Are there any plans to add the Big "J"ammer as a purchasable, usable ship to STO?
I know that there are already similar/inspired ships available for purchase like the Sagittarius-class, but being able to use the J in all of it's 2 mile+ long glory. The NPC is already there for the Battle of Procyon V. I know that this idea might be far flung, but as John Lennon said "You may say i'm a dreamer, but i'm not the only one".
USS Enterprise NCC-1701-J, Universe class Starship
Length: 3210m
Beam: 2295m
Draught: 425m
Mass: 5,000,000mt
Decks: 66
Crew: 825 (Max. Capacity 1 Million)
Armament:
10x Type XX AntiPolaron Beam Arrays
4x Biphasic Pulse Cannons
3x Quantum Singularity Torpedo Tubes
4x Chroniton Torpedo Tubes
Comments
This is the question though. It is not the question of "Will we see it in the game as playable?", but instead "what kind of alterations would need to be done to see it playable in game?". Even though I am not that fond of the ship design of the Enterprise-J, if it were produced in a effective manner with nice stats/trait, than I could see many buying it just for the sake of using a good ship (not all players are driven by merely the look.).
The wish might not be playable, but stupid? Harsh. Perhaps you shouldn't type the first thought that comes into your head.
Since we already use 31st centure and 27th century ships in STO, the J doesn't seem completely infeasible. But the size would pose a problem, which is why it likely will never happen, and why the 27th century ships we got are clearly based on the look & feel of the J.
Ahh so you wanted to poke fun at the poster, most likely knowing that those stats are the canon stats of the ship, because they did not leave a message for the mentally handicapped to know that was only the stas for it in canon. Anyone with half a working brain would know they were not making that as a suggestion of the stats it would have in sto, as we would see more stats that matter in sto (like shield modifiers, hull points, enitia, turn rate, weapon layout fore an aft), but merely as you said a guide of what is known of the ship in canon. Also some might actually use the canon details when drawing up a stat line of what is on the ship, while also trying to make it as possible for it to be implementable in the setting, but that is what some that care about a game being close to canon try to do.
Actually, i'f you'd care to stop speaking on behalf of me, I posted the stats simply because they exist, and would make a useful guideline for designing a playable ship, as mustrumridcully0 and asuran14 said. Please, hold your response until you've rid yourself of whatever is rustling your jimmies so much and can logically speak without writing paragraphs on end in angst. If you weren't looking to immediately dump your toxicity onto someone, (you even went as far as to PM me, which at least shows you're dedicated.) you probably would have realized the "canon" weapons are far from being "fair" and that in no way I would seriously recommend using them in game. Believe it or not, I also have no say as to what goes in the game and what doesn't as I am not on the dev team! Also, loving the super edgy profile pic/name.
See? I put all of my ideas into one post uniformly and not at all manic. AND I actually have a nuclear steam train so it just goes to show that anything is possible.
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And it makes me wonder: if the Enterprise-J is that big, and they keep getting bigger with each successive letter upgrade, can you imagine how big the Enterprise-Z would be? Maybe like that enormous Voth fortress ship. lol
And what designation would they use beyond Z? They'd run out of letters. I'd be curious to see the Enterprise of the 31st century, like those cross-faction temporal ships (if there even is an Enterprise anymore by that time).
Doug Drexler in an interview said that the reason he designed them so so small is because he believes that at this point in time starfleet tech will be so advanced we will struggle to comprehend it. It literally pushes the bounds of its physical properties. I do agree with the human connection.
The saucer of the J is actually wider than DS9 by a little bit.
with the new DX12 properties, I don't see why it can't be included in some form. But I'm not sure how we'd make it playable really.
But it is ugly.