care less about my other VR Mk. X kits, I just want my rom embassy kit fixed!
    Star Treking, across the universe. Only going forward because we can't find reverse...
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    scrooge69scrooge69 Member Posts: 1,108 Arc User
    at last its under known issues this time
    [SIGPIC][/SIGPIC]
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    grtiggygrtiggy Member Posts: 444 Arc User
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    scrooge69scrooge69 Member Posts: 1,108 Arc User
    scrooge69 wrote: »
    at last its under known issues this time

    so it was under known issues the last patch notes


    this time it is not AND its not on the fixed issues list...


    u forgetting about us, trolling us or do you not know how to type patch notes???


    http://www.arcgames.com/en/games/star-trek-online/news/detail/10265613-star-trek-online:-release-notes:-november-15th,-2016
    [SIGPIC][/SIGPIC]
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    rndfluctuation#1470 rndfluctuation Member Posts: 813 Arc User
    edited November 2016
    Yes, please put it back into the KNOWN ISSUE, this was confirmed to not being (fully) fixed on 3/11

    and I can see on my chars it's not yet fixed. Starter kit frames are notably still affected, possibly others too - no idea.

    We want to be assured it's known in the "upper levels" and worked on and prioritized, (it disables the slot it is in, totally!) and putting in back into known issue after proved to last after 3/11, and then REMOVING IT while it wasn't fixed, was NOT very assuring, I am sorry to say (trying to say politely yet clearly)


    P.S.
    Yes, I do read patch notes. Not remembering all but least trying to do so in time, sometimes a bit delayed. It's recommended to read for all.
    Also tribble notes can tells in general regarding what to expect on Holodeck on the near future. Comment on past notes or current notes topics on tribble, may be enlightening too regarding bug found and other insights.
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    rndfluctuation#1470 rndfluctuation Member Posts: 813 Arc User
    The following link is regarding kit FRAME but may also affects this topic

    Just found out this official Holodeck bug report I think this is the place to comment more? -trying to redirect
    NOTE THAT THE BUG PRESENTS AS OF NOW and AFTER 3/11 PATCH

    http://www.arcgames.com/en/forums/startrekonline#/discussion/1224013/standard-issue-kit-frames-replaced-by-blank-items
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    scrooge69scrooge69 Member Posts: 1,108 Arc User
    by the way i am STILL missingh kit modules including vaudwaar shild drone on all my sci toons. . .
    [SIGPIC][/SIGPIC]
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    stephen95sstephen95s Member Posts: 2 Arc User
    yup still dont have the kits that came on my very rare [engineering kit - fabrication specialist] .... i suspect we wont get them back and we will just get swept under the rug bug who knows we will see :/
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